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27th MindTrek 2024: Tampere, Finland
- Proceedings of the 27th International Academic Mindtrek Conference, Mindtrek 2024, Tampere, Finland, October 8-11, 2024. ACM 2024, ISBN 979-8-4007-1823-6

Games and Gamification
- Magnus Johansson

, Björn Strååt
, Henricus Verhagen
:
Just because you're paranoid, doesn't mean they aren't after you - Meaningful distrust and game design patterns- a study of 4 games. 1-11 - Tippayaporn Pavavimol

, Katja Heiskanen
, Qian Yang
, Isabella Aura
, Bojan Kerous
, Aleksandr Ometov
, Mikko Valkama
, Mattia Thibault
:
Focus At Play: Exploring Gamification through A Case Study Of Narrative-Based Focus Apps. 12-23
Fictional, Speculative and Critical Futures
- Maliheh Ghajargar

:
AI and Future-Making: Design, Biases, and Human-Plant Interactions. 24-35 - Paul Coulton

, Matthew Pilling
, Michael Stead
, Andrew Crabtree
, Alan Chamberlain
, Neelima Sailaja
:
Designing Prosocial More-Than-Human Rhetoric within Experiential Futures. 36-45
Augmented Cities and Communities
- Johanna Ylipulli

, Aale Luusua
, Matti Pouke
:
Metaphoric Spaces in Virtual Reality Design: From Simulation to Participatory Functionalism as a Design Approach. 46-57
Metaverse
- Elpida Bampouni

, Ans Ahmad
, Nannan Xi
, Nikoletta Zampeta Legaki
, Juho Hamari
:
Effects of Immersion and Embodiment on Memory in Virtual Reality. 58-67 - Kwan Sui Dave Ka

, Isak de Villiers Bosman
, Danie Smit
:
Virtual reality in automotive digital twins: a large language model-assisted content analysis of an expert evaluation. 68-80
Human-nature interaction
- Pedro Galvão-Ferreira

, Vera Fearns
, Nuno Nunes
, Valentina Nisi
:
Posthumanist Care and Ecologies of Empathy: Investigating Design Potentials for Nature: Culture HCI. 81-94 - Maliheh Ghajargar

:
"The Words We Do Not Yet Have." A Creative Inquiry Into Human-Plant Relationships. 95-108 - Katerina Inglezaki

, Nikos Katsikis
, Diego Sepulveda Carmona
, Mariana Pestana
, Nuno Jardim Nunes
:
Agroecology as a Practice of Care supported by Blockchain and DAOs -The speculative case of Murcia's Mar Menor Lagoon. 109-120
Robots and AI in Everyday Life
- Marigo Raftopoulos

:
Designing Tiny Robots: Engaging Stakeholders in Collaborative AI System Design. 121-132 - Sandra Luo

:
Navigating the Diverse Challenges of Speech Emotion Recognition: A Deep Learning Perspective. 133-146
Technology in Education
- Keyur Sorathia

, Kaushiki Baheti
, Nikhil Kumar
:
Design and Evaluation of Gravity's Grip: A VR-based Educational Tool Designed for Novice Users. 147-154 - Narmeen Marji

, Janset Shawash
, Mattia Thibault
, Juho Hamari
:
Beyond the Blueprint: Exploring Virtual Reality and Speculative Design in Architectural Pedagogy. 155-167 - Prajwal D'Souza

, Nikoletta Zampeta Legaki
, Daniel Fernández Galeote
, Juho Hamari
:
Extended Reality for Public Understanding of Science: A Systematic Literature Review. 168-175 - Joni Salminen

, Soon-Gyo Jung
, Johanne Medina
, Kholoud Khalil Aldous
, Jinan Y. Azem
, Waleed Akhtar
, Essi Häyhänen
, Bernard J. Jansen
:
Communication Design for an Educational AI Chatbot: Analyzing Cipherbot's Communication Style and Challenges. 176-187
Data for Good
- Mathijs Bodelier

, Maria Luce Lupetti
, Roel Dobbe
, Lise Magnier
:
Data sufficient products: speculative design explorations for sustainable digital futures. 188-200
Accessibility in the Digital Society
- Mirkka Forssell

, Lobna Hassan
, Markku Turunen
:
Inclusive VR gaming with older adults: Accessibility of entertainment and educational VR games. 201-210 - Rudolf Westerholm

, Kai Tuuri
, Lobna Hassan
:
Not just Atmosphere: Game Music Design for Accessible In-Game Information Communication. 211-219
Demonstration
- Laura D. Cosio

