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HCI 2020: Copenhagen, Denmark
- Panayiotis Zaphiris, Andri Ioannou

:
Learning and Collaboration Technologies. Human and Technology Ecosystems - 7th International Conference, LCT 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II. Lecture Notes in Computer Science 12206, Springer 2020, ISBN 978-3-030-50505-9
Communication and Conversation in Learning
- Pietro Battistoni

, Marianna Di Gregorio, Marco Romano
, Monica Sebillo, Giuliana Vitiello
, Giandomenico Solimando
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Sign Language Interactive Learning - Measuring the User Engagement. 3-12 - Eva Durall

, Evangelos Kapros
:
Co-design for a Competency Self-assessment Chatbot and Survey in Science Education. 13-24 - Karim Elia Fraoua, Jean Marc Leblanc, Amos David

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Use of an Emotional Chatbot for the Analysis of a Discussion Forum for the Improvement of an E-Learning Platform. 25-35 - Yi Chi Fu, Chao Yang Yang:

Compare Differences of Communication and Creativity Between Different Team Composition and Using Different Conceptual Analysis Integrational Tools. 36-44 - Jun Iio

, Ryuichi Sugiyama
:
Development of a Visualization System to Analyze Student-Teacher Conversations. 45-58 - Irina Kondratova

, Bruno Emond
:
Voice Interaction for Training: Opportunities, Challenges, and Recommendations from HCI Perspective. 59-75 - Yasutsuna Matayoshi, Satoshi Nakamura

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Abstract Thinking Description System for Programming Education Facilitation. 76-92 - Sonia Mendoza

, Manuel Hernández-León, Luis Martín Sánchez-Adame
, José Rodríguez
, Dominique Decouchant, Amilcar Meneses-Viveros
:
Supporting Student-Teacher Interaction Through a Chatbot. 93-107 - Navid Tavanapour, Daphne Theodorakopoulos, Eva A. C. Bittner:

A Conversational Agent as Facilitator: Guiding Groups Through Collaboration Processes. 108-129
Cognition, Emotions and Learning
- Kholood Almalki, Omnia Alharbi, Wala'a Al-Ahmadi

, Maha Aljohani:
Anti-procrastination Online Tool for Graduate Students Based on the Pomodoro Technique. 133-144 - Zainb Dawod

, David Bell
:
Semantically Annotated Learning Media for Reduced Cognitive Load. 145-164 - Shinobu Hasegawa, Atsushi Hirako, Xianwen Zheng, Shofiyati Nur Karimah

, Koichi Ota, Teruhiko Unoki
:
Learner's Mental State Estimation with PC Built-in Camera. 165-175 - Kevin Pfeffel, Megi Elezi, Philipp Ulsamer, Nicholas H. Müller:

Virtual Reality as a Stress Reduction Measure - Chilling Out on the Beach in My Living Room. 176-189 - Philipp Ulsamer, Kevin Pfeffel, Nicholas H. Müller:

Brain Activation in Virtual Reality for Attention Guidance. 190-200 - Shuang Wei, Yan Ping Xin

, Yingjie Victor Chen
:
Visualizing Students' Eye Movement Data to Understand Their Math Problem-Solving Processes. 201-213
Games and Gamification in Learning
- Yiannis Georgiou, Andri Ioannou

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A Co-design Approach for the Development and Classroom Integration of Embodied Learning Apps. 217-229 - Adriana Mihaela Guran

, Grigoreta Sofia Cojocar
, Anamaria Moldovan
:
Play to Learn! Nurturing Fundamental Digital Skills of Romanian Preschoolers by Developing Edutainment Applications. 230-240 - Alejandra Martínez-Monés

, Sara Villagrá-Sobrino, Eva María Fernández Faundez, María Jiménez Ruiz
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Teachers' Adoption of Embodied Learning Digital Games with an Inclusive Education Approach: Lessons Learnt from the INTELed Project in Spain. 241-253 - Julien Mercier, Kathleen Whissell-Turner, Ariane Paradis, Ivan Luciano Avaca

, Martin Riopel, Mélanie Bédard:
Do Individual Differences Modulate the Effect of Agency on Learning Outcomes with a Serious Game? 254-266 - Julien Mercier, Ivan Luciano Avaca

, Kathleen Whissell-Turner, Ariane Paradis, Tassos A. Mikropoulos:
Agency Affects Learning Outcomes with a Serious Game. 267-278 - Leonidas Papadakis, Modestos Stavrakis

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Experiential Learning and STEM in Modern Education: Incorporating Educational Escape Rooms in Parallel to Classroom Learning. 279-295 - Ernest Redondo

