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Tatsuo Nakajima
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2020 – today
- 2024
- [j42]Risa Kimura, Tatsuo Nakajima:
A design approach for building a digital platform to augment human abilities based on a more-than-human perspective. Multim. Tools Appl. 83(12): 35497-35552 (2024) - [c337]Yiming Sun, Yang Zhan, Tatsuo Nakajima:
Investigating User Experience in Virtual Goods Shopping through a VR Diegetic In-Game Store. AVI 2024: 18:1-18:5 - [c336]Yukina Kato, Naho Yokoyama, Risa Kimura, Tatsuo Nakajima:
Tippy: Supporting the recollection of past positive moments to maintain human daily well-being. AVI 2024: 56:1-56:3 - [c335]Naho Yokoyama, Yukina Kato, Risa Kimura, Tatsuo Nakajima:
RamenJourney: A lifelogging service for maintaining the daily well-being of ramen geeks. AVI 2024: 58:1-58:3 - [c334]Haruka Takamine, Tatsuo Nakajima:
GVT: 3D Teleportation Methods Using Gesture Velocity in Virtual Environment. AVI 2024: 78:1-78:3 - [c333]Kota Hayakawa, Tatsuo Nakajima:
Virtual Dumbbell Training System Using Visual Illusion. AVI 2024: 108:1-108:3 - [c332]Risa Kimura, Tatsuo Nakajima:
Exploring Opportunities from the More-than-Human Perspective for Investigating Wicked Problem in Our Entangled World. HCI (35) 2024: 72-92 - [c331]Yuichiro Hiramoto, Mohammed Al-Sada, Tatsuo Nakajima:
Design and Implementation of a Virtual Reality Tennis Serve Practice System for Creative Tennis Serve Practice. HCI (25) 2024: 84-102 - [c330]Yukina Kato, Tatsuo Nakajima:
Positive Lab: Intentional Visualization of Positive Emotions in Everyday Face-to-Face Communication. HCI (29) 2024: 88-106 - [c329]Takashi Ikegami, Ichiro Satoh, Tatsuo Nakajima:
Preventing Order Inversion within Function-as-a-Service for Sensor Networks. ISORC 2024: 1-6 - [c328]Risa Kimura, Tatsuo Nakajima:
TinyHappy with Tiny Habits: A Platform for Reflecting Happy Moments. MindTrek 2024: 281-285 - [c327]Yang Zhan, Yiming Sun, Tatsuo Nakajima:
Exploring the Efficient and Hedonic Shopping: A Comparative Study of In-Game VR Stores. VR Workshops 2024: 831-832 - 2023
- [j41]Yiming Sun, Tatsuo Nakajima:
Mitigating Technological Anxiety through the Application of Natural Interaction in Mixed Reality Systems. Future Internet 15(6): 216 (2023) - [j40]Risa Kimura, Tatsuo Nakajima:
Designing innovative digital platforms from both human and nonhuman perspectives. Multim. Tools Appl. 82(26): 39961-40008 (2023) - [c326]Risa Kimura, Tatsuo Nakajima, Ichiro Satoh:
Gamified CollectiveEyes: A Gamified Distributed Infrastructure for Collectively Sharing People's Eyes. EPIA (1) 2023: 16-28 - [c325]Yuto Sonoyama, Tatsuo Nakajima:
Investigation of Usefulness of "PMusic": A Live Coding Language Using Probability Music. GCCE 2023: 457-458 - [c324]Risa Kimura, Tatsuo Nakajima:
Experiences with Using Diverse Evaluation Methods for Extracting Insights via Experience Prototyping in Ambient and Civic Computing. HCI (27) 2023: 53-66 - [c323]Riko Horikawa, Tatsuo Nakajima, Bruce Ferwerda:
Investigating the Psychological Impact of Emotion Visualization and Heart Rate Sharing in Online Communication. HCI (26) 2023: 169-184 - [c322]Ryoma Nakao, Tatsuo Nakajima:
