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Oguzhan Özcan
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2020 – today
- 2024
- [i3]Ihsan Ozan Yildirim, Ege Keskin, Yagmur Kocaman, Murat Kuscu, Oguzhan Özcan:
From Concept to Implementation: Streamlining Sensor and Actuator Selection for Collaborative Design and Engineering of Interactive Systems. CoRR abs/2402.16084 (2024) - [i2]Ihsan Ozan Yildirim, Murat Kuscu, Oguzhan Özcan:
ProtoFlakes: A Conceptual Modular and Plug-and-Play Prototyping Tool Kit for Smart Jewelry Design Exploration. CoRR abs/2403.10710 (2024) - 2023
- [j10]Yagmur Kocaman, Asli Ermis-Mert, Oguzhan Özcan:
Exploring Users Interested in 3D Food Printing and Their Attitudes: Case of the Employees of a Kitchen Appliance Company. Int. J. Hum. Comput. Interact. 39(19): 3685-3701 (2023) - 2022
- [c43]Ceylan Besevli, Tilbe Göksun, Oguzhan Özcan:
Designing Physical Objects for Young Children's Magnitude Understanding: A TUI Research Through Design Journey. IDC 2022: 109-122 - [c42]Berk Göksenin Tan, Oguzhan Özcan:
Living in a Historic Neighborhood in the Technology-Era: Understanding Residents' Expectations from Domestic Spaces. NordiCHI 2022: 33:1-33:11 - [c41]Ceylan Besevli, Tilbe Göksun, Oguzhan Özcan:
An Inquiry into the TUI Design Space for Parent-Child Math Engagement at Home. NordiCHI 2022: 50:1-50:12 - 2021
- [j9]Hayati Havlucu, Aykut Coskun, Oguzhan Özcan:
Tactowel: A Subtle Sports Performance Display for Giving Real-Time Performance Feedback in Tennis. Sensors 21(13): 4594 (2021) - [c40]Oguz 'Oz' Buruk, Çaglar Genç, Ihsan Ozan Yildirim, Mehmet Cengiz Onbasli, Oguzhan Özcan:
Snowflakes: A Prototyping Tool for Computational Jewelry. CHI 2021: 636:1-636:15 - 2020
- [c39]Oguz 'Oz' Buruk, Oguzhan Özcan, Gökçe Elif Baykal, Tilbe Göksun, Selçuk Acar, Güler Akduman, Mehmet Aydin Baytas, Ceylan Besevli, Joe Best, Aykut Coskun, Hüseyin Ugur Genç, Ahmet Baki Kocaballi, Samuli Laato, Cassia Mota, Konstantinos Papangelis, Marigo Raftopoulos, Richard Ramchurn, Juan Sádaba, Mattia Thibault, Annika Wolff, Mert Yildiz:
Children in 2077: Designing Children's Technologies in the Age of Transhumanism. CHI Extended Abstracts 2020: 1-14
2010 – 2019
- 2019
- [c38]Ceylan Besevli, Elif Salman, Tilbe Göksun, Hakan Urey, Oguzhan Özcan:
MaR-T: Designing a Projection-Based Mixed Reality System for Nonsymbolic Math Development of Preschoolers: Guided by Theories of Cognition and Learning. IDC 2019: 280-292 - [c37]Çaglar Genç, Yavuz Ali Ekmekçioglu, Fuat Balci, Hakan Urey, Oguzhan Özcan:
Howel: A Soft Wearable with Dynamic Textile Patterns as an Ambient Display for Cardio Training. CHI Extended Abstracts 2019 - [c36]Hayati Havlucu, Aykut Coskun, Oguzhan Özcan:
Designing the Next Generation of Activity Trackers for Performance Sports: Insights from Elite Tennis Coaches. CHI Extended Abstracts 2019 - [c35]Hayati Havlucu, Aykut Coskun, Oguzhan Özcan:
Specifying Relevant Textural Properties for Unobtrusive Feedback on Sports Performance. TEI 2019: 165-171 - [c34]Elif Salman, Ceylan Besevli, Tilbe Göksun, Oguzhan Özcan, Hakan Urey:
Exploring Projection Based Mixed Reality with Tangibles for Nonsymbolic Preschool Math Education. TEI 2019: 205-212 - 2018
- [c33]Çaglar Genç, Merve Erkaya, Fuat Balci, Oguzhan Özcan:
Exploring Dynamic Expressions on Soft Wearables for Physical Exercises. Conference on Designing Interactive Systems (Companion Volume) 2018: 147-152 - [c32]Ceylan Besevli, Oguz Turan Buruk, Merve Erkaya, Oguzhan Özcan:
Investigating the Effects of Legacy Bias: User Elicited Gestures from the End Users Perspective. Conference on Designing Interactive Systems (Companion Volume) 2018: 277-281 - [c31]Hayati Havlucu, Terry Eskenazi, Baris Akgün, Mehmet Cengiz Onbasli, Aykut Coskun, Oguzhan Özcan:
Flow State Feedback Through Sports Wearables: A Case Study on Tennis. Conference on Designing Interactive Systems 2018: 1025-1039 - [c30]Oguz Turan Buruk, Oguzhan Özcan:
Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design Process. CHI 2018: 513 - [c29]Oguz Turan Buruk, Oguzhan Özcan:
Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design Process. CHI Extended Abstracts 2018 - [c28]Selin Insel, Oguz Turan Buruk, Mehmet Cengiz Onbasli, Oguzhan Özcan:
Snowflakes: A Design Speculation for a Modular Prototyping Tool for Rapidly Designing Smart Wearables. CHI Extended Abstracts 2018 - [c27]Ahmet Börütecene, Idil Bostan, Ekin Akyürek, Alpay Sabuncuoglu, Ilker Temuzkusu, Çaglar Genç, Tilbe Göksun, Oguzhan Özcan:
Through the Glance Mug: A Familiar Artefact to Support Opportunistic Search in Meetings. TEI 2018: 674-683 - [i1]Cem Eteke, Hayati Havlucu, Nisa Irem Kirbaç, Mehmet Cengiz Onbasli, Aykut Coskun, Terry Eskenazi, Oguzhan Özcan, Baris Akgün:
Flow From Motion: A Deep Learning Approach. CoRR abs/1803.09689 (2018) - 2017
- [c26]Daniel Kade, Rikard Lindell, Hakan Ürey, Oguzhan Özcan:
Evaluation of a Mixed Reality Head-Mounted Projection Display to Support Motion Capture Acting. ACE 2017: 14-31 - [c25]Oguz Turan Buruk, Oguzhan Özcan:
GestAnalytics: Experiment and Analysis Tool for Gesture-Elicitation Studies. Conference on Designing Interactive Systems (Companion Volume) 2017: 34-38 - [c24]Oguz Turan Buruk, Ismet Melih Özbeyli, Oguzhan Özcan:
Augmented Table-Top Role-Playing Game with Movement-Based Gameplay and Arm-Worn Devices. Conference on Designing Interactive Systems (Companion Volume) 2017: 289-292 - [c23]Idil Bostan, Oguz Turan Buruk, Mert Canat, Mustafa Ozan Tezcan, Celalettin Yurdakul, Tilbe Göksun, Oguzhan Özcan:
Hands as a Controller: User Preferences for Hand Specific On-Skin Gestures. Conference on Designing Interactive Systems 2017: 1123-1134 - [c22]Hayati Havlucu, Idil Bostan, Aykut Coskun, Oguzhan Özcan:
Understanding the Lonesome Tennis Players: Insights for Future Wearables. CHI Extended Abstracts 2017: 1678-1685 - [c21]Oguz Turan Buruk, Ismet Melih Özbeyli, Oguzhan Özcan:
WEARPG: Movement-Based Tabletop Role-Playing Game with Arm-Worn Devices and an Augmented Die. CHI PLAY (Companion) 2017: 639-646 - [c20]Hayati Havlucu, Mehmet Yarkin Ergin, Idil Bostan, Oguz Turan Buruk, Tilbe Göksun, Oguzhan Özcan:
It Made More Sense: Comparison of User-Elicited On-skin Touch and Freehand Gesture Sets. HCI (21) 2017: 159-171 - [c19]Ahmet Börütecene, Idil Bostan, Gülben Sanli, Çaglar Genç, Tilbe Göksun, Oguzhan Özcan:
Coffee Cup Reading as an Inspiration for Looking into Augmented Mugs in Social Interaction. HCI (20) 2017: 199-218 - [c18]Oguz Turan Buruk, Oguzhan Özcan:
User Oriented Design Speculation and Implications for an Arm-Worn Wearable Device for Table-Top Role-Playing Games. HCI (19) 2017: 636-655 - 2016
- [c17]Çaglar Genç, Shoaib Soomro, Yalçin Duyan, Selim Ölçer, Fuat Balci, Hakan Ürey, Oguzhan Özcan:
Head Mounted Projection Display & Visual Attention: Visual Attentional Processing of Head Referenced Static and Dynamic Displays while in Motion and Standing. CHI 2016: 1538-1547 - [c16]Mert Canat, Mustafa Ozan Tezcan, Celalettin Yurdakul, Oguz Turan Buruk, Oguzhan Özcan:
Experiencing Human-to-Human Touch in Digital Games. CHI Extended Abstracts 2016: 3655-3658 - [c15]Mert Canat, Mustafa Ozan Tezcan, Celalettin Yurdakul, Eran Tiza, Bugra Can Sefercik, Idil Bostan, Oguz Turan Buruk, Tilbe Göksun, Oguzhan Özcan:
Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player Experience. CHI 2016: 3944-3955 - [c14]Idil Bostan, Ahmet Börütecene, Oguzhan Özcan, Tilbe Göksun:
Temporal Expressions in Speech and Gesture. CogSci 2016 - [c13]Jiaying Du, Daniel Kade, Christer Gerdtman, Oguzhan Özcan, Maria Lindén:
The effects of perceived USB-delay for sensor and embedded system development. EMBC 2016: 2492-2495 - [c12]Daniel Kade, Markus Wallmyr, Tobias Holstein, Rikard Lindell, Hakan Ürey, Oguzhan Özcan:
