Stop the war!
Остановите войну!
for scientists:
default search action
Edutainment/GameDays 2012: Darmstadt, Germany
- Stefan Göbel, Wolfgang Müller, Bodo Urban, Josef Wiemeyer:
E-Learning and Games for Training, Education, Health and Sports - 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012. Proceedings. Lecture Notes in Computer Science 7516, Springer 2012, ISBN 978-3-642-33465-8
Game-Based Training
- Andrés Saraos Luna, Valérie Gouranton, Bruno Arnaldi:
Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans. 1-12 - Tom Gedeon, Dingyun Zhu, Stephane Bersot:
Developing a Situated Virtual Reality Simulation for Telerobotic Control and Training. 13-22 - Viktor Wendel, Stefan Göbel, Ralf Steinmetz:
Game Mastering in Collaborative Multiplayer Serious Games. 23-34 - Florian Berger, Wolfgang Müller:
Implementing High-Resolution Adaptivity in Game-Based Learning. 35-40
Game-Based Teaching and Learning
- Cyril Brom, Vít Sisler, Michaela Buchtová, Daniel Klement, David Levcík:
Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System. 41-53 - Lukasz Szweda, Daniel Wilusz, Jakub Flotynski:
Application of NXT Based Robots for Teaching Java-Based Concurrency. 54-64 - Jan L. Plass, Bruce D. Homer, Elizabeth O. Hayward, Jonathan Frye, Tsu-Ting Huang, Melissa Biles, Murphy Stein, Ken Perlin:
The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game. 65-71 - Philip Mildner, Christopher Campbell, Mark Himmelsbach, Christoph Malassa, Marco Miczka, Wolfgang Effelsberg:
A Serious Game for Architectural Knowledge in the Classroom. 72-77 - Steven Rausch, Uwe Fasshauer, Alke Martens:
Evaluation of Competence Development in WoW. 78-88 - Michail N. Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri, Nikos Chrisochoides:
"This Game Is Girly!" Perceived Enjoyment and Student Acceptance of Edutainment. 89-98
Emerging Learning and Gaming Technologies
- Johannes Konert, Stefan Göbel, Ralf Steinmetz:
Towards a Social Game Interaction Taxonomy - A Social Gaming Approach towards Peer Knowledge Sharing and Participation in Serious Games. 99-110 - Sonja Ganguin, Anna Hoblitz:
Mobile Worlds: Mobile Gaming and Learning? 111-120 - Kazuya Takemata, Akiyuki Minamide, Sumio Nakamura:
Science and Technology Communication Activities by Using 3D Image Projection System. 121-124 - Loreen Pogrzeba, Markus Wacker, Bernhard Jung:
Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports Medicine. 125-133
Authoring Tools and Mechanisms
- Danu Pranantha, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria:
Puzzle-it: An HTML5 Serious Games Platform for Education - Puzzle Based Serious Games for Education. 134-143 - Florian Mehm, Stefan Göbel, Ralf Steinmetz:
Authoring of Serious Adventure Games in StoryTec. 144-154 - Chun-Tsai Wu, Szu-Ming Chung, Shao-Shiun Chang:
Designing an Interactive Storytelling Game. 155-160 - Christian Reuter, Viktor Wendel, Stefan Göbel, Ralf Steinmetz:
Towards Puzzle Templates for Multiplayer Adventures. 161-163
Serious Games for Health
- Oliver Korn, Michael Brach, Albrecht Schmidt, Thomas Hörz, Robert Arthur Konrad:
Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts. 164-176 - Anna Lisa Martin, Josef Wiemeyer:
The Impact of Different Gaming Interfaces on Spatial Experience and Spatial Presence - A Pilot Study. 177-182 - Geert Langereis, Jun Hu, Pongpanote Gongsook, Matthias Rauterberg:
Perceptual and Computational Time Models in Game Design for Time Orientation in Learning Disabilities. 183-188
Workshops
- Florian Mehm, Christian Reuter:
StoryTec: Authoring Adaptive Cross-Platform Games. 189 - Kai Erenli:
Veni, Vidi, VICERO - But Where to Start? 190
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.