The Effect of Changes in the Environment in a Virtual Space on Learning Effectiveness. HCI (31) 2023: 199-211 - [c321]Abdullah Iskandar, Mohammed Al-Sada, Osama Halabi, Tatsuo Nakajima:
Exploring User Requirements and Expectations of Daily Used Wearable Telexistence Robotic Systems. IoT 2023: 82-89 - [c320]Risa Kimura, Tatsuo Nakajima:
Sharing Human Seeing and Hearing and Their Annotated Portfolio. ISAmI 2023: 3-12 - [c319]Abdullah Iskandar, Mohammed Al-Sada, Osama Halabi, Tatsuo Nakajima:
Investigating Requirements and Expectations of Wearable Telexistence Robotic Systems. RTCSA 2023: 265-266 - [c318]Yuichiro Hiramoto, Mohammed Al-Sada, Tatsuo Nakajima:
Designing a 3D Human Pose Estimation-Based VR Tennis Training System. RTCSA 2023: 267-268 - [c317]Daichi Watanabe, Mohammed Al-Sada, Kodai Fuchino, Tatsuo Nakajima:
A Robot Arm-based Haptic Feedback System for Augmented Reality Applications. RTCSA 2023: 271-272 - [c316]Kodai Fuchino, Mohammed Al-Sada, Tatsuo Nakajima:
T2Remoter: a Remote Table Tennis Coaching System Combining VR and Robotics. RTCSA 2023: 275-276 - 2022
- [j39]Yiyi Zhang, Tatsuo Nakajima:
Exploring the Design of a Mixed-Reality 3D Minimap to Enhance Pedestrian Satisfaction in Urban Exploratory Navigation. Future Internet 14(11): 325 (2022) - [j38]Risa Kimura, Tatsuo Nakajima:
A Digital Platform for Sharing Collective Human Hearing. J. Data Intell. 3(2): 232-251 (2022) - [j37]Abdullah Iskandar, Mohammed Al-Sada, Tamon Miyake, M. H. D. Yamen Saraiji, Osama Halabi, Tatsuo Nakajima:
Piton: Investigating the Controllability of a Wearable Telexistence Robot. Sensors 22(21): 8574 (2022) - [c315]Kodai Fuchino, Mohammed Al-Sada, Tamon Miyake, Tatsuo Nakajima:
T2Snaker: a Robotic Coach for Table Tennis. AHs 2022: 305-308 - [c314]Somaya Eltanbouly, Muraam Abdel-Ghani, Hoda Helmy, Abdullah Iskandar, Mohammed Al-Sada, Tatsuo Nakajima, Osama Halabi:
Assistive Telexistence System Using Motion Blending. CW 2022: 102-109 - [c313]Yujia Cao, Yiyi Zhang, Tatsuo Nakajima:
Improving Information Acquisition in City Tours via Simplified Virtual Scenes with Location-Based POIs. HCI (25) 2022: 37-52 - [c312]Reiya Tamaki, Tatsuo Nakajima:
Are You There? A Study on Measuring Presence in Immersive Virtual Reality. HCI (16) 2022: 275-288 - [c311]Asha Kambe, Tatsuo Nakajima:
First Person vs. Third Person Perspective in a Persuasive Virtual Reality Game: How Does Perspective Affect Empathy Orientation? HCI (33) 2022: 375-386 - [c310]Risa Kimura, Tatsuo Nakajima:
Case Studies to Enhance Collectively Sharing Human Hearing: Ambient Sounds Memory and Mindful Speaker. HCI (25) 2022: 387-397 - [c309]Taku Watanabe, Yuta Matsushima, Risa Kimura, Tatsuo Nakajima:
Two Case Studies on Guiding Human Behavior Using Virtualization Technologies in Distributed Virtual Shopping Malls. iiWAS 2022: 568-574 - [c308]Asha Kambe, Reiya Tamaki, Tatsuo Nakajima:
Making both first-person and third-person perspectives available in real world services. ISC2 2022: 1-4 - [c307]Risa Kimura, Tatsuo Nakajima:
