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ICEC 2025: Tokyo, Japan
- Maki Sugimoto, Angelo Di Iorio

, Pablo A. Figueroa
, Ryosuke Yamanishi, Kohei Matsumura
:
Entertainment Computing - ICEC 2025 - 24th IFIP TC 14 International Conference, Tokyo, Japan, August 27-30, 2025, Proceedings. Lecture Notes in Computer Science 16042, Springer 2025, ISBN 978-3-032-02554-8
Full Conference Papers
- Afro Ambanelli, Paolo Ciancarini

, Angelo Di Iorio
, Davide Falessi
, Andrea Manzo
, Massimo Venuto:
Fewer Draws, More Fun: Searching for Unbalanced Positions in Chess. 3-14 - Mehrdad Bahrini, Violetta Burdina, Karsten Sohr, Rainer Malaka:

Game Elements in Cybersecurity Education: Hype or Help? 15-31 - Erik Berglund

, Filip Josefsson
:
How to Turn a Platformer Game into a Casual Exergame for Combating Office Workers' Sedentary Behavior: An Exploratory Single-Case Pilot Study. 32-46 - Antonio Calvo-Morata

, Cristina Alonso-Fernández
, Baltasar Fernández-Manjón:
Design of a Serious Game to Challenge Sexism. 47-59 - Leon Tristan Dratzidis

, Nima Zargham
, Rainer Malaka
:
"Follow My Lead": Role of AI-Based NPC Autonomy in Player-NPC Collaboration. 60-77 - Pedro Garruço

, Licínio Roque, Luís Lucas Pereira:
Interaction and Emotion: A Phenomenological Study of a Playable Generative Landscape. 78-91 - Kamyab Ghorbanpour

, Michal Klincewicz
, Paris Mavromoustakos Blom
, Pieter Spronck
:
The Blind Gamer: Examining Ethical Agency Through Choice Blindness in Game Design. 92-106 - Marius Grießhammer

, Christian Kißler
, Maic Masuch
, Jörg-Tobias Kuhn
:
Math Valley - On Designing an Embodied VR Learning Application for Primary School Students. 107-122 - Marius Grießhammer

, Maic Masuch
:
200 VR-Sessions with Children - Practical Challenges and Educational Insights Into Conducting a Longitudinal VR-Study in Primary School. 123-137 - Ishika Gupta

, Girish Dalvi:
Characterizing Social Interaction in Tabletop Games: A Constructive Conceptual Analysis. 138-150 - Pablo Gutiérrez-Sánchez

, Pedro A. González-Calero
, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Ruck Thawonmas
:
Initializing Interactive Treasure Hunts in Cultural Heritage Sites: An LLM-Based Approach. 151-165 - Ardiawan Bagus Harisa

, Muhammad Alifian Aqshol, Pulung Nurtantio Andono
, Wen-Kai Tai
:
Pacing Control with Wave Function Collapse in Strategy Game Map Generation. 166-178 - Robin Horst, Dung Trinh, Ralf Dörner

:
Generative Multimodal Content Creation with Location-Aware Context for Gamified Mobile Assisted Language Learning Apps Using Large Language Models. 179-192 - Lorenzo Joël James

, Emanuele De Pellegrin
, Laura Genga
, Barbara Montagne, Pieter Van Gorp
:
Automated Planning of Entertainment Content for Digital Health Interventions: A Technical Feasibility Study on Balance VS Fun. 193-206 - JaeJun Lee

, Jooeun Kang
, Jeong-Eun Park, Min-Joong Kim
:
Evaluating Colorblind-Friendly Design for Equitable Play in Mobile Puzzle Games. 207-218 - Shunta Komatsu, Tomonori Kubota

, Satoshi Sato
, Kohei Ogawa:
Manzai Karaoke: A Real-Time Visual Guidance System for Assisting Japanese Double Act Performance. 219-232 - Chenwei Liang, Rui Wang, Jun Hu:

EchoArtLink: Enhancing Social Connectedness Between Parents and Children Living Apart Through Digital Sound Visualization. 233-249 - Tianle Liang

