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Atsumi Imamiya
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2010 – 2019
- 2012
- [c46]Masaki Omata, Daisuke Kanuka, Xiaoyang Mao
, Atsumi Imamiya:
Affective Doodle: a painting tool reflecting user emotion. SAP 2012: 120 - [c45]Masaki Omata, Kazuya Moriwaki, Xiaoyang Mao
, Daisuke Kanuka, Atsumi Imamiya:
Affective rendering: Visual effect animations for affecting user arousal. ICMCS 2012: 737-742 - 2010
- [c44]Masaki Omata, Kei Ogasawara, Atsumi Imamiya:
A project restarting support system using the historical log of a user's window usage. OZCHI 2010: 25-32
2000 – 2009
- 2009
- [c43]Masaki Omata, Masahiro Kosaka, Atsumi Imamiya:
A pen-tablet-orientation-pointing method for multi-monitors. CHINZ 2009: 53-60 - [c42]Masaki Omata, Manabu Kajino, Atsumi Imamiya:
A multi-level pressure-sensing two-handed interface with finger-mounted pressure sensors. Graphics Interface 2009: 199-202 - 2008
- [j5]Tao Lin, Atsumi Imamiya, Xiaoyang Mao
:
Using multiple data sources to get closer insights into user cost and task performance. Interact. Comput. 20(3): 364-374 (2008) - [c41]Tao Lin, Akinobu Maejima, Shigeo Morishima
, Atsumi Imamiya:
Preliminary evaluation of the audience-driven movie. CHI Extended Abstracts 2008: 3273-3278 - 2007
- [c40]Masaki Omata, Kenji Matsumura, Atsumi Imamiya:
A Pressure-Sensing Mouse Button for Multilevel Click and Drag. INTERACT (1) 2007: 434-446 - 2006
- [j4]Tao Lin, Atsumi Imamiya, Wanhua Hu:
An Empirical Study of Relationships Between Traditional Usability. Australas. J. Inf. Syst. 13(2) (2006) - [j3]Emi Kitamura, Katsuya Miyashita, Kenji Ozawa, Masaki Omata, Atsumi Imamiya:
Cross-Modality Between Haptic and Auditory Roughness with a Force Feedback Device. J. Robotics Mechatronics 18(4): 450-457 (2006) - [c39]Wanhua Hu, Tao Lin, Kazuo Sakai, Atsumi Imamiya, Masaki Omata:
Setup Consistent Visual Textures for Haptic Surfaces in a Virtual Reality World. Universal Access in Ambient Intelligence Environments 2006: 78-87 - [c38]Tao Lin, Atsumi Imamiya, Wanhua Hu, Masaki Omata:
Combined User Physical, Physiological and Subjective Measures for Assessing User Cost. Universal Access in Ambient Intelligence Environments 2006: 304-316 - [c37]Tao Lin, Atsumi Imamiya, Wanhua Hu, Masaki Omata:
Display Characteristics Affect Users' Emotional Arousal in 3D Games. Universal Access in Ambient Intelligence Environments 2006: 337-351 - [c36]Tao Lin, Atsumi Imamiya:
Evaluating usability based on multimodal information: an empirical study. ICMI 2006: 364-371 - [c35]Tao Lin, Wanhua Hu, Atsumi Imamiya, Masaki Omata:
Large Display Size Enhances User Experience in 3D Games. Smart Graphics 2006: 257-262 - 2005
- [c34]Xiaoyang Mao
, Shiho Isobe, Ken-ichi Anjyo, Atsumi Imamiya:
Sketchy hairstyles. Computer Graphics International 2005: 142-147 - [c33]Hisanori Masuda, Atsumi Imamiya, Gen Kitagata, Takuo Suganuma, Kentaro Go, Norio Shiratori:
Effects of Encoding Bit Rates on User Level QoS for Video Streaming. EuroIMSA 2005: 41-46 - [c32]Hisanori Masuda, Atsumi Imamiya, Gen Kitagata, Takuo Suganuma, Kentaro Go, Norio Shiratori:
An analysis of encoding bit rates on mean opinion score and eye movements for video streaming. IADIS AC 2005: 401-404 - [c31]Masaki Omata, Masami Ishihara, Misa Grace Kwok, Atsumi Imamiya:
Haptizing Wind on a Weather Map with Reactive Force and Vibration. INTERACT 2005: 18-29 - [c30]Tao Lin, Masaki Omata, Wanhua Hu, Atsumi Imamiya:
Do physiological data relate to traditional usability indexes? OZCHI 2005 - 2004
- [j2]Hisanori Masuda, Atsumi Imamiya:
Design of a graphical history browser with Undo facility, and visual search analysis. Syst. Comput. Jpn. 35(12): 32-45 (2004) - [c29]Shigefumi Yamamoto, Xiaoyang Mao, Atsumi Imamiya:
Enhanced LIC Pencil Filter. CGIV 2004: 251-256 - [c28]Daisuke Watanabe, Xiaoyang Mao, Kenji Ono, Atsumi Imamiya:
Gaze-directed streamline seeding. APGV 2004: 170 - [c27]Qiaohui Zhang, Kentaro Go, Atsumi Imamiya, Xiaoyang Mao
:
Robust object-identification from inaccurate recognition-based inputs. AVI 2004: 248-251 - [c26]Xiaoyang Mao
