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17th SBGames 2018: Foz do Iguaçu, Brazil
- 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018. IEEE Computer Society 2018, ISBN 978-1-5386-9605-7

Technical Papers
- Mario Gazziro

, Joao Paulo Gois, Candy Gonzales, José F. Rodrigues Jr.:
A Computational Method for Interactive Design of Marbling Patterns. 1-10 - Alexandre Greluk Szykman

, André Luiz Brandão
, João Paulo Gois:
A Gesture Recognition Approach for Wheelchair Users in an Exergame. 11-20 - Lucas V. Fernandes, Carla Denise Castanho, Ricardo P. Jacobi

:
A Survey on Game Analytics in Massive Multiplayer Online Games. 21-30 - Bruno Santos, Heder Bernardino, Eduardo Hauck:

An Improved Rolling Horizon Evolution Algorithm with Shift Buffer for General Game Playing. 31-37 - Victor Travassos Sarinho, Gabriel Silva de Azevedo, Filipe M. B. Boaventura:

AsKME: A Feature-Based Approach to Develop Multiplatform Quiz Games. 38-47 - Gabriel Lovreto, André Takeshi Endo

, Paulo Augusto Nardi, Vinicius H. S. Durelli:
Automated Tests for Mobile Games: An Experience Report. 48-56 - Felipe Machado de Azeredo Figueira, Lucas Nascimento, José Ricardo da S. Junior, Troy C. Kohwalter

, Leonardo Murta, Esteban Clua:
BinG: A Framework for Dynamic Game Balancing using Provenance. 57-66 - Rodrigo Ferreira Berriel, Thiago Meireles Paixão, Ivo Nicchio, Thiago Oliveira-Santos:

Controlling First-Person Character Movement: A Low-Cost Camera-based Tracking Alternative for Virtual Reality. 67-74 - Vitor Peixoto Menezes, Cesar Tadeu Pozzer:

Development of an Autonomous Vehicle Controller for Simulation Environments. 75-80 - Mayara J. Oliveira, Luana Müller, Angelina de C. A. Ziesemer, Luciana da Silveira Espindola, Milene Selbach Silveira, Caroline Q. Santos:

Do Not Puzzle the Puzzle Player: When Communicability Issues Influence Playability. 81-87 - Bruno E. R. Garcia, Marcio K. Crocomo, Kleber O. Andrade:

Dynamic Difficulty Adjustment in a Whac-a-Mole like Game. 88-96 - Alexandre Solon Nery, Alexandre da Costa Sena:

Efficient A* Co-processor for Reconfigurable Gaming Devices. 97-106 - Elton Sarmanho Siqueira, Thiago A. A. Santos, Carla Denise Castanho, Ricardo P. Jacobi

:
Estimating Player Experience from Arousal and Valence Using Psychophysiological Signals. 107-116 - Paulo Bruno S. Serafim

, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
Evaluating Competition in Training of Deep Reinforcement Learning Agents in First-Person Shooter Games. 117-126 - Leonardo Pavanatto Soares

, Soraia Raupp Musse, Márcio Sarroglia Pinho
, Jean Bertin Boussu:
Evaluation of Selection Techniques on a Mobile Augmented Reality Game. 127-136 - Luis Fernando Kawabata de Almeida, Alan Salvany Felinto:

Evaluation of the Motion-Aware Adaptive Dead Reckoning Technique under Different Network Latencies Applied in Multiplayer Games. 137-146 - Bruno S. Santos, Heder S. Bernardino:

Game State Evaluation Heuristics in General Video Game Playing. 147-156 - Bruno Torres do Nascimento

, Flavio Paulus Franzin, Cesar Tadeu Pozzer:
GPU-Based Real-Time Procedural Distribution of Vegetation on Large-Scale Virtual Terrains. 157-166 - Milo N. R. Utsch, Gisele Lobo Pappa, Luiz Chaimowicz

:
Implementation and Analysis of a Non-deterministic Drama Manager. 167-176 - Luiz A. L. Rodrigues

, Jacques D. Brancher:
Improving Players' Profiles Clustering from Game Data Through Feature Extraction. 177-186 - Edirlei Soares de Lima

, Bruno Feijó
, António L. Furtado, Vinicius M. Gottin:
Personality and Preference Modeling for Adaptive Storytelling. 187-196 - Rubens Lacerda Queiroz

, Igor Bichara de Azeredo Coutinho, Geraldo Bonorino Xexéo
, Priscila Machado Vieira Lima
, Fábio Ferrentini Sampaio:
Playing with Robots Using Your Brain. 197-204 - Tiago Boelter Mizdal, Cesar Tadeu Pozzer:

Procedural Content Generation of Villages and Road System on Arbitrary Terrains. 205-211 - Victor Travassos Sarinho, Gabriel Silva de Azevedo, Filipe M. B. Boaventura:

Providing an IM Cross-Platform Game Engine for Text-Messaging Games. 212-220 - Joao Marcos Epifanio da Silva, Arthur de Castro Callado, Paulyne Matthews Jucá:

Representing Sentiment Using Colors and Particles to Provide Accessibility for Deaf and Hard of Hearing Players. 221-230 - Diogo Schaffer, Conrado Boeira, Gabriel Rockenbach, Guilherme Maurer, André Antonitsch, Soraia Raupp Musse:

Simulating Virtual Humans Crowds in Facilities. 231-239 - Francisco Sant'Anna

:
Structured Synchronous Reactive Programming for Game Development - Case Study: On Rewriting Pingus from C++ to Céu. 240-249 - Paulo Knob, Victor Flavio de Andrade Araujo, Rodolfo Migon Favaretto, Soraia Raupp Musse:

Visualization of Interactions in Crowd Simulation and Video Sequences. 250-259

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