, Saurav Sarkar
, Salik Tariq
, Oguz 'Oz' Buruk
, Juho Hamari
:
Pine Cone Prowl: Embodying a Flying Squirrel in Forest. 220-224
Posters
- Viktoryia Stanko

, Simone Kriglstein
:
Across the Planets - Playful Approach for Learning the Shortest Path Algorithm for Graphs in Augmented Reality. 225-229 - Ville-Veikko Uhlgren

, Samuli Laato
, Juho Hamari
, Timo Nummenmaa
:
Gamification to Motivate the Crowdsourcing of Dynamic Nature Data: A Field Experiment in Northern Europe. 230-234 - Piumi Perera

, Sarah Webber
, Wally Smith
:
Digital design considerations in urban nature. 235-243 - Xinyan Zhao

:
Hearing the World: A Pilot Study Design on Spatial Audio for the Visually Impaired. 244-248 - Anatolii Belousov

, Terho Ojell-Järventausta
, Mila Bujic
, Joseph Macey
, Juho Hamari
:
A Typology for Identifying Digitally-Induced Altered States of Consciousness Through Input Discrepancy. 249-253 - Konstantina Marra

, Adithi Mahesh
, Supriya Dhakal
, Layla Bahloul
, Margarita Osipova
, Eva Hornecker
:
Smart Cities for Bridging the Urban-Rural Divide: Designing Small Town Smart City Visions through Speculative Design Approach Led by Feminist HCI Values. 254-259 - Rishabh Pandey

, Keyur Sorathia
:
A Pilot Study on Hand-Referenced Menu User Interfaces for Head-Mounted Display Virtual Reality. 260-263 - Isak de Villiers Bosman

, Mila Bujic
, Laura Diana Cosio
, Oguz 'Oz' Buruk
, Kristine Jørgensen
, Juho Hamari
:
Virtual Reality for Mindfulness: Aspects for Helping or Hindering Focus and Practice. 264-269 - José Pedro Vieira Sousa

, Pedro F. Campos
, Paulo Bala
:
College Tales: Pilot Study on Large Language Models Generated Narratives for Mental Health Literacy. 270-275 - Pauliina Baltzar

, Tero Avellan
, Idastiina Valtasalmi
, Anne Ketola
, Mirkka Forssell
, Tuuli Keskinen
, Markku Turunen
:
Online Accessibility Education in Higher Education: Experiences from a Multidisciplinary Module. 276-280 - Risa Kimura

, Tatsuo Nakajima
:
TinyHappy with Tiny Habits: A Platform for Reflecting Happy Moments. 281-285 - Samuel Chovanec

, Sebastian Gschanes
, Borbála Tölgyesi
, Ágnes Karolina Bakk
:
Augmented Reality's Role in Strengthening Human-Nature Connections: A Systematic Review. 286-293 - Alissa Burova

, John Mäkelä
, Ilmari Jyskä
, Tuuli Keskinen
, Pekka Kallioniemi
, Markku Turunen
:
Challenges of Remote XR Experimentation: Balancing the Trade-Offs for a Successful Remote Study. 294-300 - Eva Freitas

, Hildegardo Noronha
, Cíntia França
, Elvio Gouveia
, Paulo Bala
, Pedro F. Campos
, Mara Dionísio
:
FitFest: Designing a Narrative-driven Exergame to Engage Active Seniors in Physical Activity. 301-305 - Dominik Masár

, Simone Kriglstein
:
Towards a Taxonomy of In-Game User Interface Visualizations. 306-310 - Tero Avellan

, Pauliina Baltzar
, Markus Kämäräinen
, Markku Turunen
:
Raising Accessibility Awareness: Designing Accessibility Testbed for Education and Public Use. 311-315
Workshops
- Tero Avellan

, Pauliina Baltzar
, Markku Turunen
:
Workshop on Building Accessible Futures: Accessibility Education at Tampere University and Hands-on Experience Using Tools and Technologies. 316-319 - Terho Ojell-Järventausta

, Anatolii Belousov
, Mila Bujic
, Joseph Macey
, Juho Hamari
:
Digital Technologies and Human Consciousness: A Futures Workshop for Exploring Potential Implications. 320-324 - Harun Kaygan

, Çaglar Genç, Oguz 'Oz' Buruk
, Ida Kathrine Hammeleff Jørgensen
, Linas Kristupas Gabrielaitis
:
The Deep Body: Exploring users' insides through design fiction. 325-329 - Margarita Osipova

, Jordi Tost
, Oguz 'Oz' Buruk
, Konstantina Marra
, Britta F. Schulte
, Jeffrey Bardzell
, Eva Hornecker
:
AI as a Citizen: Eliciting Smart City Future Stories through Human-AI Collaborative Fiction Writing. 330-335

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