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3. IDC 2004: Baltimore, MD, USA
- Allison Druin:

Interaction Design and Children, IDC'04, Baltimore, MD, USA, June 1-3, 2004. ACM 2004, ISBN 1-58113-791-5 - Yvonne Rogers, Sara Price

, Geraldine Fitzpatrick, Rowanne Fleck, Eric Charles Harris, Hilary Smith, Cliff Randell, Henk L. Muller, Claire O'Malley, Danae Stanton
, Mark Kenneth Thompson, Mark J. Weal:
Ambient wood: designing new forms of digital augmentation for learning outdoors. 3-10 - Mark Stringer, Eleanor F. Toye, Jennifer A. Rode

, Alan F. Blackwell:
Teaching rhetorical skills with a tangible user interface. 11-18 - Michael Eisenberg:

Tangible ideas for children: materials sciences as the future of educational technology. 19-26 - Johanna Höysniemi, Perttu Hämäläinen, Laura Turkki:

Wizard of Oz prototyping of computer vision based action games for children. 27-34 - Mona Leigh Guha, Allison Druin, Gene Chipman, Jerry Alan Fails, Sante Simms, Allison Farber:

Mixing ideas: a new technique for working with young children as design partners. 35-42 - Afke Donker, Pieter Reitsma:

Usability testing with young children. 43-48 - Libby Hanna, Denise Neapolitan, Kirsten Risden:

Evaluating computer game concepts with children. 49-56 - Judy Robertson, Judith Good

:
Children's narrative development through computer game authoring. 57-64 - Joanne McElligott, Lieselotte van Leeuwen:

Designing sound tools and toys for blind and visually impaired children. 65-72 - R. J. W. Sluis, Ivo Weevers, Claudia van Schijndel, Lyuba Kolos-Mazuryk, Siska Fitrianie

, J.-B. O. S. Martens:
Read-It: five-to-seven-year-old children learn to read in a tabletop environment. 73-80 - Janet C. Read, Stuart MacFarlane, Peggy Gregory

:
Requirements for the design of a handwriting recognition based writing interface for children. 81-87 - Nancy Kaplan, Yoram Chisik

, Kendra Knudtzon, Rahul Kulkarni, Stuart Moulthrop, Kathryn Summers, Holly Weeks:
Supporting sociable literacy in the international children's digital library. 89-96 - Alissa Nicole Antle:

Supporting children's emotional expression and exploration in online environments. 97-104 - Shalom M. Fisch:

What's so "new" about "new media?": comparing effective features of children's educational software, television, and magazines. 105-111 - Ester Baauw, Panos Markopoulos:

A comparison of think-aloud and post-task interview for usability testing with children. 115-116 - Linda Bussell:

Force feedback and student reasoning. 117-118 - Hsin-Yi Chang, Lisa Ann Scott, Chris Quintana, Joseph Krajcik:

Chemation: classroom impact of a handheld chemistry modeling and animation tool. 119-120 - Helene Gelderblom

:
Designing software for young children: theoretically grounded guidelines. 121-122 - Judith Good

, Judy Robertson:
Computer games authored by children: a multi-perspective evaluation. 123-124 - Lynne E. Hall, Sarah Woods, Kerstin Dautenhahn

, Polly Sobreperez:
Using storyboards to guide virtual world design. 125-126 - Jonathan Laughnan:

The organization of inventing and prototyping activities with children as design partners. 127-128 - Loucas Louca:

Programming environments for young learners: a comparison of their characteristics and students' use. 129-130 - Kristen M. Peters, Fran C. Blumberg:

Preschoolers' moral judgments: distinctions between realistic and cartoon-fantasy transgressions. 131-132 - Shannon Tucker:

The diary of the future: defining a self-documentation system with child design partners. 133-134 - Troels L. Andersen, Sune Kristensen, Bjørn W. Nielsen, Kaj Grønbæk

:
Designing an augmented reality board game with children: the battleboard 3D experience. 137-138 - Margarita Dekoli, Bakhtiar Mikhak:

CODACHROME: a system for creating interactive electronic jewelry for children. 139-140 - Ken Kahn:

The child-engineering of arithmetic in ToonTalk. 141-142 - K. K. Lamberty

, Janet L. Kolodner:
Towards a new kind of computational manipulative: children learning math and designing quilts with manipulatives that afford both. 143-144 - Lisa Ann Scott, Robert Zimmerman, Hsin-Yi Chang, Mary Heitzman, Joseph Krajcik, Kate Lynch McNeill, Chris Quintana, Elliot Soloway:

Chemation: a handheld chemistry modeling and animation tool. 145-146 - Robert J. Sheehan

:
The Icicle programming environment. 147-148 - Siddharth Singh, Adrian David Cheok

, Guo Loong Ng, Farzam Farbiz
:
3D augmented reality comic book and notes for children using mobile phones. 149-150 - Carol Strohecker, Deirdre Butler:

The informal informing the formal to form new models of learning. 151-152 - Andrea Valente

:
Explorations in theoretical computer science for kids (using paper toys). 153-154 - Zhiying Zhou, Adrian David Cheok

, Jiun Horng Pan, Yu Li:
An interactive 3D exploration narrative interface for storytelling. 155-156 - Oren Zuckerman, Mitchel Resnick:

Hands-on modeling and simulation of systems. 157-158 - Kevin Brunner:

A child-centric interface: Graffiti or not Graffiti. 161-162 - Yoram Chisik

:
Encapsulating streams of consciousness into the international children's digital library. 163-164 - K. K. Lamberty

:
Sustaining student engagement with a constructionist design tool for craft and math. 165-166 - Maria Roussou:

Examining young learners' activity within interactive virtual environments. 167-168 - Norma S. Said:

An engaging multimedia design model. 169-172

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