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13th ACE 2016: Osaka, Japan
- Itaru Kuramoto, Hideyuki Ando, Günter Wallner:

Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, ACE 2016, Osaka, Japan, November 9-12, 2016. ACM 2016, ISBN 978-1-4503-4773-0
Entertainment with a Purpose
- Marije ten Brink

, Frank Nack, Ben A. M. Schouten:
The influence of liking and disliking on creative expression in digital photos. 1:1-1:11 - Marta Ferraz, António S. Câmara, Afonso O'Neill:

Increasing Children's Physical Activity Levels Through Biosymtic Robotic Devices. 2:1-2:14 - Matthias Budde, Rikard Öxler, Michael Beigl, Jussi Holopainen

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Sensified Gaming: Design Patterns and Game Design Elements for Gameful Environmental Sensing. 3:1-3:8 - Hao Yin, Keiko Yamamoto

, Itaru Kuramoto, Yoshihiro Tsujino:
Light Quest: A Gamified Knowledge-sharing System to Increase Motivation to Provide Long-tail Knowledge. 4:1-4:7
Alternative and Hybrid Reality
- Joshua Kohn, Stefan Rank:

You're the Camera!: Physical Movements For Transitioning Between Environments in VR. 5:1-5:9 - Kazuma Aoyama, Makoto Mizukami, Taro Maeda, Hideyuki Ando

:
Modeling the Enhancement Effect of Countercurrent on Acceleration Perception in Galvanic Vestibular Stimulation. 6:1-6:6 - Stefan Liszio

, Maic Masuch:
Lost in Open Worlds: Design Patterns for Player Navigation in Virtual Reality Games. 7:1-7:7 - Ville Kankainen

:
The Interplay of Two Worlds in Blood Bowl: Implications for Hybrid Board Game Design. 8:1-8:7
Culture, Creativity, and Collaboration
- Heidi Pi Jensen, Marius Pallisgaard Olsen, Mikael B. Skov

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PinchPan: Investigating Children's Collaboration in Cross-Device Interaction. 9:1-9:6 - Omar Mubin, Mohammad Obaid

, Philipp Jordan, Patrícia Alves-Oliveira, Thommy Eriksson, Wolmet Barendregt
, Daniel Sjölie, Morten Fjeld, Simeon Simoff
, Mark Billinghurst
:
Towards an Agenda for Sci-Fi Inspired HCI Research. 10:1-10:6 - Veerle Scholtes, Mirte van Hout, Louise van Koppen:

Can People Develop a Sense of Belonging ThroughPlaying League of Legends? 11:1-11:6 - Hiroki Nishino, Norihidayati Podari, Stefania Sini

, Chamari Priyange Edirisinghe, Adrian David Cheok
:
Alice and Her Friend: A Black "Picture Book" of Multisensory Interaction for Visually-Impaired Children. 12:1-12:6
Music, Video, and Taste
- Gijs Huisman, Merijn Bruijnes, Dirk K. J. Heylen:

A Moving Feast: Effects of Color, Shape and Animation on Taste Associations and Taste Perceptions. 13:1-13:12 - Jianyu Fan, William Li, Jim Bizzocchi, Justine Bizzocchi, Philippe Pasquier

:
DJ-MVP: An Automatic Music Video Producer. 14:1-14:8 - Wooi Boon Goh, Lijia Yang, Kian Leong Ong:

MuSeeCol: A See-through Multi-touch Surface for Face-to-face Musical Collaboration. 15:1-15:6 - Kohei Matsumura

, Yoshinari Takegawa:
Reporting Solo: A Design of Supporting System for Solo Live Reporting. 16:1-16:7
Emotions and Social Phenomena
- Michael Lankes

, Bernhard Maurer
, Barbara Stiglbauer
:
An Eye for an Eye: Gaze Input in Competitive Online Games and its Effects on Social Presence. 17:1-17:9 - Tatiana Silva de Alencar, Kamila R. H. Rodrigues

, Marcelo Barbosa, Renata Germano Bianchi, Vânia Paula de Almeida Néris:
Emotional Response Evaluation of Users in Ubiquitous Environments: an Observational Case Study. 18:1-18:12 - Katharina Emmerich

, Maic Masuch:
Game Metrics for Evaluating Social In-game Behavior and Interaction in Multiplayer Games. 20:1-20:8
Game Design and Development
- Rui Craveirinha

, Licínio Roque
:
Exploring the Design-Space: The Authorial Game Evolution Tool Case-Study. 21:1-21:10 - Meng Zhu, Alf Inge Wang, Hallvard Trætteberg:

Engine- Cooperative Game Modeling (ECGM): Bridge Model-Driven Game Development and Game Engine Tool-chains. 22:1-22:10 - Emmanuel Guardiola

:
The Gameplay Loop: a Player Activity Model for Game Design and Analysis. 23:1-23:7
Posters
- Paul Haimes, Tetsuaki Baba

, Kumiko Kushiyama:
Taifūrin: Wind-Chime Installation As A Novel Typhoon Early Warning System. 24:1-24:6 - Emma Yann Zhang

, Adrian David Cheok
, Shogo Nishiguchi, Yukihiro Morisawa:
Kissenger: Development of a Remote Kissing Device for Affective Communication. 25:1-25:6 - Jonne Arjoranta

, Ville Kankainen
, Timo Nummenmaa
:
Blending in Hybrid Games: Understanding Hybrid Games Through Experience. 26:1-26:6 - Makoto Ishihara, Taichi Miyazaki, Chun Yin Chu, Tomohiro Harada

