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10th PG 2002: Beijing, China
- 10th Pacific Conference on Computer Graphics and Applications, PG 2002, Beijing, China, October 9-11, 2002. IEEE Computer Society 2002, ISBN 0-7695-1784-6

Invited Papers
- Michael F. Cohen:

Video-Based Rendering. 2 - Andreas Simon, Martin Göbel:

The i-Cone? - A Panoramic Display System for Virtual Environments. 3-7 - Helmut Pottmann, Stefan Leopoldseder, Michael Hofer

:
Approximation with Active B-Spline Curves and Surfaces. 8-25 - David Salesin:

The Next Frontier in Graphics: Unleashing the Computer?s Potential for Communication. 26 - Andrew P. Witkin:

Dynamics in Monsters, Inc.. 27-29
Illumination and Lighting
- Xavier Granier

, Wolfgang Heidrich:
A Simple Layered RGB BRDF Model. 30-37 - Yang Wang, Dimitris Samaras:

Estimation of Multiple Directional Light Sources for Synthesis of Mixed Reality Images. 38-47 - Simon Premoze:

Analytic Light Transport Approximations for Volumetric Materials. 48-57 - Yasuyuki Matsushita

, Sing Bing Kang, Stephen Lin, Heung-Yeung Shum, Xin Tong
:
Lighting Interpolation by Shadow Morphing Using Intrinsic Lumigraphs. 58-67
Facial Expression, Motion and Behavior
- Erika Chuang, Hrishi Deshpande, Christoph Bregler:

Facial Expression Space Learning. 68-76 - Irene Albrecht, Jörg Haber, Kolja Kähler, Marc Schröder, Hans-Peter Seidel:

May I talk to you? : -)" - Facial Animation from Text. 77-86 - Tianshu Wang, Nanning Zheng, Yan Li, Ying-Qing Xu, Heung-Yeung Shum:

Learning Kernel-Based HMMs for Dynamic Sequence Synthesi. 87-95 - Christian Theobalt

, Marcus A. Magnor
, Pascal Schüler, Hans-Peter Seidel:
Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture. 96-103 - O. Burçhan Bayazit, Jyh-Ming Lien, Nancy M. Amato:

Roadmap-Based Flocking for Complex Environments. 104-115
3D Acquisition and IBR
- Reto Lütolf, Bernt Schiele

, Markus H. Gross:
The Light Field Oracle. 116-126 - Sylvain Paris, François X. Sillion:

Robust Acquisition of 3D Informations from Short Image Sequences. 127-136 - Jingyi Yu, Leonard McMillan

, Steven J. Gortler:
Scan Light Field Rendering. 137-144 - Ramesh Raskar, Kok-Lim Low:

Blending Multiple Views. 145-155
Texture and Appearence
- Gershon Elber:

Geometric Deformation-Displacement Maps. 156-165 - Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita:

A Simple Method for Modeling Wrinkles on Human Skin. 166-175 - Jean Combaz, Fabrice Neyret:

Painting Folds Using Expansion Textures. 176-183 - Ziqiang Liu, Ce Liu, Heung-Yeung Shum, Yizhou Yu:

Pattern-Based Texture Metamorphosis. 184-193
Hardware and Efficient Rendering
- Michael S. Brown, W. Brent Seales:

A Practical and Flexible Tiled Display System. 194-203 - Michael Guthe, Jan Meseth, Reinhard Klein:

Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering. 204-213 - Hendrik P. A. Lensch, Michael Goesele

, Philippe Bekaert, Jan Kautz, Marcus A. Magnor
, Jochen Lang, Hans-Peter Seidel:
Interactive Rendering of Translucent Objects. 214-224 - Ruigang Yang

, Greg Welch
, Gary Bishop:
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware. 225-235
Geometry and Shape
- Kyung-Ah Sohn

, Bert Jüttler
, Myung-Soo Kim, Wenping Wang:
Computing Distances between Surfaces Using Line Geometry. 236-245 - Stephan Bischoff, Leif Kobbelt

:
Isosurface Reconstruction with Topology Control. 246-255 - Xiangyu Jin, Liu Wenyin, Jianyong Sun, Zhengxing Sun

:
On-Line Graphics Recognition. 256-264 - Ryutarou Ohbuchi, Tomo Otagiri, Masatoshi Ibato, Tsuyoshi Takei:

Shape-Similarity Search of Three-Dimensional Models Using Parameterized Statistics. 265-275
Mesh and Subdivision
- Sun-Jeong Kim, Soo-Kyun Kim

, Chang-Hun Kim:
Discrete Differential Error Metric for Surface Simplification. 276-283 - Martin Isenburg, Pierre Alliez:

Compressing Hexahedral Volume Meshes. 284-293 - Ioannis P. Ivrissimtzis

, Christian Rössl, Hans-Peter Seidel:
A Divide and Conquer Algorithm for Triangle Mesh Connectivity Encoding. 294-303 - Hui Xie, Hong Qin:

A Physics-Based Framework for Subdivision Surface Design with Automatic Rules Control. 304-317
Point-Based Rendering and Virtual Reality
- Shigang Li, Fumiyoshi Ishizawa, Norishige Chiba:

Wandering in VR Environments by Estimating Head Pose Using an Omnicam. 318-324 - Stephan Würmlin, Edouard Lamboray, Oliver G. Staadt

, Markus H. Gross:
3D Video Recorder. 325-334 - Yanci Zhang, Xuehui Liu, Enhua Wu:

