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ICEC 2024: Manaus, Brazil
- Pablo A. Figueroa

, Angelo Di Iorio
, Daniel Guzman del Rio
, Esteban Walter Gonzalez Clua
, Luis Cuevas Rodriguez
:
Entertainment Computing - ICEC 2024 - 23rd IFIP TC 14 International Conference, ICEC 2024, Manaus, Brazil, September 30 - October 3, 2024, Proceedings. Lecture Notes in Computer Science 15192, Springer 2025, ISBN 978-3-031-74352-8
Full Research Papers
- Luisa Nunes Azevedo

, Daniela Gorski Trevisan
, Esteban Walter Clua
, Michelle Mayumi Tizuka
:
Reflecting on Interaction Spaces in Public Immersive Installations. 3-15 - Mehrdad Bahrini, Joffrey Weglewski, Karsten Sohr, Rainer Malaka:

Empowering User Security Awareness and Risk Assessment Within Gamified Smartphone Environment. 16-34 - Andrea Borghesi

, Paolo Ciancarini
, Angelo Di Iorio
, Gianluca Moro
:
Unveiling Computer Chess Evolution: Can Machine Learning Detect Historical Trends? 35-49 - Vincente Campisi, Helmut Hlavacs, Patrick David Pazour, Daniel Martinek:

Prototypical - A Framework for Board Game Creation. 50-63 - Allan Di Rosa

, María Eugenia Larreina-Morales
, Jérôme Dupire
:
Game Audio Description in Death of Internet: Insights from Players and Developers. 64-77 - Teresa Fernandes

, Valentina Nisi
, Nuno Nunes
, Stuart James
:
ArtAI4DS: AI Art and Its Empowering Role in Digital Storytelling. 78-93 - Lorenzo J. James

, Laura Genga, Barbara Montagne, Muriel A. Hagenaars, Pieter M. E. Van Gorp
:
Toward Scalable Content Generation for Gamified mHealth Interventions: The Evaluation of LLM-Generated Goals on User Engagement. 94-107 - Sercan Sengün, Caglar Yildirim, D. Fox Harrell:

The Effects of Roleplaying Orientations on Transformative Learning and Perspective Taking in Virtual Reality. 108-120 - João Silva

, Jorge C. S. Cardoso
, Luís Lucas Pereira
, Licínio Roque
:
A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts. 121-134 - Edirlei Soares de Lima

, Margot M. E. Neggers
, Marco A. Casanova
, Bruno Feijó
, António L. Furtado
:
A Pattern-Oriented AI-Powered Approach to Story Composition. 135-150 - Diego Fellipe Tondorf

, Vanessa Andrade Pereira
, Marcelo da Silva Hounsell
, Fábio Petrillo
:
Towards Game Design Elements on the Perception of a Fun Game: An Exergame Case Study. 151-162 - Ronaldo E Silva Vieira

, Anderson Rocha Tavares
, Luiz Chaimowicz
:
A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective. 163-177 - Tengjia Zuo

, Ziheng Zhang
:
Introducing Open-Sourced AI to Art and Design Education: A Gamified Course on LoRA Model Training. 178-199
Work in Progress
- Jorge C. S. Cardoso

:
Virtual Reality Visions from Science Fiction Movies. 203-211 - Angelo Coronado

, Sérgio T. Carvalho
, Luciana de Oliveira Berretta
:
Accessible Heads-Up Computing. 212-222 - Nicolas Grelier

, Stéphane Kaufmann:
Automated Clustering of Video Games into Groups with Distinctive Names. 223-231 - José M. L. Moraes

, Agebson Rocha Façanha
, Bruno Correia da Silva
, Windson Viana
, Joel A. F. dos Santos
:
Enhancing Orientation and Mobility Skills for Persons with Visual Impairments Through VR Games: Introducing the EdKit Unity Package. 232-241 - Noémie Kempa

, Isabelle Barbet
, Jérôme Dupire
:
Virtual Reality and Accessibility: What Users Need? 242-253 - Ameneh Safari

