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CHI PLAY 2025: Pittsburgh, PA, USA
- Erik Harpstead, Jessica Hammer, Elizabeth M. Bonsignore, Mitchell W. McEwan, Katja Rogers, Oguz 'Oz' Buruk:

Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY Companion 2025, Pittsburgh, PA, USA, October 13-16, 2025. ACM 2025, ISBN 979-8-4007-2023-9
Keynotes
- Katie Salen

:
Care(full) Play: Rethinking What Makes Play Meaningful. 1 - Jesse Schell

:
News from the Future: Videogames from 2026 to 2035. 2
Work-in-Progress
- Finlay Braithwaite

, Daniella Kalinda
, Ali Mazalek
:
Augisoro: Augmenting a Culturally Significant Game as a Tangible Interface for Cultural Storytelling. 3-6 - Kaushall Senthil Nathan

, Jieun Lee
, Derrick M. Wang
, Geneva M. Smith
, Eugene Y. Kukshinov
, Daniel Harley
, Lennart E. Nacke
:
Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate Performance. 7-14 - Yang Hu

, Ruchi Panchanadikar
, Guo Freeman
:
Beyond Traditional Gaming: Understanding How Social VR Streaming Creates New Forms of Play. 15-22 - Jessica Patel

, Yun-Seok Yang
, Emma Westecott
, Steve Engels
, Adam R. Tindale
:
Combatting Toxicity: Early Designs of an Intelligent In-Game Intervention System for Verbal Harassment. 23-29 - Deborah Bertelini Scrochio

, Wilk Oliveira
, Juho Hamari
, Marli de Carvalho Jerico
, Vanise Rafaela Zivieri Ralio
:
Cross-cultural Adaptation of the Gameful Experience Scale (GAMEX) in Brazilian Portuguese. 30-37 - Linda Hirsch

, James Collin Fey
, Katherine Isbister
:
Designing Doable and Locally-adapted Action Cards for an Interactive Tabletop Game To Support Bottom-Up Flood Resilience. 38-51 - Binyan Xu

, Wei Wu
, Soonhyeon Kweon
, Casper Harteveld
, Leanne Chukoskie
:
Designing Embodied AR Games Through PT Movement Logics: A Spectacles-Based Study. 52-57 - Bryan Snyder

, Shamima Yasmin
, Erik Powell
:
Enhancing Literary Understanding in Secondary Education through Role Playing Games. 58-64 - Karina Caro

, Omar Mizael Carballido Ortega
, Cesar Uriel Pérez-Mosco
, Ángel Emiliano Salazar Pérez, Grecia Yudith Alcántara Soto
, Karina Bermudez
, Héctor Zatarain-Aceves
:
Exploring Player Experience in Adaptive Exergames to Support Visual-Motor Coordination Skills. 65-72 - Eshtiak Ahmed

, Philip Chambers
, Timo Nummenmaa
, Mari Selkimäki
, Teppo Hujala
, Juho Hamari
, Oguz 'Oz' Buruk
:
Forest-Robot-Stormin': Exploring Play for Eliciting More-than-Human (MtH) Forest-Robot Interactions. 73-79 - Ihsan Ozan Yildirim

, Cansu Çetin Er
, Ege Keskin
, Murat Kuscu
, Oguzhan Özcan
:
From Uncertainty to Innovation: Wearable Prototyping with ProtoBot. 80-87 - Srikkanth Sundaram

, Madeleine Steeds
:
Frustration, Engagement, and Adaptation: Analyzing Player Emotions and Behaviors in Ori And The Blind Forest. 88-95 - Jewoo Park

, Hyewon Youn
, Jiin Jun
, Junghwan Kim
, Jaejun Lee
:
GRAB : Griefing Recognition via Anomaly Behavior detection. 96-101 - Wei Wu

, Binyan Xu
, Casper Harteveld
:
Ghost Gait: Cultic Feedback and Meme-Driven Accountability in Wearable AR Fitness Play. 102-106 - Alicia (Hyun Jin) Lee

, Chaco Iwase
, Maria Xu
, Chengguizi Han
, Jessica Hammer
:
I Can't Turn My Brain Off: Exploring Conversational AI for Self-Critical Thoughts in VR. 107-111 - Isabelle Melo do Nascimento