Collectively Sharing Human Eyes and Ears as Smart City Digital Platforms. ISC2 2022: 1-4 - [c306]Riko Horikawa, Manaka Ito, Kosuke Komiya, Tatsuo Nakajima, Hayato Yamana:
Comparing Augmented Reality-based Display Methods to Present Guiding Information. LifeTech 2022: 22-25 - [c305]Risa Kimura, Tatsuo Nakajima:
Presenting Multiple Viewpoints Inspired by Art. LifeTech 2022: 32-35 - [c304]Risa Kimura, Tatsuo Nakajima:
On Designing Affordances of Ambient Digital Artifacts through the Lens of Postphenomenology and Sociomateriality. MindTrek 2022: 354-358 - 2021
- [c303]Mohammed Al-Sada, Pin-Chu Yang, Chang-Chieh Chiu, Tito Pradhono Tomo, MHD Yamen Saraiji, Tetsuya Ogata, Tatsuo Nakajima:
From Anime To Reality: Embodying An Anime Character As A Humanoid Robot. CHI Extended Abstracts 2021: 176:1-176:5 - [c302]Risa Kimura, Tatsuo Nakajima:
Gamification in CollectiveEyes. GCCE 2021: 32-34 - [c301]Risa Kimura, Tatsuo Nakajima:
Virtualizing Human Conversation: Two Case Studies. GCCE 2021: 47-51 - [c300]Kota Gushima, Yukiko Kinoshita, Tatsuo Nakajima:
Pervasive Smart Objects: Framework for Extending Smart-Object Services. HCI (21) 2021: 100-121 - [c299]Reem Al-Remaihi, Aisha Al-Raeesi, Reem Al-Kubaisi, Mohammed Al-Sada, Tatsuo Nakajima, Osama Halabi:
A Cost-Effective Immersive Telexistence Platform for Generic Telemanipulation Tasks. HCI (41) 2021: 197-208 - [c298]Risa Kimura, Tatsuo Nakajima:
Collectively Sharing Human Hearing in Artful CollectiveEars. HCI (21) 2021: 224-234 - [c297]Hiroki Tanaka, Tatsuo Nakajima:
A Photocomposition Search System to Improve Your Photo Skills. HCI (20) 2021: 396-406 - [c296]Yiyi Zhang, Yujia Cao, Tatsuo Nakajima:
Engaging New Residents' City Exploration Using a Gamified Location-Based Information Interactive System. HCI (1) 2021: 412-428 - [c295]Kota Gushima, Tatsuo Nakajima:
Virtual Fieldwork: Designing Augmented Reality Applications Using Virtual Reality Worlds. HCI (9) 2021: 417-430 - [c294]Kosuke Komiya, Tatsuo Nakajima:
Memorability of Japanese Mnemonic Passwords. HCI (10) 2021: 420-429 - [c293]Gota Ito, Tatsuo Nakajima:
Expanding the Interaction Space using Hand-Held-AR with Hearing Support. ICMU 2021: 1-6 - [c292]Risa Kimura, Tatsuo Nakajima:
Hunting Lovely and Serendipitous Eye Sights through Sharing Collective Human Eye Views. iiWAS 2021: 74-79 - [c291]Risa Kimura, Tatsuo Nakajima:
CollectiveEars: Sharing Collective People's Hearing Capability. iiWAS 2021: 104-114 - [c290]Risa Kimura, Tatsuo Nakajima:
Ambient Photomontage: Ambiently Superimposing Multiple Perspectives on a Human Visual Perspective. ISAmI 2021: 149-158 - [c289]Yuki Kano, Tatsuo Nakajima:
Trust Factors of Social Engineering Attacks on Social Networking Services. LifeTech 2021: 25-28 - [c288]Kenji Tsukamoto, Tatsuo Nakajima, Kota Gushima:
Investigating a Method to Reduce Japanese People's Embarrassment in Using Voice Inputs. LifeTech 2021: 166-170 - [c287]Koya Iwase, Kota Gushima, Tatsuo Nakajima:
"Relationship Between Learning by Teaching with Teachable Chatbots and the Big 5. LifeTech 2021: 191-194 - [c286]Yuta Matsushima, Kota Gushima, Tatsuo Nakajima:
Human Behavior Guidance Methods in Distributed Virtual Shopping Malls. LifeTech 2021: 195-197 - [c285]Yuuki Muranaka, Mohammed Al-Sada, Tatsuo Nakajima:
