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HCI 2021: Virtual Event
- Panayiotis Zaphiris

, Andri Ioannou
:
Learning and Collaboration Technologies: Games and Virtual Environments for Learning - 8th International Conference, LCT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II. Lecture Notes in Computer Science 12785, Springer 2021, ISBN 978-3-030-77942-9
Games and Gamification in Learning
- Carmen Scorsatto Brezolin, Larissa de Quadros, Milene Selbach Silveira:

Quiz Tools in Algorithms Courses: Applying Educational Gamification Design Principles and Encouraging Students' Interaction. 3-16 - Malek El Kouzi, Victoria McArthur:

FLCARA: Frog Life Cycle Augmented Reality Game-Based Learning Application. 17-30 - Zhuolin Gu, Wenyuan Ling, Bo Liu, Zhao Liu:

"Let There Be Light": Evaluating a Serious Game Using Image Schemas for Teaching Preschool Children Scientific Concept and Developing Their Creativity. 31-46 - Ilias Logothetis, George Papadourakis

, Iraklis Katsaris
, Konstantinos Katsios, Nikolas Vidakis
:
Transforming Classic Learning Games with the Use of AR: The Case of the Word Hangman Game. 47-64 - Daniela Medel, Jaime Sánchez:

Educational Video Game Design for Teaching and Learning Musical Harmony. 65-83 - Ami Sakakibara, Hiroshi Hosobe:

A Video Game-Like Approach to Supporting Novices in Learning Programming. 84-93 - Rabail Tahir, Alf Inge Wang:

Completeness and Collaboration in the Early Design Phase of Learning Games: Do Ideation Cards Provide Scaffolding? 94-114 - Katerina Tzafilkou

, Anastasios A. Economides
:
Mobile Game-Based Learning in Distance Education: A Mixed Analysis of Learners' Emotions and Gaming Features. 115-132 - Julio Alberto Vansan Gonçalves, Rodrigo Bonacin

, Júlio Cesar dos Reis
:
Tangible Solutions for Learning Basic Math Skills: Exploring Concepts of Emotions and Enaction. 133-152
Chatbots in Learning
- Noorhan Abbas

, Thomas Pickard
, Eric Atwell
, S. Aisha Walker
:
University Student Surveys Using Chatbots: Artificial Intelligence Conversational Agents. 155-169 - Fotos Frangoudes

, Marios Hadjiaros
, Eirini C. Schiza
, Maria Matsangidou
, Olia E. Tsivitanidou
, Kleanthis C. Neokleous:
An Overview of the Use of Chatbots in Medical and Healthcare Education. 170-184 - Antonio Miguel Mora

, Alberto Guillén
, Francisco Barranco, Pedro A. Castillo
, Juan Julián Merelo Guervós
:
Studying How to Apply Chatbots Technology in Higher-Education: First Results and Future Strategies. 185-198 - Joonas A. Pesonen

:
'Are You OK?' Students' Trust in a Chatbot Providing Support Opportunities. 199-215 - Dijana Plantak Vukovac, Ana Horvat, Antonela Cizmesija:

Usability and User Experience of a Chat Application with Integrated Educational Chatbot Functionalities. 216-229 - Olia E. Tsivitanidou

, Andri Ioannou
:
Envisioned Pedagogical Uses of Chatbots in Higher Education and Perceived Benefits and Challenges. 230-250
AR, VR and Robots in Learning
- Doga Demirel

, Abdelwahab Hamam
, Caitlin Scott, Bayazit Karaman
, Onur Toker, Lyan Pena:
Towards a New Chemistry Learning Platform with Virtual Reality and Haptics. 253-267 - Oliver Gawron

, Lisa Keller
, Karsten Huffstadt, Nicholas H. Müller:
Effect of Height in Telepresence Robots on the Users' Spatial Awareness. 268-277 - Lisa Keller

, Oliver Gawron
, Tamin Rahi, Philipp Ulsamer, Nicholas H. Müller:
Driving Success: Virtual Team Building Through Telepresence Robots. 278-291 - Yi Lu, Tao Huang, Jian Liu, Jiangtao Gong:

Design of Children's Entertainment and Education Products Based on AR Technology. 292-301 - Stefan Thurner, Lea M. Daling, Markus Ebner

, Martin Ebner, Sandra Schön
:
Evaluation Design for Learning with Mixed Reality in Mining Education Based on a Literature Review. 313-325 - Karin Winterstein, Lisa Keller

, Karsten Huffstadt, Nicholas H. Müller:
Acceptance of Social and Telepresence Robot Assistance in German Households. 326-339

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