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SIGGRAPH Asia 2024 Educator's Forum: Tokyo, Japan
- Takeo Igarashi, Haoran Xie:

SIGGRAPH Asia 2024 Educator's Forum, SA 2024, Tokyo, Japan, December 3-6, 2024. ACM 2024, ISBN 979-8-4007-1136-7 - Guanxuan Jiang

, Xuansheng Xia
, Yue Li
, Hai-Ning Liang
, Pan Hui
:
ChemistryVR: Enhancing Educational Experiences through Virtual Chemistry Lab Simulations. 1:1-1:5 - Sean Pickersgill

, Andrew Lymn-Penning
, Damian Madigan
, Darcy Holmes
:
Virtual Site Visits through Gamification for AEC Students: Perspectives on Practice. 2:1-2:6 - Jinsil Hwaryoung Seo

, Brittany Garcia-Pi
, Caleb Kicklighter
, Paul Taele
:
Co-Creating Virtual Experiences: Fostering Inclusivity and Empathy Building. 3:1-3:5 - Satomi Tokida

, Yuta Itoh
, Masanori Kayano
, Yoshio Ishiguro
:
MotionTales: Enhancing Creative Physical Expression in Elementary Education. 4:1-4:8 - Tony Haoran Feng

, Paul Denny
, Burkhard C. Wünsche
, Andrew Luxton-Reilly
, Jacqueline Whalley
:
An Eye for an AI: Evaluating GPT-4o's Visual Perception Skills and Geometric Reasoning Skills Using Computer Graphics Questions. 5:1-5:8 - Zhuoran Zhao

, Zhizhuo Yin
, Jia Sun
, Pan Hui
:
Embodied AI-Guided Interactive Digital Teachers for Education. 6:1-6:8 - Emil Polyak

, Kathi Martin
, Rghad Balkhyoor
, Arefeh Ahmadi
, Darren Woodland
, Varun Mahadev
:
Plumes and Pixels: Bridging Digital and Traditional Art in SciArt Education. 7:1-7:8 - Miho Aoki

:
Teaching Image Composition with Ukiyo-e and Digital Painting Application. 8:1-8:2 - Hanzhong Luo

, Fengsen Gao
, Ke Fang
, Dejian Liu
, Ziyun Lin
, Wai Kin (Victor) Chan
:
Study with Confucius: An AI-Based Immersive Educational Game with Multiple Educational Modes. 9:1-9:6 - Hossein Najafi

, Jason Kennedy
, Emily Ramsay
, Masaya Todoroki
, Gregory W. Bennett
:
A Pedagogical Workflow for Interconnected Learning: Integrating Motion Capture in Animation, Visual Effects, and Game Design: Major/Minor curriculum structure that supports the integration of Motion Capture with Animation, Visual Effects and Game Design Teaching Pathways. 10:1-10:7 - Steffan Hooper

, Burkhard Wünsche
, Stefan Marks
, Andrew Luxton-Reilly
, Paul Denny
:
Projects and Portfolios - An Educator's Reflections on the Summative Assessments in a Game Programming Course. 11:1-11:8 - Volker Helzle

, Alexander Kreische
, Simon Spielmann
, Jonas Trottnow
:
Sustainable VFX - An Educational Challenge. 12:1-12:5 - John Petropoulos

, Manos Kamarianakis
, Antonis Protopsaltis
, George Papagiannakis
:
pyGANDALF - An open-source Geometric, ANimation, Directed, Algorithmic, Learning Framework for Computer Graphics. 13:1-13:9 - Harutaka Matsunaga

, Kazunori Miyata
:
An Emerging Approach to Look Development Using Reverse Engineering and Mind Mapping in Animation Education Centered on Entertainment-Related 3D Computer Graphics in Japan. 14:1-14:6 - Rico Dober

, Jennifer Meier
, Sebastian Grobler
, Peter Kaboth
, Stephan Schuh
:
Breaking the Financial Barrier: A Low-Cost Approach to Teaching Virtual Production at Universities. 15:1-15:3 - Susan Reiser

, Jeff Lait
:
What's New for SIGGRAPH Educators in CS2023: Undergraduate Computer Science Curricular Guidelines. 16:1-16:2

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