Unobtrusive notification based on auditory changes in ambient music. LifeTech 2021: 231-234 - [c284]Asha Kambe, Tatsuo Nakajima:
Have the Same Perspective as Someone Else, so Am I the Person?: The Effect of Perspective on Empathic Orientation in Virtual Reality. MUM 2021: 189-191 - [c283]Yiyi Zhang, Tatsuo Nakajima:
Exploring 3D Landmark-based Map Interface in AR Navigation System for City Exploration. MUM 2021: 220-222 - [c282]Reiya Tamaki, Tatsuo Nakajima:
Shoot Down Drones with Your Answer, an Integration of a Questionnaire into a VR Experience. SUI 2021: 24:1-24:2 - [c281]Masahiro Shimizu, Tatsuo Nakajima:
Swaying Locomotion: A VR-based Locomotion System through Head Movements. VRST 2021: 97:1-97:2 - 2020
- [j36]Risa Kimura, Tatsuo Nakajima:
Collectively Sharing People's Visual and Auditory Capabilities: Exploring Opportunities and Pitfalls. SN Comput. Sci. 1(5): 298 (2020) - [j35]Mohammed AlSada, Keren Jiang, Shubhankar Ranade, Mohammed Kalkattawi, Tatsuo Nakajima:
HapticSnakes: multi-haptic feedback wearable robots for immersive virtual reality. Virtual Real. 24(2): 191-209 (2020) - [c280]Risa Kimura, Keren Jiang, Di Zhang, Tatsuo Nakajima:
A Playful Citizen Science Tool for Casual Users. AVI 2020: 74:1-74:3 - [c279]Yuuki Muranaka, Mohammed Al-Sada, Tatsuo Nakajima:
A Home Appliance Control System with Hand Gesture based on Pose Estimation. GCCE 2020: 752-755 - [c278]Goki Sakuraba, Tatsuo Nakajima:
Practicality study of head-mounted display-based system using perspective transformation. GCCE 2020: 804-805 - [c277]Risa Kimura, Tatsuo Nakajima:
Gathering People's Happy Moments from Collective Human Eyes and Ears for a Wellbeing and Mindful Society. HCI (17) 2020: 207-222 - [c276]Risa Kimura, Tatsuo Nakajima:
Digitally Enhancing Society Through Structuralism: Virtualizing Collective Human Eyesight and Hearing Capabilities as a Case Study. HCI (23) 2020: 400-414 - [c275]Yiyi Zhang, Tatsuo Nakajima:
Gamified navigation system: enhancing resident user experience in city exploration. UbiComp/ISWC Adjunct 2020: 180-183 - [c274]Kota Gushima, Tatsuo Nakajima:
A Scenario Experience Method with Virtual Reality Technologies for Designing Mixed Reality Services. Intelligent Environments 2020: 122-125 - [c273]Risa Kimura, Keren Jiang, Di Zhang, Tatsuo Nakajima:
Society of "Citizen Science through Dancing". ISAmI 2020: 13-23 - [c272]Risa Kimura, Tatsuo Nakajima:
Gathering People's Happy Moments from Their Seeing Capabilities. NordiCHI 2020: 104:1-104:4 - [c271]Risa Kimura, Tatsuo Nakajima:
Opportunities to Share Collective Human Hearing. NordiCHI 2020: 108:1-108:4
2010 – 2019
- 2019
- [c270]Mohammed AlSada, Thomas Höglund, Mohamed Khamis, Jaryd Urbani, Tatsuo Nakajima:
Orochi: Investigating Requirements and Expectations for Multipurpose Daily Used Supernumerary Robotic Limbs. AH 2019: 37:1-37:9 - [c269]Htway Htway Hlaing, Hidehiro Kanemitsu, Tatsuo Nakajima, Hidenori Nakazato:
On the Optimal Number of Computational Resources in MapReduce. CLOUD 2019: 240-252 - [c268]Hitoshi Mitake, Hiroshi Yamada, Tatsuo Nakajima:
