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Publication search results
found 29 matches
- 2023
- Saeed Abooleet, Fan Zhao, Xiaowen Fang:
Stocks Investment Decision-Making: A Theoretical Model. HCI (36) 2023: 3-18 - Hassan Alsaggaf:
Driving Consumer Value Co-creation and Repurchase Intention and e-WOM by Gameful Experience in Gamification. HCI (36) 2023: 205-221 - Natalia Arsenopoulou
, Anna Poupou
, Charalampos Rizopoulos
:
Games as Cinematic Experiences: Discussing Filmic Modes and Ludic Elements in Video-Game Storytelling. HCI (36) 2023: 19-38 - Sawsen Ayari, Olivier Gavarry, Alexandre Abellard:
"Escapad" Dance Serious Game: Designing a Therapeutic Tool for Elderly with Mild Cognitive Impairment. HCI (36) 2023: 222-236 - María Dalponte Ayastuy
, Alejandro Fernández
, Diego Torres
:
Fits Like a Game: A Multi-criteria Adaptive Gamification for Collaborative Location-Based Collecting Systems. HCI (36) 2023: 283-298 - Souad Ahmad Baowidan:
A Survey on Application of Game Design Element in Edutainment. HCI (36) 2023: 39-50 - Erik Berglund
, Izabella Jedel
, Aseel Berglund
:
Using MediaPipe Machine Learning to Design Casual Exertion Games to Interrupt Prolonged Sedentary Lifestyle. HCI (36) 2023: 237-251 - Stephen Bezzina, Alexiei Dingli:
Rethinking Gamification Through Artificial Intelligence. HCI (36) 2023: 252-263 - Michael Brandse:
Level Flow Patterns in Game Design. HCI (36) 2023: 51-65 - Shin-Mei Chen, Meng-Dar Shieh
, Shun-Yuan Cheng:
Serious Game Design for High-Risk Training - The Case of Offshore Wind Turbine Maintenance Personnel Training. HCI (36) 2023: 264-282 - Scott DeJong
:
Making the Digital Tangible Through Analog Games: Design Retrospective of Digital Literacy Games. HCI (36) 2023: 66-80 - Doga Demirel
, Jason Smith, Sinan Kockara
, Tansel Halic
:
GPU Based Position Based Dynamics for Surgical Simulators. HCI (36) 2023: 81-88 - Jan Fillies, Raimi Solorzano Niederhausen, Silvio Peikert, Adrian Paschke:
Student's View on Hate Speech: Gamified Annotation for Educational Use. HCI (36) 2023: 299-312 - Satoki Fujimoto, Masayuki Ando, Kouyou Otsu, Tomoko Izumi:
Verification of Repetition of Playing a Game for Activity Selection in a Group. HCI (36) 2023: 313-323 - Xintong Gao, Wei Yu:
Innovative Thinking About Human-Computer Interaction in Interactive Narrative Games. HCI (36) 2023: 89-99 - Keyi Gu
, Zhifeng Jin
, Xinghui Chen
, Jingyu Zhou
, Jialin Ma
, Zhejun Liu
:
Systematic Review: Incorporating Serious Games into Public Environmental Education on Urban Wildlife Issues. HCI (36) 2023: 324-342 - Gang Guo:
Visual Guidance in Game Level Design. HCI (36) 2023: 100-113 - Mohamad Hassan Hijab
, Dena Al-Thani
, Joselia Neves
, Nahwan Al Aswadi
, Shaza Khatab
:
Toward a Toolkit for Co-designing Collaborative Play Tool with and for Autistic Children. HCI (36) 2023: 114-132 - Takahiro Kitamura, Yasuyuki Sumi:
Using Gamification to Activate University Library Use. HCI (36) 2023: 343-359 - George Margetis, Konstantinos C. Apostolakis, Stavroula Ntoa, Ioannis Chatzakis, Eirini Sykianaki, Ioannis Markopoulos, Constantine Stephanidis:
Visual Summarisations for Computer-Assisted Live Color Casting and Direction in League of Legends. HCI (36) 2023: 133-153 - David A. Plecher, Leonie Wargitsch, Christian Eichhorn, Gudrun Klinker:
Orpheus' Journey. HCI (36) 2023: 360-369 - Meng-Dar Shieh, Yi-Lin Tsai, Fang-Chen Hsu, Chih-Chieh Yang:
Prototyping Gamification Apps Using Board Games: A Case Study of Muscle Stretching App. HCI (36) 2023: 370-385 - Chi-Chi Shih, Teng-Wen Chang, Shih-Ting Tsai, Hsiang-Ting Chien, Cheng-Chun Hong, Pei-Yun Wu:
Empathy Game: Using the Game as SPRINT Warm-Up Process in a Cross-Disciplinary Team Co-creation. HCI (36) 2023: 386-396 - Qin Yang, Hong Chen, Xiaoran Zhao:
Research on the Design of Gamified Cervical Spine Exercise APP Based on Octalysis. HCI (36) 2023: 397-411 - Caglar Yildirim, Sercan Sengün, Pakinam Amer, JJ Hawke, D. Fox Harrell:
Toward Computationally-Supported Roleplaying for Perspective-Taking. HCI (36) 2023: 154-171 - Siyu Yue, Yongyan Guo:
Exploring the Efficacy of Persuasion Strategies for Different User Types in Games that Encourage Environmentally Behavior. HCI (36) 2023: 412-431 - Stephanie Zhao, Lauren Fang, Gene Hoyt, Fan Zhao:
Critical Success Factors to Evaluate Startup Success. HCI (36) 2023: 172-186 - Yubin Zhong, Jing Luo:
A More Reasonable Mecha Design Approach in AI - Mecha Characters with Tang Dynasty Elements as an Example. HCI (36) 2023: 187-201 - Xiaowen Fang:
HCI in Games - 5th International Conference, HCI-Games 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I. Lecture Notes in Computer Science 14046, Springer 2023, ISBN 978-3-031-35929-3 [contents]
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