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12th PG 2004: Seoul, South Korea
- 12th Pacific Conference on Computer Graphics and Applications, PG 2004, Seoul, South Korea, October 6-8, 2004. IEEE Computer Society 2004, ISBN 0-7695-2234-3

Session 1: Geometric Modeling I
- Yi Liu, Jiantao Pu, Guyu Xin, Hongbin Zha, Weibin Liu, Yusuke Uehara:

A Robust Method for Shape-Based 3D Model Retrieval. 3-9 - Alexis Angelidis, Marie-Paule Cani, Geoff Wyvill, Scott A. King

:
Swirling-Sweepers: Constant-Volume Modeling. 10-15 - Kin-Shing D. Cheng, Wenping Wang, Hong Qin, Kwan-Yee Kenneth Wong

, Huaiping Yang, Yang Liu
:
Fitting Subdivision Surfaces to Unorganized Point Data Using SDM. 16-24 - Denggao Li, Kaihuai Qin, Hanqiu Sun:

Unlifted Loop Subdivision Wavelets. 25-33
Invited Talk
- Ming C. Lin:

Accelerated Geometric Queries and Physical Simulation Using Graphics Processors. 37-39
Session 2: Volume Graphics
- Zhao Dong, Wei Chen, Hujun Bao, Hongxin Zhang, Qunsheng Peng:

Real-time Voxelization for Complex Polygonal Models. 43-50 - Zoltán Nagy, Gero Müller, Reinhard Klein:

Classification for Fourier Volume Rendering. 51-58
Session 3: Mesh Processing
- Meenakshisundaram Gopi:

Controllable Single-Strip Generation for Triangulated Surfaces. 61-69 - Scott Schaefer, Joe D. Warren:

Dual Marching Cubes: Primal Contouring of Dual Grids. 70-76 - Zheng Guo, Kok Cheong Wong:

NeuroEnveloping: A Transferable Character Skin Deformation Technique. 77-86 - Moonryul Jung, Haengkang Kim:

Snaking Across 3D Meshes. 87-93 - Steve Zelinka, Michael Garland:

Mesh Modelling with Curve Analogies. 94-98
Session 4: Computer Animation
- Edilson de Aguiar, Christian Theobalt

, Marcus A. Magnor
, Holger Theisel, Hans-Peter Seidel:
Mwedge3: Marker-Free Model Reconstruction and Motion Tracking from 3D Voxel Data. 101-110 - Ligang Liu, Guopu Wang, Bo Zhang, Baining Guo, Heung-Yeung Shum:

Perceptually Based Approach for Planar Shape Morphing. 111-120 - Arjan Egges, Tom Molet, Nadia Magnenat-Thalmann:

Personalised Real-Time Idle Motion Synthesis. 121-130
Session 5: Rendering I
- Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura

, Hiroshi Harashima:
Glare Generation Based on Wave Optics. 133-142 - Chris Wyman

, Charles D. Hansen, Peter Shirley:
Interactive Caustics Using Local Precomputed Irradiance. 143-151 - Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:

Radiosity for Point-Sampled Geometry. 152-159 - Martin Wicke, Matthias Teschner, Markus H. Gross

:
CSG Tree Rendering for Point-Sampled Objects. 160-168
Invited Talk
- Jos Stam:

Simulation and Control of Physical Phenomena in Computer Graphics. 171-173
Session 6: Scientific Visualization
- Sung W. Park, Brian Budge, Lars Linsen, Bernd Hamann, Kenneth I. Joy:

Multi-Dimensional Transfer Functions for Interactive 3D Flow Visualization. 177-185 - Thomas Klein, Simon Stegmaier, Thomas Ertl:

Hardware-Accelerated Reconstruction of Polygonal Isosurface Representations on Unstructured Grids. 186-195
Session 7: Geometric Modeling II
- Matthew Kaplan, Emil Praun, Elaine Cohen:

Pattern Oriented Remeshing For Celtic Decoration. 199-206 - Martin Marinov

, Leif Kobbelt
:
Direct Anisotropic Quad-Dominant Remeshing. 207-216 - Martin Fuhrer, Henrik Wann Jensen, Przemyslaw Prusinkiewicz:

Modeling Hairy Plants. 217-226 - Sagi Schein, Gershon Elber:

Discontinuous Free Form Deformations. 227-236 - Mario Botsch, David Bommes

, Christoph Vogel, Leif Kobbelt:
GPU-Based Tolerance Volumes for Mesh Processing. 237-243
Session 8: Simulation and Animation
- Youquan Liu, Xuehui Liu, Enhua Wu:

Real-Time 3D Fluid Simulation on GPU with Complex Obstacles. 247-256 - Frederic Cordier, Nadia Magnenat-Thalmann:

A Data-Driven Approach for Real-Time Clothes Simulation. 257-266 - Theodore Kim, Ming C. Lin:

Physically Based Animation and Rendering of Lightning. 267-275
Session 9: Digital Surface Processing
- Yunjin Lee, Seungyong Lee, Ariel Shamir, Daniel Cohen-Or, Hans-Peter Seidel:

Intelligent Mesh Scissoring Using 3D Snakes. 279-287 - Holger Theisel, Christian Rössl, Rhaleb Zayer, Hans-Peter Seidel:

Normal Based Estimation of the Curvature Tensor for Triangular Meshes. 288-297 - Rong Liu, Hao Zhang

:
Segmentation of 3D Meshes through Spectral Clustering. 298-305
Session 10: Non-Photorealistic Rendering
- Stéphane Grabli, Frédo Durand, François X. Sillion:

Density Measure for Line-Drawing Simplification. 309-318 - William V. Baxter III, Ming C. Lin:

A Versatile Interactive 3D Brush Model. 319-328 - Shigefumi Yamamoto, Xiaoyang Mao

, Atsumi Imamiya:
Colored Pencil Filter with Custom Colors. 329-338 - Thomas Luft, Oliver Deussen:

Non-Photorealistic Real-Time Rendering of Characteristic Faces. 339-347
Session 11: Image
- Henry Johan, Tomoyuki Nishita:

A Progressive Refinement Approach for Image Magnification. 351-360 - Andreas Griesser, Thomas P. Koninckx, Luc Van Gool:

Adaptive Real-Time 3D Acquisition and Contour Tracking within a Multiple Structured Light System. 361-370 - Joshua G. Senecal, Peter Lindstrom

, Mark A. Duchaineau, Kenneth I. Joy:
An Improved N-Bit to N-Bit Reversible Haar-Like Transform. 371-380
Session 12: Rendering II
- Khanh P. V. Doan:

Antialiased Rendering of Self-Intersecting Polygons using Polygon Decomposition. 383-391 - Gokul Varadhan, Dinesh Manocha

:
Accurate Minkowski Sum Approximation of Polyhedral Models. 392-401 - Jiayuan Zhu, Yee-Hong Yang:

Frequency-Based Environment Matting. 402-410

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