, Ruck Thawonmas:
Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI. 27:1-27:6 - Marc Ericson C. Santos, Damien Constantine Rompapas, Yoshinari Nishiki

, Takafumi Taketomi, Goshiro Yamamoto, Christian Sandor
, Hirokazu Kato
:
The COMPASS Framework for Digital Entertainment: Discussing Augmented Reality Activities for Scouts. 28:1-28:6 - Guilherme Fião, Teresa Romão

, Nuno Correia
, Pedro Centieiro
, A. Eduardo Dias
:
Automatic Generation of Sport Video Highlights Based on Fan's Emotions and Content. 29:1-29:6 - Hussein Karam Hussein Abd El-Sattar:

Learning Islamic Principles with Serious Games. 30:1-30:6 - Muneeb Imtiaz Ahmad, Omar Mubin, Joanne Orlando:

Effect of Different Adaptations by a Robot on Children's Long-term Engagement: An Exploratory Study. 31:1-31:6 - Marta Lopes, João Magalhães, Sofia Cavaco

:
A voice-controlled serious game for the sustained vowel exercise. 32:1-32:6 - Nur Ellyza Abd Rahman, Azhri Azhar, Mohammad Abdullah Mohamad Johar, Kasun Karunanayaka

, Adrian David Cheok
, Jade Gross, Andoni Luis Aduriz:
Magnetic Dining Table and Magnetic Foods. 33:1-33:6 - Wolfgang Hürst, Ferdinand de Coninck, Xhi Jia Tan:

Complementing Artworks to Create Immersive VR Museum Experiences. 34:1-34:6 - Mohd Hezri Amir, Albert Quek

, Nur Rasyid Bin Sulaiman, John See
:
DUKE: Enhancing Virtual Reality based FPS Game with Full-body Interactions. 35:1-35:6 - Takanori Komatsu

, Itaru Kuramoto, Daiki Sawai:
Can Different "Eye" Designs for Anthropomorphic Manga Characters Inform Users of Different Functions of Anthropomorphized Systems? 36:1-36:6 - Hayato Dogai, Maho Oki, Koji Tsukada

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SomaticBall: Ball-Type Device Providing "Sticking Feeling". 37:1-37:6
Creative Showcase
- Keisuke Kawahara, Mose Sakashita, Amy Koike, Ippei Suzuki

, Kenta Suzuki, Yoichi Ochiai:
Transformed Human Presence for Puppetry. 38:1-38:6 - Naoya Koizumi, Takeshi Naemura

:
Passive Mid-air Display. 39:1-39:6 - Jeff K. T. Tang

, Green Y. Y. Leung, Bismarck K. L. Ng, Jacky Hon-Kit Hui, Anthony Kong
, Wai-Man Pang
:
VR-MMA: A Virtual Reality Motion and Muscle Sensing Action Game for Personal Sport. 40:1-40:6 - Yuki Kubo

, Hirobumi Tomita, Shuta Nakamae, Takayuki Hoshi, Yoichi Ochiai:
Bubble Cloud: Projection of an Image onto a Bubble Cluster. 41:1-41:4 - Yuzu Saijo, Kenta Suzuki, Nobutaka Ito, Amy Koike, Yoichi Ochiai:

Human Coded Orchestra: a System for Extemporary Group Singing Performance. 42:1-42:6 - Natsumi Sasaki, Kouki Hirata, Kodai Morino, Mitsuru Minakuchi:

AR Dice Tower: Integrating Physical Randomness with Digital Effects. 43:1-43:6 - Wataru Ogasa, Masanori Fukui

, Yuji Sasaki
, Haruhiro Katayose:
Find Kirigami!: an Augmented Papercutting Play Activity Realized with Tablet Terminals. 44:1-44:6 - Wolfgang Hürst, Xhi Jia Tan, Ferdinand de Coninck:

Using Digital Extensions to Create New VR Museum Experiences. 45:1-45:6 - Tomoyuki Sumida, Shigeyuki Hirai:

BathDrum2: Percussion Instruments on a Bathtub Edge with Low-Latency Tap Tone Identification. 46:1-46:6 - Ilya Farber, Karl C. Fua, Swati Gupta, David Pautler:

MoCHA: Designing Games to Monitor Cognitive Health in Elders at Risk for Alzheimer's Disease. 47:1-47:5 - Marina Wada, Akito Nakano, Yoshifumi Mizuno, Hisakazu Hada:

The Light Painting by a Fluorescence String Figure. 48:1-48:5 - Chong Teak Wei, Chee-Onn Wong:

The Invisible: Bacteria Everywhere. 49:1-49:6 - Hajime Katsumoto, Hajime Kajita, Naoya Koizumi, Takeshi Naemura

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HoVerTable PONG: Playing Face-to-face Game on Horizontal Tabletop with Moving Vertical Mid-air Image. 50:1-50:6
Toward Mindful Experience Design in Daily Life
- Ayano Nishimura, Itiro Siio:

conteXinger: A Context-aware Song Generator to Enrich Daily Lives. 51:1-51:4 - Katsutoshi Masai

, Yuta Itoh
, Yuta Sugiura, Maki Sugimoto:
Analysis of Multiple Users' Experience in Daily Life Using Wearable Device for Facial Expression Recognition. 52:1-52:5 - Shoichi Hasegawa

, Lopez Erik:
Relation between facial expression and user described episodic memory timeline in short movies. 53:1-53:5

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