, David Fonseca
, Mónica V. Sánchez-Sepúlveda
, Héctor Zapata
, Isidro Navarro
, Lluís Giménez
, Miguel Ángel Pérez
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EDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban Design. 296-314 - Ernest Redondo

, Héctor Zapata
, Isidro Navarro
, David Fonseca
, Lluís Giménez
, Miguel Ángel Pérez
, Mónica V. Sánchez-Sepúlveda
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GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events. 315-332 - Andrea Valente

, Emanuela Marchetti
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StickAndClick - Sticking and Composing Simple Games as a Learning Activity. 333-352 - Olga Viberg, Mohammad Khalil

, Alexandros Lioliopoulos:
Facilitating Ideation and Knowledge Sharing in Workplaces: The Design and Use of Gamification in Virtual Platforms. 353-369
VR, Robot and IoT in Learning
- Jean Botev

, Francisco J. Rodríguez-Lera
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Immersive Telepresence Framework for Remote Educational Scenarios. 373-390 - Siam Charoenseang

, Poonsiri Jailungka
, Chaowwalit Thammatinno
:
Web-based Teleoperation System for Learning of 3D Prototype Designing and Printing. 391-407 - Lin Chu, Yu-Liang Ting, Yaming Tai:

Building STEM Capability in a Robotic Arm Educational Competition. 408-421 - Eileen Fiala

, Markus Jelonek
, Thomas Herrmann
:
Using Virtual Reality Simulations to Encourage Reflective Learning in Construction Workers. 422-434 - Yu Han, Yining Shi, Juanjuan Wang, Yue Liu, Yongtian Wang:

First-Person Perspective Physics Learning Platform Based on Virtual Reality. 435-447 - Lisa Keller

, Kevin Pfeffel, Karsten Huffstadt, Nicholas H. Müller:
Telepresence Robots and Their Impact on Human-Human Interaction. 448-463 - Youbin Kim

, Dong Yeong Lee:
3D Hologram Learning Kit Development for Elementary Education. 464-479 - Khadija Mahmoud

, Isaac Harris
, Husam Yassin
, Thomas J. Hurkxkens, Omar K. Matar, Nitesh Bhatia
, Irene Kalkanis
:
Does Immersive VR Increase Learning Gain When Compared to a Non-immersive VR Learning Experience? 480-498 - Bjarke Kristian Maigaard Kjær Pedersen

, Emanuela Marchetti
, Andrea Valente
, Jacob Nielsen
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Fabric Robotics - Lessons Learned Introducing Soft Robotics in a Computational Thinking Course for Children. 499-519 - Cheng-Feng Sun, Yao-Cheng Chan, Shih-Yi Chien, Yi-Ling Lin, I-Han Hsiao:

Preschool Safety Education with Digital Media-Based Learning Application - Kinder. 520-529 - Dante Tezza, Sarah Garcia, Marvin Andujar:

Let's Learn! An Initial Guide on Using Drones to Teach STEM for Children. 530-543 - Yu-Liang Ting, Yu-Chen Lin

, Shin-Ping Tsai, Yaming Tai:
Using Arduino in Service Learning to Engage Pre-service STEM Teachers into Collaborative Learning. 544-559 - José Varela Aldás

, Jorge Buele
, Janio Jadán-Guerrero
, Víctor H. Andaluz
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Teaching STEM Competencies Through an Educational Mobile Robot. 560-573 - Siyuan Zhou

, Xu Sun
, Zhiyu Shi, Yanyi Lu:
The Use of Augmented Reality for Solving Arithmetic Problems for Preschool Children. 574-584
Collaboration Technology and Collaborative Learning
- Tobias Fertig

, Andreas E. Schütz, Kristin Weber, Nicholas H. Müller:
Towards an Information Security Awareness Maturity Model. 587-599 - Josef H. Gammel, Dorothea Pantfoerder

, Timon Schulze, Katharina G. Kugler, Felix C. Brodbeck:
Who Knows What in My Team? - An Interactive Visualization-Based Instrument for Developing Transactive Memory Systems in Teams. 600-614 - Madlen Müller-Wuttke, Andreas E. Schütz, Felix Franz, Nicholas H. Müller:

Proactive Smart City Interactions. 615-624 - Andreas Papasalouros, George Chatzimichalis:

An Authoring Platform for CSCL Script Definition. 625-640 - Peter Silbermann, Tobias Fertig

, Andreas E. Schütz, Nicholas H. Müller:
Utilizing Context Effects of Banner Ads for Conversion Rate Optimization. 641-649 - Kristin Weber, Andreas E. Schütz, Tobias Fertig

, Nicholas H. Müller:
Exploiting the Human Factor: Social Engineering Attacks on Cryptocurrency Users. 650-668

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