A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough. 335-345
Volume Modeling and Visualization
- Lars Linsen, Valerio Pascucci, Mark A. Duchaineau, Bernd Hamann, Kenneth I. Joy:

Hierarchical Representation of Time-Varying Volume Data with "4th-root-of-2" Subdivision and Quadrilinear B-Spline Wavelets. 346-355 - Gregory L. Schussman, Kwan-Liu Ma:

Scalable Self-Orienting Surfaces: A Compact, Texture-Enhanced Representation for Interactive Visualization of 3D Vector Fields. 356-365 - Ikuko Takanashi, Eric B. Lum, Kwan-Liu Ma, Shigeru Muraki:

ISpace: Interactive Volume Data Classification Techniques Using Independent Component Analysis. 366-374 - Dingrong Yi, Vincent Hayward

:
Augmenting Computer Graphics with Haptics for the Visualization of Vessel Networks. 375-385
Painting and NPR
- Lin Liang, Hong Chen, Ying-Qing Xu, Heung-Yeung Shum:

Example-Based Caricature Generation with Exaggeration. 386-393 - Aleksander Stompel, Eric B. Lum, Kwan-Liu Ma:

Visualization of Multidimensional, Multivariate Volume Data Using Hardware-Accelerated Non-Photorealistic Rendering Techniques. 394-402 - Ching (Clara) Chan, Ergun Akleman

, Jianer Chen:
Two Methods for Creating Chinese Painting. 403-412 - Nelson Siu-Hang Chu, Chiew-Lan Tai:

An Efficient Brush Model for Physically-Based 3D Painting. 413-423
Poster Session
- Hongwei Lin, Guojin Wang:

Interval B-Spline Curve Evaluation Bounding Point Cloud. 424-425 - Elvis Ko-Yung Jeng, Zhigang Xiang:

Fast Soft Shadow Visualization for Deformable Moving Light Sources Using Adaptively Sampled Light Field Shadow Maps. 426-428 - Vinod Srinivasan, Ergun Akleman

, Jianer Chen:
Interactive Construction of Multi-Segment Curved Handles . 429-430 - Zeki Melek, John Keyser

:
Interactive Simulation of Fire. 431-432 - Bing-Yu Chen

, Tomoyuki Nishita:
Adaptive Solid Texturing for Web3D Applications. 433-434 - Yang Guang, Zhiyong Huang:

A Method of Human Short Hair Modeling and Real Time Animation. 435-438 - Jeng-Sheng Yeh, Ting-yu Lien, Ming Ouhyoung

:
On the Effects of Haptic Display in Brush and Ink Simulation for Chinese Painting and Calligraphy. 439-441 - Zhengming Ying, Min Tang, Jinxiang Dong:

Soft Shadow Maps for Area Light by Area Approximation. 442-443 - Johannes Mezger, Stefan Kimmerle, Olaf Etzmuß:

Progress in Collision Detection and Response Techniques for Cloth Animation. 444-445 - Deok-Soo Kim, Youngsong Cho, Hyun Kim:

Normal Compression Based on Clustering and Relative Indexing. 446-447 - Youdong Liang, Hujun Bao, Weihua Zhou:

A Morphing with Geometric Continuity between Two Arbitrary Planar Polygons. 448-449 - Liangjun Zhang, Ruofeng Tong, Feiqi Su, Jinxiang Dong:

A Mesh Watermarking Approach for Appearance Attributes. 450-451 - Young-Jung Yu, Young Bok Lee, Hwan-Gue Cho, Do-Hoon Lee:

A Model Based Technique for Realistic Oriental Painting . 452-453 - Hongbin Wang, Hua Li:

Cartoon Motion Capture by Shape Matching. 454-456 - Kenjiro T. Miura, Hiroshi Masuda:

Selective Non-Uniform Subdivision. 457-459 - Ke Deng, Jingdan Zhang, Lifeng Wang, Baining Guo:

Texture Mapping with a Jacobian-Based Spatially-Variant Filter. 460-461 - In Kyu Park, Sang Wook Lee, Sang Uk Lee:

Shape-Adaptive 3-D Mesh Simplification Based on Local Optimality Measurement. 462-466 - Kimiya Aoki, Ngo Hai Dong, Toyohisa Kaneko, Shigeru Kuriyama:

Physically Based Simulation of Cracks on Drying 3D Solid. 467-468 - Derek Overby, Zeki Melek, John Keyser

:
Interactive Physically-Based Cloud Simulation. 469-470 - Shin Yoshizawa

, Alexander G. Belyaev
, Hans-Peter Seidel:
A Simple Approach to Interactive Free-Form Shape Deformations. 471-474 - Shuntaro Yamazaki, Kiwamu Kase, Katsushi Ikeuchi:

Interactive Visualization of Non-Manifold Implicit Surfaces Using Pre-Integrated Volume Rendering . 475-476 - Won-Ki Jeong

, Kolja Kähler, Hans-Peter Seidel:
Subdivision Surface Simplification. 477-480 - Minsu Ahn, Seungyong Lee:

Mesh Metamorphosis with Topology Transformations. 481-482 - Yuanzhen Li, Stephen Lin, Sing Bing Kang, Hanqing Lu, Heung-Yeung Shum:

Single-Image Reflectance Estimation for Relighting by Iterative Soft Grouping. 483 - Hansrudi Noser:

Lworld: An Animation System Based on Rewriting. 487 - Vivek Srivastava, Uday Chebrolu, Klaus Mueller:

Interactive Transfer Function Modification for Volume Rendering Using Pre-Shaded Sample Runs. 489-490

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