, Hiroki Kato, Atsumi Imamiya, Ken Anjyo:
Sketch Interface Based Expressive Hairstyle Modelling and Rendering. Computer Graphics International 2004: 608-611 - [c25]Qiaohui Zhang, Atsumi Imamiya, Kentaro Go, Xiaoyang Mao:
Resolving ambiguities of a gaze and speech interface. ETRA 2004: 85-92 - [c24]Zhaowu Luo, Atsumi Imamiya:
Do Colors Affect Our Recognition Memory for Haptic Rough Surfaces?. International Conference on Computational Science 2004: 897-904 - [c23]Qiaohui Zhang, Atsumi Imamiya, Kentaro Go, Xiaoyang Mao:
A Gaze and Speech Multimodal Interface. ICDCS Workshops 2004: 208-214 - [c22]Qiaohui Zhang, Atsumi Imamiya, Kentaro Go, Xiaoyang Mao:
Overriding errors in a speech and gaze multimodal architecture. IUI 2004: 346-348 - [c21]Shigefumi Yamamoto, Xiaoyang Mao
, Atsumi Imamiya:
Colored Pencil Filter with Custom Colors. PG 2004: 329-338 - [c20]Xiaoyang Mao
, Daisuke Watanabe, Makoto Fujita, Atsumi Imamiya:
Gaze-directed flow visualization. Visualization and Data Analysis 2004: 141-150 - 2003
- [j1]Zhaowu Luo, Atsumi Imamiya:
How do colors influence the haptic perception of textured surfaces?. Univers. Access Inf. Soc. 2(2): 160-172 (2003) - [c19]Masaki Omata, Kentaro Go, Atsumi Imamiya:
Augmented Reality Clipboard with the Twist-Information Presentation Method. AINA 2003: 392-399 - [c18]Kentaro Go, Yasuaki Takamoto, John M. Carroll
, Atsumi Imamiya, Hisanori Masuda:
PRESPE: participatory requirements elicitation using scenarios and photo essays. CHI Extended Abstracts 2003: 780-781 - [c17]Xiaoyang Mao
, Toshikazu Suzuki, Atsumi Imamiya:
AtelierM: a physically based interactive system for creating traditional marbling textures. GRAPHITE 2003: 79-86 - [c16]Hisanori Masuda, Kentaro Go, Atsumi Imamiya:
Effects of grouping thumbnail images in visual search. HCI (4) 2003: 1447-1451 - [c15]Zhaowu Luo, Atsumi Imamiya:
Color Presentation Mode Affects Human Haptic Memory for Rough Surfaces. IRI 2003: 345-353 - [c14]Qiaohui Zhang, Atsumi Imamiya, Kentaro Go, Xiaoyang Mao
:
Designing a Robust Speech and Gaze Multimodal System for Diverse Users. IRI 2003: 354-361 - 2002
- [c13]Xiaoyang Mao, Kouichi Kashio, Hiroyuki Kato, Atsumi Imamiya:
Interactive Hairstyle Modeling Using a Sketching Interface. International Conference on Computational Science (2) 2002: 131-140 - [c12]Xiaoyang Mao
, Yoshinori Nagasaka, Atsumi Imamiya:
Automatic generation of pencil drawing using LIC. SIGGRAPH Abstracts and Applications 2002: 149 - 2001
- [c11]Xiaoyang Mao
, Makoto Shiba, Atsumi Imamiya:
Watermarking 3D geometric models through triangle subdivision. Security and Watermarking of Multimedia Contents 2001: 253-260 - [c10]Toshikazu Suzuki, Xiaoyang Mao, Atsumi Imamiya:
Simulating Marbling with Computer Graphics. VIIP 2001: 208-213 - 2000
- [c9]Kentaro Go, Tomokazu Takahashi, Atsumi Imamiya:
A case study on participatory redesign of web site with scenario-based techniques. ICPADS Workshops 2000: 161-166 - [c8]Kentaro Go, John M. Carroll, Atsumi Imamiya:
Familyware. HOIT 2000: 125-140 - [c7]Xiaoyang Mao, Makoto Kikukawa, Kouichi Kashio, Atsumi Imamiya:
Automatic Generation of Hair Texture with Line Integral Convolution. IV 2000: 303-308
1990 – 1999
- 1998
- [c6]Chii Meng, Motohiro Yasue, Atsumi Imamiya, Xiaoyang Mao:
Visualizing Histories for Selective Undo and Redo. APCHI 1998: 459-464 - [c5]Xiaoyang Mao, Lichan Hong, Arie E. Kaufman, Noboru Fujita, Makoto Kikukawa, Atsumi Imamiya:
Multi-Granularity Noise for Curvilinear Grid LIC. Graphics Interface 1998: 193-200 - [c4]Xiaoyang Mao, Yuji Hatanaka, Hidenori Higashida, Atsumi Imamiya:
Image-guided streamline placement on curvilinear grid surfaces. IEEE Visualization 1998: 135-142 - 1997
- [c3]Chunbo Zhou, Atsumi Imamiya:
Object-based nonlinear undo model. COMPSAC 1997: 50-55 - [c2]Chunbo Zhou, Atsumi Imamiya:
Object-based Linear Undo model. INTERACT 1997: 252-259 - [c1]Xiaoyang Mao, Makoto Kikukawa, Noboru Fujita, Atsumi Imamiya:
Line Integral Convolution for 3D Surfaces. Visualization in Scientific Computing 1997: 57-69
Coauthor Index
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