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10. AIIDE 2014: Raleigh, NC, USA
- Ian Horswill, Arnav Jhala:
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014, October 3-7, 2014, North Carolina State University, Raleigh, NC, USA. AAAI 2014, ISBN 978-1-57735-681-3
Contents
- Organization.
- Sponsors.
- Preface.
- Michael Buro, David Churchill:
AIIDE 2014 StarCraft Competition. - Peter Carr, Squirrel (Brian) Eiserloh, Peter Ingebretson:
Invited Talks.
Full Papers
- Davide Aversa, Stavros Vassos:
Belief-Driven Pathfinding through Personalized Map Abstraction. - Rogelio Enrique Cardona-Rivera, Justus Robertson, Stephen G. Ware, Brent E. Harrison, David L. Roberts, Robert Michael Young:
Foreseeing Meaningful Choices. - Martin Cerný, Cyril Brom, Roman Barták, Martin Antos:
Spice It Up! Enriching Open World NPC Simulation Using Constraint Satisfaction. - Brent Edward Harrison, David L. Roberts:
Analytics-Driven Dynamic Game Adaption for Player Retention in a 2-Dimensional Adventure Game. - Paris Mavromoustakos Blom, Sander Bakkes, Chek Tien Tan, Shimon Whiteson, Diederik M. Roijers, Roberto Valenti, Theo Gevers:
Towards Personalised Gaming via Facial Expression Recognition. - Wookhee Min, Eunyoung Ha, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Deep Learning-Based Goal Recognition in Open-Ended Digital Games. - Tomás Plch, Matej Marko, Petr Ondrácek, Martin Cerný, Jakub Gemrot, Cyril Brom:
An AI System for Large Open Virtual World. - Florian Richoux, Alberto Uriarte, Santiago Ontañón:
Walling in Strategy Games via Constraint Optimization. - Sam Snodgrass, Santiago Ontañón:
A Hierarchical Approach to Generating Maps Using Markov Chains. - Marius Stanescu, Nicolas A. Barriga, Michael Buro:
Hierarchical Adversarial Search Applied to Real-Time Strategy Games. - Alberto Uriarte, Santiago Ontañón:
Game-Tree Search over High-Level Game States in RTS Games. - Stephen G. Ware, Robert Michael Young:
Glaive: A State-Space Narrative Planner Supporting Intentionality and Conflict. - Qihan Xu, Jonathan Tremblay, Clark Verbrugge:
Generative Methods for Guard and Camera Placement in Stealth Games. - Richard Zhao, Duane Szafron:
Using Cyclic Scheduling to Generate Believable Behavior in Games.
Poster Papers
- Mohamed Abou-Zleikha, Noor Shaker:
PaTux: An Authoring Tool for Level Design through Pattern Customisation Using Non-Negative Matrix Factorization. - Jason Blackford, Gary B. Lamont:
The Real-Time Strategy Game Multi-Objective Build Order Problem. - Graham Kurtis Stephen Erickson, Michael Buro:
Global State Evaluation in StarCraft. - Eric Jacopin:
Game AI Planning Analytics: The Case of Three First-Person Shooters. - Chong-U Lim, D. Fox Harrell:
Developing Social Identity Models of Players from Game Telemetry Data. - Pedro Alves Nogueira, Rúben Aguiar, Rui Rodrigues, Eugénio C. Oliveira, Lennart E. Nacke:
Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method. - Joseph Carter Osborn, Ben Samuel, Joshua Allen McCoy, Michael Mateas:
Evaluating Play Trace (Dis)similarity Metrics. - Sergio Poo Hernandez, Vadim Bulitko, Emilie St. Hilaire:
Emotion-Based Interactive Storytelling with Artificial Intelligence. - Justus Robertson, Robert Michael Young:
Finding Schrödinger's Gun. - Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach. - Noor Shaker, Mohamed Abou-Zleikha:
Alone We Can Do So Little, Together We Can Do So Much: A Combinatorial Approach for Generating Game Content. - Hans ten Brinke, Jeroen Linssen, Mariët Theune:
Hide and Sneak: Story Generation with Characters that Perceive and Assume. - Emmett Tomai:
Exploring Abductive Event Binding for Opportunistic Storytelling. - Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón:
Toward Automatic Role Identification in Unannotated Folk Tales. - Jay Young, Nick Hawes:
Learning Micro-Management Skills in RTS Games by Imitating Experts.
Playable Experiences
- Nathan R. Sturtevant, Jeff Orkin, Robert Zubek, Michael Cook, Stephen G. Ware, Christian Stith, Robert Michael Young, Phillip Wright, Squirrel (Brian) Eiserloh, Alejandro Ramirez-Sanabria, Vadim Bulitko, Kieran Lord:
Playable Experiences at AIIDE 2014.
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