, Wilk Oliveira
, Juho Hamari
, Claudio Fabiano Motta Toledo
:
Identifying User Types in Gamified Learning Management Systems Based on Behavior Data. 112-118 - Jason Tan

, Ed Sykes
, Zhao Zhao
:
NapQuest: A Gamified Mobile App to Promote Power Napping Among University Students. 119-124 - Kaitlin Heller

, Jessica Kaminsky
, Avonelle Wing
, John Balash
, Aaron J. Dinkin
, Elaine Fath
, Maila Jill Rible
, Jessica Hammer
:
Nonna's Feast: Using Game Design Practice for Knowledge Transmission in Small Teams. 125-131 - Marc Schubhan

, Rostyslav Hnatyshyn
, Maximilian Altmeyer
:
Out of Tune? Nudging Player Behavior Through Background Music Pitch Modulation. 132-138 - Jiarui Dong

, SuJi Han
, Chao Guan
, JoHsu Pi
, Ning Wang
, Ziqi Wang
, Jaejun Lee
:
Radiogenesis: Designing a Serious Game for Radiation Safety Education Through the Integration of the Design-Play-Experience Framework and Social Cognitive Theory. 139-147 - Alexandre dos Anjos de Souza

, Leonardo Tórtoro Pereira
, Wilk Oliveira
, Caetano Mazzoni Ranieri
:
RogueLibras: A Serious Game to Learn Brazilian Sign Language Vocabulary. 148-154 - Shuo Zhou

, Norihisa Segawa
:
Stimulate to Calm: Exploring EMS-Based Breathing Control for Emotion Regulation in Games. 155-160 - Ernie Roby-Tomic

, Samuel Valkeapää, Ánde Somby
, Lars Ailo Bongo
:
Storycrafting With Constraints: Sámi Storytelling and Generative AI Workflows. 161-168 - Laura Ferreira Bezerra

, Leonardo Tórtoro Pereira
, Wilk Oliveira
, Juho Hamari
, Caetano Mazzoni Ranieri
:
Sustainable Planet - Mission Preserve: A Serious Game for Solid Waste Management Awareness. 169-176 - Sultan A. Alharthi

:
The Surprising Gaming Profile of Saudi Women. 177-183 - Tianyu Shao

, Olaoluwa Oyedokun
, Christos Mousas
, Dominic Kao
:
Towards Understanding the Impact of AI-Generated Visual and Vocal Self-Similarity on Avatar Identification, Motivation, and Engagement in Educational Games. 184-190 - Jaeung Franciskus Yoo

, Huy Kang Kim
:
Tracer: A Forensic Framework for Detecting Fraudulent Speedruns from Game Replays. 191-196 - Young Eun Kwon

:
Unveiling Shadow Markets: A Scalable Anomaly Detection Framework for Gold Farming and RMT in MMORPG Player-Driven Markets. 197-202 - Takumi Yokosaka

, Yuko Isogaya
, Tomoko Ohtani
, Kazushi Maruya
:
Video-Game Retrospective Effect: How Playing Remakes Alters Experience Evaluations for Original Works. 203-208 - Ana Cristina Saial

, Élvio Rúbio Gouveia
, Alda Portugal
, Beatriz Jardim Peres
, Muhammad Satar
, Ana Paula Relvas
:
When Play Gets Serious: Can a game-based mobile application serve as an intervention for preventing intimate partner violence among emerging adults? 209-214 - Hongfei Ji

, Yuhan Yuan
, Qiao Jin
:
"Jump, Stop, Jump Again": Exploring AI-Supported Physical Activity Play at Home with Parents and Children. 215-221
Perspectives on Play
- Gloria Xiaodan Zhang

, Katie Seaborn
:
Deceptively Intimate: The Threat of Romantic Mechanics in Video Games. 222-224 - Imke Alenka Harbig

:
Delivering Existential Concerns: Death Stranding as the Most Existential Game We Have (So Far). 225-227 - Francesca Foffano

, Paul A. Cairns
:
Do Not Play With My Emotions. Design for Emotional Accessibility. 228-230 - Ticianne Darin

:
Games Made Elsewhere, Harms Felt Here: A Speculative Perspective of Deceptive Design Impact from the Global South. 231-235 - Katie Seaborn

, Rua Mae Williams
:
Levelling Up the Literature: How Games Can Inspire Academic Reporting. 236-238
Interactivity
- Qiao Zhang