Looking into the Peak Memory Consumption of Epoch-Based Reclamation in Scalable in-Memory Database Systems. DEXA (2) 2019: 3-18 - [c267]Tatsuo Nakajima, Risa Kimura, Fumiko Ishizawa, Mizuki Sakamoto:
Analyzing User Experiences in Incorporated Fictionality. EPIA (2) 2019: 13-25 - [c266]Kota Gushima, Shuma Toyama, Yukiko Kinoshita, Tatsuo Nakajima:
Deriving Features for Designing Ambient Media. HCI (15) 2019: 29-40 - [c265]Kosuke Komiya, Tatsuo Nakajima:
Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm. HCI (30) 2019: 125-140 - [c264]Koya Iwase, Kota Gushima, Tatsuo Nakajima:
Supporting Human Relationship-Building in a Daily Life Community. HCI (22) 2019: 368-380 - [c263]Hitoshi Mitake, Hiroshi Yamada, Tatsuo Nakajima:
A Highly Scalable Index Structure for Multicore In-Memory Database Systems. IDC 2019: 210-217 - [c262]Risa Kimura, Tatsuo Nakajima:
Gamifying Human Behavior in Urban Crowdsourcing for a Sustainable Smart City. iiWAS 2019: 546-555 - [c261]Risa Kimura, Tatsuo Nakajima:
A Ubiquitous Computing Platform for Virtualizing Collective Human Eyesight and Hearing Capabilities. ISAmI 2019: 27-35 - [c260]Keren Jiang, Di Zhang, Tsubasa Iino, Risa Kimura, Tatsuo Nakajima, Kana Shimizu, Masahito Ohue, Yutaka Akiyama:
A playful tool for predicting protein-protein docking. MUM 2019: 40:1-40:5 - [c259]Kosuke Komiya, Tatsuo Nakajima:
Community Cash: A Community-Based Cryptocurrency for Implementing Activity-Based Micro-Pricing. SmartBlock 2019: 66-75 - 2018
- [j34]Zebo Yang, Tatsuo Nakajima:
Connecting Smart Objects in IoT Architectures by Screen Remote Monitoring and Control. Comput. 7(4): 47 (2018) - [j33]Yuki Kano, Tatsuo Nakajima:
A novel approach to solve a mining work centralization problem in blockchain technologies. Int. J. Pervasive Comput. Commun. 14(1): 15-32 (2018) - [j32]Fumiko Ishizawa, Mizuki Sakamoto, Tatsuo Nakajima:
Extracting intermediate-level design knowledge for speculating digital-physical hybrid alternate reality experiences. Multim. Tools Appl. 77(16): 21329-21370 (2018) - [c258]Mohammed AlSada, Keren Jiang, Shubhankar Ranade, Xinlei Piao, Thomas Höglund, Tatsuo Nakajima:
HapticSerpent: A Wearable Haptic Feedback Robot for VR. CHI Extended Abstracts 2018 - [c257]Kosuke Komiya, Tatsuo Nakajima:
A New Japanese Input Method for Virtual Reality Applications. HCI (3) 2018: 43-55 - [c256]Kota Gushima, Hina Akasaki, Tatsuo Nakajima:
A Novel Interaction Design Approach for Accessing Daily Casual Information Through a Virtual Creature. HCI (21) 2018: 56-70 - [c255]Shuma Toyama, Mohammed AlSada, Tatsuo Nakajima:
VRowser: A Virtual Reality Parallel Web Browser. HCI (9) 2018: 230-244 - [c254]Hina Akasaki, Kota Gushima, Tatsuo Nakajima:
Providing Daily Casual Information Through Eye Contact with Emotional Creatures. HCI (22) 2018: 278-291 - [c253]Hiroki Tsuboi, Shuma Toyama, Tatsuo Nakajima:
Enhancing Bicycle Safety Through Immersive Experiences Using Virtual Reality Technologies. HCI (15) 2018: 444-456 - [c252]Kodai Oiwake, Kosuke Komiya, Hina Akasaki, Tatsuo Nakajima:
VR Classroom: Enhancing Learning Experience with Virtual Class Rooms. ICMU 2018: 1-6 - [c251]Yuki Yamada, Tatsuo Nakajima:
