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Joseph Macey
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2020 – today
- 2024
- [j13]Joseph Macey
, Juho Hamari, Martin Adam:
A conceptual framework for understanding and identifying gamblified experiences. Comput. Hum. Behav. 152: 108087 (2024) - [j12]Joseph Macey, Juho Hamari, Martin Adam:
Corrigendum to "A conceptual framework for understanding and identifying gamblified experiences" [Computers in Human Behavior 152 (2024) 108087. Comput. Hum. Behav. 155: 108170 (2024) - [j11]Joseph Macey
, Juho Hamari:
Gamblification: A definition. New Media Soc. 26(4): 2046-2065 (2024) - [c12]Joseph Macey, Katrin Scheibe, Franziska Zimmer, Juho Hamari:
Introduction to the Minitrack on Streaming Media in Entertainment. HICSS 2024: 2873-2874 - 2023
- [j10]Joaquin Cestino-Castilla
, Joseph Macey
, Brian McCauley:
Legitimizing the game: how gamers' personal experiences shape the emergence of grassroots collective action in esports. Internet Res. 33(7): 111-132 (2023) - [j9]Topias Mattinen
, Joseph Macey
, Juho Hamari
:
A Ruse by Any Other Name: Comparing Loot Boxes and Collectible Card Games Using Magic Arena. Proc. ACM Hum. Comput. Interact. 7(CHI): 721-747 (2023) - [c11]Anatolii Belousov
, Terho Ojell-Järventausta
, Mila Bujic
, Joseph Macey
, Juho Hamari
:
Digitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a Novel Perspective. CHI PLAY Companion 2023: 127-134 - [c10]Katrin Scheibe, Franziska Zimmer, Juho Hamari, Joseph Macey:
Introduction to the Minitrack on Streaming Media in Entertainment. HICSS 2023: 2493-2494 - [c9]Topias Mattinen, Joseph Macey, Juho Hamari:
Gambling in Digital Games and Esports: A Scoping Review. HICSS 2023: 3921-3930 - 2022
- [j8]Joseph Macey, Ville Tyrväinen, Henri Pirkkalainen
, Juho Hamari:
Does esports spectating influence game consumption? Behav. Inf. Technol. 41(1): 181-197 (2022) - [c8]Mattia Thibault
, Daniel Fernández Galeote
, Joseph Macey
, Henrietta Jylhä
:
Forests in Digital Games - An Ecocritical Framework. FDG 2022: 51:1-51:4 - [c7]Anna-Leena Macey, Joseph Macey, Juho Hamari:
Virtual reality in emotion regulation: A scoping review. GamiFIN 2022: 64-74 - 2021
- [j7]Joseph Macey
, Brett Abarbanel, Juho Hamari:
What predicts esports betting? A study on consumption of video games, esports, gambling and demographic factors. New Media Soc. 23(6) (2021) - [c6]Joseph Macey, Juho Hamari, Max Sjöblom, Maria Törhönen:
Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans. GamiFIN 2021: 120-129 - [c5]Joaquin Cestino-Castilla, Joseph Macey, Brian McCauley:
Aiming for validity: The experience of conflicts in legitimacy judgments in esports actors and new grassroots activism. GamiFIN 2021: 190-199 - 2020
- [j6]Max Sjöblom
, Joseph Macey, Juho Hamari:
Digital athletics in analogue stadiums. Internet Res. 30(3): 713-735 (2020) - [j5]Mila Bujic
, Mikko Salminen
, Joseph Macey, Juho Hamari:
"Empathy machine": how virtual reality affects human rights attitudes. Internet Res. 30(5): 1407-1425 (2020)
2010 – 2019
- 2019
- [j4]Max Sjöblom
, Maria Törhönen
, Juho Hamari
, Joseph Macey:
The ingredients of Twitch streaming: Affordances of game streams. Comput. Hum. Behav. 92: 20-28 (2019) - [j3]Joseph Macey, Juho Hamari
:
eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling. New Media Soc. 21(1) (2019) - [c4]Joseph Macey, Juho Hamari:
The Games We Play: Relationships between game genre, business model and loot box opening. GamiFIN 2019: 193-204 - 2018
- [j2]Joseph Macey, Juho Hamari
:
Investigating relationships between video gaming, spectating esports, and gambling. Comput. Hum. Behav. 80: 344-353 (2018) - [c3]Joseph Macey, Juho Hamari:
A game of skill?: Miscognitions and problematic behaviour in video game players who gamble. GamiFIN 2018: 83-91 - [c2]Topias Mattinen
, Joseph Macey:
Online Abuse and Age in Dota 2. MindTrek 2018: 69-78 - [c1]Max Sjöblom
, Lobna Hassan
, Joseph Macey, Maria Törhönen
, Juho Hamari
:
Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events? SMSociety 2018: 160-167 - 2017
- [j1]Max Sjöblom
, Maria Törhönen
, Juho Hamari
, Joseph Macey:
Content structure is king: An empirical study on gratifications, game genres and content type on Twitch. Comput. Hum. Behav. 73: 161-171 (2017)
Coauthor Index
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last updated on 2024-06-10 20:26 CEST by the dblp team
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