Low-Cost Mixed Reality Simulator for Industrial Vehicle Environments. HCI (10) 2016: 597-608 - [c11]Jiaying Du, Daniel Kade, Christer Gerdtman, Rikard Lindell, Oguzhan Özcan, Maria Lindén:
Perception of Delay in Computer Input Devices Establishing a Baseline for Signal Processing of Motion Sensor Systems. HealthyIoT 2016: 107-112 - [c10]Muhammet Ramoglu, Idil Bostan, Mohammad Obaid, Tilbe Göksun, Oguzhan Özcan:
Interaction between abstract agents: increasing the readability of causal events with animation principles. MindTrek 2016: 272-280 - [c9]Oguz Turan Buruk, Oguzhan Özcan:
WEARPG: game design implications for movement-based play in table-top role-playing games with arm-worn devices. MindTrek 2016: 403-412 - [c8]Mehmet Aydin Baytas, Tilbe Göksun, Oguzhan Özcan:
The Perception of Live-sequenced Electronic Music via Hearing and Sight. NIME 2016: 194-199 - [c7]Ahmet Börütecene, Idil Bostan, Tilbe Göksun, Oguzhan Özcan:
Informing Design Decisions for Advice Mediating Handheld Devices by Studying Coffee Cup Reading. NordiCHI 2016: 7 - 2015
- [j8]Daniel Kade, Kaan Aksit, Hakan Ürey, Oguzhan Özcan:
Head-mounted mixed reality projection display for games production and entertainment. Pers. Ubiquitous Comput. 19(3-4): 509-521 (2015) - [c6]Daniel Kade, Rikard Lindell, Hakan Ürey, Oguzhan Özcan:
Acting 2.0: when entertainment technology helps actors to perform. Advances in Computer Entertainment 2015: 15:1-15:4 - 2014
- [c5]Kaan Aksit, Daniel Kade, Oguzhan Özcan, Hakan Ürey:
Head-worn mixed reality projection display application. Advances in Computer Entertainment 2014: 11:1-11:9 - [c4]Eric P. S. Baumer, June Ahn, Mei Bie, Elizabeth M. Bonsignore, Ahmet Börütecene, Oguz Turan Buruk, Tamara L. Clegg, Allison Druin, Florian Echtler, Dan Gruen, Mona Leigh Guha, Chelsea Hordatt, Antonio Krüger, Shachar Maidenbaum, Meethu Malu, Brenna McNally, Michael J. Muller, Leyla Norooz, Juliet Norton, Oguzhan Özcan, Donald J. Patterson, Andreas Riener, Steven I. Ross, Karen Rust, Johannes Schöning, M. Six Silberman, Bill Tomlinson, Jason C. Yip:
CHI 2039: speculative research visions. CHI Extended Abstracts 2014: 761-770 - [c3]Mehmet Aydin Baytas, Yücel Yemez, Oguzhan Özcan:
User Interface Paradigms for Visually Authoring Mid-Air Gestures: A Survey and a Provocation. EGMI@EICS 2014: 8-14 - [c2]Oguz Turan Buruk, Oguzhan Özcan:
DubTouch: exploring human to human touch interaction for gaming in double sided displays. NordiCHI 2014: 333-342 - [c1]Mehmet Aydin Baytas, Yücel Yemez, Oguzhan Özcan:
Hotspotizer: end-user authoring of mid-air gestural interactions. NordiCHI 2014: 677-686 - 2013
- [j7]Adviye Ayça Ünlüer, Oguzhan Özcan:
Mime-based creative drama implementations for exploring gestural interaction. Digit. Creativity 24(4): 275-290 (2013) - 2011
- [j6]Asim Evren Yantaç, Oguzhan Özcan, Ayse Emengen:
Participatory design in interactive media design education for the solution of unfamiliar design problems: a case study on a disabling environment and an emerging technology. Digit. Creativity 22(1): 40-48 (2011) - 2010
- [j5]Aukje Thomassen, Oguzhan Özcan:
Standardizing interaction design education. Comput. Educ. 54(4): 849-855 (2010) - [j4]Metin Çavus, Oguzhan Özcan:
To watch from distance: an interactive film model based on Brechtian film theory. Digit. Creativity 21(2): 127-140 (2010)
2000 – 2009
- 2009
- [j3]Oguzhan Özcan, Asim Evren Yantaç, Mary Lou O'Neil:
Breaking the rules in interactive media design education. Digit. Creativity 20(1-2): 115-124 (2009) - 2006
- [j2]Asim Evren Yantaç, Oguzhan Özcan:
The effects of the sound-image relationship within sound education for interactive media design. Digit. Creativity 17(2): 91-99 (2006) - 2003
- [j1]Oguzhan Özcan:
Experiments into web-based museum design within Turkish culture. Digit. Creativity 14(4): 252-254 (2003)
Coauthor Index
aka: Oguz 'Oz' Buruk
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