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Rendering Techniques 1996: Porto, Portugal
- Xavier Pueyo, Peter Schröder:

Rendering Techniques '96, Proceedings of the Eurographics Workshop in Porto, Portugal, August 27-31, 1996. Eurographics, Springer 1996, ISBN 3-211-82883-4 - Kenneth Chiu, Kurt Zimmerman, Peter Shirley:

The Light Volume: An Aid to Rendering Complex Environments. 1-10 - Robert R. Lewis, Alain Fournier:

Light-Driven Global Illumination with a Wavelet Representation of Light Transport. 11-20 - Henrik Wann Jensen:

Global Illumination using Photon Maps. 21-30 - Matt Pharr, Pat Hanrahan:

Geometry Caching for Ray-Tracing Displacement Maps. 31-40 - Erik Reinhard, Arjan J. F. Kok, Frederik W. Jansen:

Cost Prediction in Ray Tracing. 41-50 - Philipp Slusallek, Hans-Peter Seidel:

Towards an Open Rendering Kernel for Image Synthesis. 51-60 - Kari Pulli, Mark E. Segal:

Fast Rendering of Subdivision Surfaces. 61-70 - Stephen Hardt, Seth J. Teller:

High-Fidelity Radiosity Rendering at Interactive Rates. 71-80 - Eric Veach:

Non-symmetric Scattering in Light Transport Algorithms. 81-90 - Eric P. Lafortune, Yves D. Willems:

Rendering Participating Media with Bidirectional Path Tracing. 91-100 - Alexander Keller:

Quasi-Monte Carlo Radiosity. 101-110 - Attila Neumann, László Neumann, Philippe Bekaert, Yves D. Willems, Werner Purgathofer:

Importance-Driven Stochastic Ray Radiosity. 111-122 - Christian-A. Bohn:

Efficiently Representing the Radiosity Kernel through Learning. 123-132 - Cyril Soler, François X. Sillion:

Accurate Error Bounds for Multi-Resolution Visibility. 133-142 - Didier Arquès, Sylvain Michelin:

Proximity Radiosity: Exploiting Coherence to Accelerate Form Factor Computations. 143-152 - Philippe Bekaert, Yves D. Willems:

Error Control for Radiosity. 153-164 - Nelson L. Max:

Hierarchical Rendering of Trees from Precomputed Multi-Layer Z-Buffers. 165-174 - Jeffry Nimeroff:

A Temporal Image-Based Approach to Motion Reconstruction for Globally Illuminated Animated Environments. 175-184 - Gonzalo Besuievsky

, Mateu Sbert
:
The Multi-Frame Lighting Method: A Monte Carlo Based Solution for Radiosity in Dynamic Environments. 185-194 - Silviu Borac, Eugene Fiume:

Wavelet Based Texture Resampling. 195-204 - M. Eduard Gröller, René T. Rau, Wolfgang Straßer:

Modeling Textiles as Three Dimensional Textures. 205-214 - Fabrice Neyret:

Synthesizing Verdant Landscapes using Volumetric Textures. 215-224 - Jos Stam, Éric Languénou:

Ray Tracing in Non-Constant Media. 225-234 - Subodh Kumar, Dinesh Manocha, William F. Garrett, Ming C. Lin:

Hierarchical Back-Face Computation. 235-244 - Frédo Durand, George Drettakis, Claude Puech:

The 3D Visibility Complex: A New Approach to the Problems of Accurate Visibility. 245-256 - Seth J. Teller, Kavita Bala, Julie Dorsey:

Conservative Radiance Interpolants for Ray Tracing. 257-268 - George Drettakis, François X. Sillion:

Accurate Visibility and Meshing Calculations for Hierarchical Radiosity. 269-278

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