, Kieran Rosenfeld, Nathan Lu:
Optimizing Random Forest Multi-classification and Gini-Based Feature Analysis of Board Game Success via BGG Characteristic Data. 250-262 - Enrica Loria, Alessia Antelmi, Carmine Spagnuolo, Johanna Pirker:

Stay and Play - Modeling Social Influence of Players in the Steam Gaming Community. 263-279 - Christoph Lürig

, Fabian Fell:
A Framework for Explainable AI in Wargames to Understand Strategies. 280-292 - Naoto Nishida, Yusaku Maeda, Kamui Sato, Sho Sakurai, Koichi Hirota, Takuya Nojima:

Parablade: A Proposal of Chambara Based on Augmented Sports - A Study of Appropriate Game Balancing Methods. 293-306 - Ayumi Ohnishi

, Kazuki Ohmura, Tsutomu Terada
, Masahiko Tsukamoto
:
Vectorigger: A Method of Inducing Vection Using a Wearable LED Array. 307-319 - Melina Rose

, Alessandra Antonaci
, Martin Bonnet
, Roland Klemke
:
Learning Success, Engagement and Fun: Evaluating an Educational Game in Higher Education as Replacement for a Homework Assignment. 320-333 - Edirlei Soares de Lima

, Marco A. Casanova
, Bruno Feijó
, António L. Furtado
:
From News to Stories via an AI-Supported Retelling Process. 334-348 - Kevin Valencia-Aragón

, Hugo Arias-Flores
, Mireya Zapata
, Luis Aguirre-Morales, Sandra Sanchez-Gordon
:
Learning Through Play: Implementing an Educational Escape Room for Teaching Traditions and Culture. 349-359 - Alejandro Villar

, Sergio Baña, Juan Diego Mendoza, Laura Gómez, Javier Muñoz, Carlos León
:
Experienced Video Game Player Interaction Preferences with Game Controllers and Haptic Gloves. 360-374 - Sotaro Yokoi

, Ryo Ohara
, Kohei Murayama, Kizashi Nakano
, Takuji Narumi
:
What Does an Angel's Halo Taste Like?: Exploring the Structure of Gustatory Comedy Through Case Analysis of Ajigiri. 375-388 - Nima Zargham

, Aaron Merkord
, Ameneh Safari
, Leon Tristan Dratzidis
, Rainer Malaka
:
"Can You Feel Me Now?": Exploring Player Empathy in AI-Based NPC Conversations. 389-407
Work in Progress
- Jannicke Baalsrud Hauge

, Polona Caserman
, Heinrich Söbke
:
How Does Entertainment Computing Contribute to the Sustainable Development Goals? A Rapid Literature Review. 411-422 - Andrea Caruso

, Priscilla Pia Papa
, Giovanni Schembra
, Massimiliano Salfi
:
VR Gaming Approach to Language Comprehension in Children with Autism. 423-432 - Guhan Elangovan

, Nicko R. Caluya
, Damon M. Chandler
:
Physics Virtual Classroom: Leveraging Virtual Reality Sandboxes for Learning Classical Mechanics. 433-441 - Yuta Hirahata, Nicko R. Caluya

, Damon M. Chandler
:
Gestalt Approaches to Hinting in Games: A 3D Connect Four Case Study. 442-450 - Wanosuke Ito, Rion Yukino, Akihiro Matsuura

:
A VR System for Detecting Static Electricity as Invisible Creature. 451-457 - Toshiro Kashiwagi, Kumiyo Nakakoji

:
Designing Physically Fiction: Suspension of Disbelief in Interaction with MR Environments. 458-467 - Mohd Nor Akmal Khalid

:
Simulating AI-Human Collaborative Strategies in Sudoku Puzzle Generation. 468-477 - Muhammad Faiq Haikal Bin M. Haikal

, Deb Kumar Ghosh
, Jordan K. Lay
, Nicko R. Caluya
, Damon M. Chandler
:
ChordFusion: Interactive Piano Training in Mixed Reality with Custom Gloves. 478-486 - Miu Moritani, Kazutaka Kurihara