, Aswathi Surendran
, Ioannis Bikas
, Mehrdad Bahrini
, Anke V. Reinschluessel
, Rainer Malaka
:
From Pixels to Feelings: Exploring Game Elements for Eliciting Empathy Toward Refugees. 254-264 - Pal Patrik Varga

, Rafael Bidarra
:
Harmony in Hierarchy: Mixed-Initiative Music Composition Inspired by WFC. 265-275 - Ying Zhu

:
DPGame: Game-Based Learning for Dynamic Programming Algorithms. 276-285
Workshops
- Jannicke Baalsrud Hauge

, Erik D. Van der Spek, Barbara Göbl
, Ioana A. Stefan, Heinrich Söbke
:
Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design? 289-295 - Valentina Nisi

, Nuno Jardim Nunes
, Charlie Hargood
, Cristina Da Milano, David E. Millard
:
Ethics of Mixed Reality Entertainment. 296-304 - Thiago Malheiros Porcino, Esteban Clua:

Challenges in Data Visualization with Extended Reality Devices. 305-310 - Thomas Westin

, Jérôme Dupire
, Lizbeth Goodman
, Esteban Clua
:
Game Accessibility Research Summit Workshop. 311-315 - Mengru Xue

, Cheng Yao
, Jun Hu
, Yuqi Hu
, Hui Lyu
, Yuan Feng
:
Aesthetics and Empowerment: Exploring AI-Driven Creativity. 316-320
Interactive Entertainment and Student Game Competition
- Tiago Félix, Fausto Mourato

, João Morais
:
Dungeon Wipe: Exploring Dynamic Difficulty Adjustment with Power-Up Mechanics. 323-330 - José Fuentes, Laura Restrepo, Boris Reyes, Ricardo Sánchez, Pablo A. Figueroa

:
Answering Anya: A Virtual and Mixed Reality Game Centered on Nurturing. 331-336 - Angelo Coronado

, Sérgio T. Carvalho
, Luciana de Oliveira Berretta
:
Escape-INF-VR: An Accessible VR Escape Game Proposal for Blind Individuals. 337-341
Aesthetics and Empowerment Workshop
- Wa Gao

, Shiyu Li, Yuan Tian, Shiyi Shen, Wenjing Wei:
Interactive Design of Serious Game Based on Gesture for Transmission of Traditional Handicraft. 345-354 - Sheng He

, Hao Zeng, Cheng Yao
, Fangtian Ying:
Effects of Social Robot's Non-verbal Behaviors on Facilitating Creativity. 355-367 - Langqing Huang, Lingyan Zhang, Cheng Yao

, Fangtian Ying:
The Application of Innovative Design Concept of Color and Light and Shadow in Underground Space Lighting. 368-382 - Jiawei Li

, Zhiyong Fu
, Jiayue Wang
, Lin Zhu
, Fengying Qian:
Integrating More-Than-Human Perspectives in Speculative Prototyping Based on Actor-Network Theory. 383-398 - Yuxi Mao, Fangtian Ying, Kuai Liu:

Exploring the Impact of AI Painting Tools on Graphic Design Education for Hearing-Impaired Students. 399-410 - Limeng Wang

, Zhongyuan Fan
, Yian Wang
, Wangting Tan
, Jingya Li
, Yuan Yao
:
Magic Planters: AI-Enhanced Design in an AR Game for Behavioral Improvement. 411-420 - Shitong Weng, Jennifer Gohumpu

, Cuina Zhao, Yanchi Bao, Biyong Zhang, Mengru Xue:
StressFlow: Designing Physically Visualized Stress Management System for Office Workers. 421-430 - Wang Ying

, Shaolong Chai
, Xin Zhao
, Yanni Ma
, Fengyan Hu
, Cheng Yao
:
Hidden Scars: Anti-bullying Serious Game Design for Rural Children. 431-442 - Zhong Zheng, Yuchan Gao, Runqing Lin, Qi Lu, Guanghui Huang:

The Expansion of Neuroaesthetic Models to Accommodate Diverse Multisensory Experiences in the Era of Digital Materiality. 443-454

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