Experiments of Distributed Ledger Technologies Based on Global Clock Mechanisms. IDC 2018: 436-445 - [c250]Keren Jiang, Xinlei Piao, Mohammed AlSada, Thomas Höglund, Shubhankar Ranade, Tatsuo Nakajima:
A Robotic Haptic Feedback Device for Immersive Virtual Reality Applications. ISAmI 2018: 146-154 - [c249]Yukiko Kinoshita, Tatsuo Nakajima:
Making Ambient Music Interactive Based on Ubiquitous Computing Technologies. ISAmI 2018: 199-207 - [c248]Kota Gushima, Tatsuo Nakajima:
Playful Information Access Through Virtual Creatures. ICEC 2018: 191-197 - [c247]Risa Kimura, Tatsuo Nakajima:
Sharing Collective Human's Eye Views for Stimulating Reflective Thinking. MUM 2018: 341-349 - [c246]Jaryd Urbani, Mohammed AlSada, Tatsuo Nakajima, Thomas Höglund:
Exploring Augmented Reality Interaction for Everyday Multipurpose Wearable Robots. RTCSA 2018: 209-216 - 2017
- [j31]Kota Gushima, Tatsuo Nakajima:
A Design Space for Virtuality-Introduced Internet of Things. Future Internet 9(4): 60 (2017) - [j30]Mizuki Sakamoto, Tatsuo Nakajima, Sayaka Akioka:
Gamifying collective human behavior with gameful digital rhetoric. Multim. Tools Appl. 76(10): 12539-12581 (2017) - [c245]Mizuki Sakamoto, Kota Gushima, Todorka Alexandrova, Tatsuo Nakajima:
Designing Human Behavior Through Social Influence in Mobile Crowdsourcing with Micro-communities. EGOVIS 2017: 189-205 - [c244]Fumiko Ishizawa, Tatsuo Nakajima:
Guiding Human Behavior Through Alternate Reality Experience. HCI (19) 2017: 35-47 - [c243]Hina Akasaki, Fumiko Ishizawa, Mizuki Sakamoto, Tatsuo Nakajima:
Building a Platform Society Towards Sustainability Based on Internet-of-Things. HCI (21) 2017: 235-251 - [c242]Kota Gushima, Mizuki Sakamoto, Tatsuo Nakajima:
A Crowdsourcing-Based Social Platform to Increase a Community's Sustainability and Well-Being. HCI (30) 2017: 241-248 - [c241]Yuki Kano, Tatsuo Nakajima:
An alternative approach to blockchain mining work for making blockchain technologies fit to ubiquitous and mobile computing environments. ICMU 2017: 1-4 - [c240]Kosuke Komiya, Tatsuo Nakajima:
A Japanese input method using leap motion in virtual reality. ICMU 2017: 1-2 - [c239]Shubhankar Ranade, Mingshu Zhang, Mohammed AlSada, Jaryd Urbani, Tatsuo Nakajima:
Clash tanks: An investigation of virtual and augmented reality gaming experience. ICMU 2017: 1-6 - [c238]Jaryd Urbani, Mohammed AlSada, Shubhankar Ranade, Mingshu Zhang, Tatsuo Nakajima:
WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming Experience. ICEC 2017: 379-382 - [c237]Monami Takahashi, Hiroki Tanaka, Hayato Yamana, Tatsuo Nakajima:
Virtual Co-Eating: Making Solitary Eating Experience More Enjoyable. ICEC 2017: 460-464 - [c236]Kota Gushima, Hina Akasaki, Tatsuo Nakajima:
Ambient bot: delivering daily casual information through eye contact with an intimate virtual creature. MindTrek 2017: 231-234 - [c235]Yuki Yamada, Keisuke Irie, Kota Gushima, Fumiko Ishizawa, Mohammed AlSada, Tatsuo Nakajima:
HoloMoL: human memory augmentation with mixed-reality technologies. MindTrek 2017: 235-238 - [c234]Yuki Kano, Tatsuo Nakajima:
A New Approach to Mining Work in Blockchain Technologies. MoMM 2017: 107-114 - [c233]