:
Implementation and Evaluation of an Automated Eye Dropping System Using Games. 487-495 - Teu Nishihara, Osamu Ichikawa:

Proposal of Affective Music Features Utilizing Playlists as Collective Intelligence. 496-503 - Luiggi Ramos, Johan Baldeón, María José Espinosa Chueca:

Mi Librero de Aventuras: A Novel Configurable Serious Game for Personalized Science and Technology Learning in Peruvian Primary Education. 504-513 - Kento Saito

, Akihiro Matsuura
:
Multi-directional Shooting Using Logarithmic Spiral Trajectories. 514-522 - Bruno Correia da Silva

, Pedro Oliveira, Gilvan Maia
, Windson Viana
:
Refining Pervasive Game Design with LLMs - Insights, Limitations, and Challenges. 523-531 - Jules A. M. van Gurp

, Erik D. Van der Spek
:
Heist Extravaganza: A Design Framework and Exemplars of Asymmetric Virtual Reality Controllers Based on Player Profiles. 532-540 - Kana Yamada, Aiko Uemura, Norimasa Yoshida:

Automatic Piano Arrangement for Three-Part Choral of Female Voices. 541-549 - Keita Yamazaki, Masayoshi Itoh, Kentaro Fukuchi

:
JumpLab: An Interactive Learning Tool for Parameter Tuning in the Pre-production Stage. 550-558 - Shuo Zhou

, Akira Shikida, Norihisa Segawa
:
"Hand-In-Hand" Learning: A Novel Method for Instrument Skill Training with Electrical Muscle Stimulation. 559-568
Interactive Entertainment Showcase
- Thomas Dallard

, Akinori Ito:
Transformer Based Adaptive Music Generation for Video Games. 571-574 - Allan Fowler

, Tanya Ruka
, Michaela Dodd
, Bai Xue
, Mark Harvey
:
Kaimanāki o te Ngahere: Guardians of the Forest. 575-578 - Masatoshi Hamanaka

:
Demonstration of Visualizer for Beats and Scratches of Breaking DJ Performances. 579-582 - Kaimu Harada, Sachiko Kodama:

Development of a Dialogue Agent System Expressed in a Two-Dimensional Manga-Anime Style and Design of the Original Artificial Intelligence Character "Kohane". 583-587 - Yasuo Kawai

:
Development of Urban Disaster Prevention Shooting Game Using Spatial Reproduction Display. 588-591 - Masahiro Kawamori

, Masataka Imura:
VR Game Aimed at Recovering Visual Acuity. 592-596 - Gou Koutaki

, Masatoshi Hamanaka
:
Automatic Fingering Saxophone Quartet System. 597-601 - Rintaro Makino

, Yuki Okafuji
, Haruki Takahashi
, Kohei Matsumura
:
Multiple Robots Enable Moderate Facilitation Through Approaching Movements in Group Discussions. 602-606 - Taito Matsumoto, Masahiro Kawamori

, Masataka Imura:
VR Batting Practice System Integrated with Visual Training. 607-610 - Daiki Mima, Haruki Takahashi

, Kohei Matsumura
:
Arcade Games Generating an Atmosphere to Promote Exercise. 611-615 - Itsuki Okamo, Kohei Matsumura

, Haruki Takahashi
:
Guitar Clicker: A Gamified Approach to Motivating Guitar Practice for Beginners. 616-620 - Yuunosuke Suenaga, Gaku Kutsuzawa

, Haruki Takahashi
, Kohei Matsumura
:
Emo-Pathy: An Emotion-Sharing System for Promoting Psychological Well-Being Through Supportive Interactions. 621-624 - Katsuhisa Tanaka, Masahiro Kawamori

, Masataka Imura:
Rapid Input Device with Independent Sensing of Input Intention and Input Target. 625-629
Student Competition
- Harunobu Kaneko, Kota Aoki

, Yoshio Iwai
:
Heaviest Listener: Immersive Radio Experience Simulation by Sending Japanese E-Mail. 633-639 - Jules A. M. van Gurp

, Erik D. Van der Spek
:
Asymmetric VR Game Heist Extravaganza. 640-647

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