, Chunyi Wang
, Christopher J. MacLellan
:
(A)I Can Play Gomoku: An Intelligent Tutoring System for Strategic Games. 239-244 - M. J. Johns

, Linda Hirsch
, Yiyang Lu
, Bridget Ho
, Anna Toledo
, Tristyn Lai
, Krithik Dhandapani
, Edward F. Melcer
, Katherine Isbister
:
A Playful Wildfire Simulation System in Two Minigames. 245-252 - Alison Crosby

, MJ Johns
, Katherine Isbister
, Sri Kurniawan
:
FEVR: Exploring the Use of Virtual Reality for Pre-Evacuation Wildfire Training. 253-258 - Michel Wijkstra

, Remco C. Veltkamp
, Julian Frommel
:
Frustration Buddy: Using An Interactive Stress Ball To Control Frustration In Online Games. 259-264
Doctoral Consortium
- M. J. Johns

:
Building Resilience Through Community-Centered Gameful Design. 265-269 - Imke Alenka Harbig

:
Playing Towards Wisdom: Exploring Personal Growth through Video Games. 270-272 - Noor Hammad

:
Towards Trail-Aware Digital Content Creation Tools. 273-275 - Xuewen Yang

:
Towards a Framework of Playfulness in the Museum: Visitors, Interactive Exhibits, and Playful Experiences. 276-279 - Uttkarsh Narayan

:
Using Data to Empower Asynchronous Communities in Instructionist Game-Based Learning. 280-283
Connections
- Mehmet Kosa

, Julian Frommel
, Kathrin Gerling
, Daniel Johnson
, Regan L. Mandryk
:
Exploring Future Directions for Healthy Escapism and Self-Regulation in Games. 284-287 - Geneva M. Smith

, Christian Roth
, Mark Hancock
, Lennart E. Nacke
:
First Interdisciplinary Workshop for Human-Computer Narrative Interactions (HCNI). 288-292 - Jessica Cromp

, Jessica Hammer
:
From Inspiration to Action: Connecting Transformational Games to Real-World Action for Wildlife Conservation. 293-294 - Oguz 'Oz' Buruk

, Max V. Birk
, Ferran Altarriba Bertran
, Alena Denisova
, Aakash Johry
, Rakesh Patibanda
, Velvet Spors
, Xin Tong
, Rina R. Wehbe
:
Leveling Up Leadership: Emerging Voices and Evolving Practices in the Games & Play Community. 295-299 - Brian M. Winn

, Jessica Hammer
, Erik Harpstead
, Avonelle Wing
, Amanda C. Cote
, Rabindra Ratan
:
Past, Present, Future of Meaningful Play: Building and Bridging Communities Through Games Research and Design. 300-301 - Khushbu Kshirsagar

, Marcelo Worsley
, Maryam Azmandian
:
StoryBit Boards: Crafting Interactive Narratives in Paper-Based Games with Micro: bits. 302-304
Student Game Design Competition
- Robert Hortua Leal

, Hazra Imran
:
Assembler's Adventure in Sands: A Narrative Puzzle Game for Learning Assembly Logic and Computational Thinking. 305-309 - SiYon Lee

, JaeMin Lee
, Junhee Lee
:
Campfire Companions : Native Games For Smart TV. 310-315 - Pragati Maheshwary

, Aditi Haiman
, Emma Brown
, Aarnav Sangekar
, Canwen Wang
:
Case 429: A Murder Mystery Game for Teaching Bias in Generative AI. 316-321 - Yuanyuan Lu

, Zhen Cao
, Rongke Zhou
:
NightmareBreaker: A VR Therapeutic Adventure Game for Adolescent Night Fear Management Using Breathing-Based Interactions and CBT. 322-325 - Alairton Sousa Junior

, Luiz Santos Filho
, Levi Ribeiro
, Amanda Coelho
, Vitória Santos, Nayana Carneiro
, Geórgia Pereira
, Ticianne Darin
:
The Good Dev: A Reflective Game to Provoke Behavior Change About Deceptive Patterns in Digital Games. 326-332 - Sajana Alungalali

, Ishita Sarkar
, Anubhuti Aind
, Ranjabati Sarkar
:
Whatever Floats Your Boat: Balancing Mechanics in Hybrid Interactive Game Design. 333-337

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