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Computers & Education, Volume 141
Volume 141, November 2019
- Eli Meir

, Daniel Wendel
, Denise S. Pope, Ling Hsiao, Deborah Chen, Kerry J. Kim:
Are intermediate constraint question formats useful for evaluating student thinking and promoting learning in formative assessments? - Luis R. Murillo-Zamorano

, José Ángel López Sánchez
, Ana Luisa Godoy-Caballero:
How the flipped classroom affects knowledge, skills, and engagement in higher education: Effects on students' satisfaction. - Lechen Zhang

, Jalal Nouri:
A systematic review of learning computational thinking through Scratch in K-9. - Cristina Alonso-Fernández, Antonio Calvo-Morata

, Manuel Freire
, Iván Martínez-Ortiz
, Baltasar Fernández-Manjón:
Applications of data science to game learning analytics data: A systematic literature review. - Inyeop Kim, Rihun Kim, Heepyung Kim, Duyeon Kim, Kyungsik Han

, Paul H. Lee
, Gloria Mark, Uichin Lee:
Understanding smartphone usage in college classrooms: A long-term measurement study. - Giuseppe Città

, Manuel Gentile
, Mario Allegra
, Marco Arrigo, Daniela Conti, Simona Ottaviano, Francesco Reale, Marinella Sciortino:
The effects of mental rotation on computational thinking. - Joshua Wood, Dermot Francis Donnelly-Hermosillo

:
Learning chemistry nomenclature: Comparing the use of an electronic game versus a study guide approach. - Libor Juhanák

, Jirí Zounek
, Klára Záleská, Ondrej Bárta, Kristýna Vlcková:
The relationship between the age at first computer use and students' perceived competence and autonomy in ICT usage: A mediation analysis. - Junfeng Yang

, Huiju Yu, Nian-Shing Chen:
Using blended synchronous classroom approach to promote learning performance in rural area. - Duygu Mutlu Bayraktar

, Veysel Cosgun
, Tugba Altan
:
Cognitive load in multimedia learning environments: A systematic review. - Laura Alonso Díaz

, Rocío Yuste-Tosina
, Santiago Mendo-Lázaro
:
Adults video gaming: Key competences for a globalised society. - Ashwin Mehta

, Neil P. Morris
, Bronwen Swinnerton
, Matt Homer
:
The Influence of Values on E-learning Adoption. - Shir Etgar

, Ina Blau
, Yoram Eshet-Alkalai:
White-collar crime in academia: Trends in digital academic dishonesty over time and their effect on penalty severity. - Weinan Zhao, Valerie J. Shute:

Can playing a video game foster computational thinking skills? - Aldo Ramirez-Arellano

:
Students learning pathways in higher blended education: An analysis of complex networks perspective. - Björn B. de Koning

, Nadine Marcus, Birgit Brucker, Paul Ayres:
Does observing hand actions in animations and static graphics differentially affect learning of hand-manipulative tasks?

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