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IEEE Computer Graphics and Applications, Volume 19
Volume 19, Number 1, January 1999
- John Charles:

Finding Beauty in Mathematics. 4-5 - Jeffrey Abouaf:

The Florentine Pietà: Can Visualization Solve the 450-Year-Old Mystery? 6-10 - Brian F. Goldiez, Rodney Rogers, Pam Woodard:

Real-Time Visual Simulation on PCs. 11-15 - Christoph Busch, Klara Nahrstedt, Ioannis Pitas:

Guest Editors' Introduction: Image Security. 16-17 - George Voyatzis, Ioannis Pitas:

Protecting Digital-Image Copyrights: A Framework. 18-24 - Christoph Busch, Wolfgang Funk, Stephen D. Wolthusen:

Digital Watermarking: From Concepts to Real-Time Video Applications. 25-35 - Boon-Lock Yeo, Minerva M. Yeung:

Watermarking 3D Objects for Verification. 36-45 - Oliver Benedens:

Geometry-Based Watermarking of 3D Models. 46-55 - Bernd Lintermann, Oliver Deussen:

Interactive Modeling of Plants. 56-65 - Jean-Michel Dischler, Djamchid Ghazanfarpour:

Interactive Image-based Modeling of Macrostructured Textures. 66-74 - Theo Pavlidis, Kevin D. Hunter:

Using Color in the X Window System versus Microsoft Windows: Part 2. 75-83 - Andrew S. Glassner:

Fourier Polygons. 84-91 - Carl Machover:

Top 10 Hardware of 1998. 92 - John Dill:

Top 10 Software of 1998. 93
Volume 19, Number 2, March 1999
- Mark Lawton:

Advancing 3D through VRML on the Web. 4-5 - Mel Slater

, David-Paul Pertaub, Anthony Steed
:
Public Speaking in Virtual Reality: Facing an Audience of Avatars. 6-9 - Ben Delaney:

VizSim Technology Helps Find Oil Faster. 10-16 - Maureen C. Stone:

Guest Editor's Introduction: Virtual Reality Modeling Language. 17 - David R. Nadeau:

Tutorial: Building Virtual Worlds with VRML. 18-29 - Martin Reddy, Yvan G. Leclerc, Lee Iverson, Nat Bletter:

TerraVision II: Visualizing Massive Terrain Databases in VRML. 30-38 - Keith Russ, Andrew Wetherelt:

Large-Scale Mine Visualization Using VRML. 39-44 - Stephen N. Matsuba, Bernie Roehl:

"Bottom, Thou Art Translated": The Making of VRML Dream. 45-51 - George S. Carson, Richard Puk, Rikk Carey:

Developing the VRML 97 International Standard. 52-58 - Mary Brady, Alden Dima, Len Gebase, Michael Kass, Carmelo Montanez-Rivera, Lynne Rosenthal:

VRML Testing: Making VRML Worlds Look the Same Everywhere. 59-67 - André Guéziec, Gabriel Taubin

, Bill Horn, Francis Lazarus:
A Framework for Streaming Geometry in VRML. 68-78 - Stephen Chenney, Jeffrey Ichnowski

, David A. Forsyth:
Dynamics Modeling and Culling. 79-87 - Andrew S. Glassner:

String Crossings. 88-95
Volume 19, Number 3, May 1999
- Margaret Weatherford:

Apparatus for Digesting 3D Thoughts. 4-5 - Jiang Yu Zheng, Zhong Li Zhang:

Virtual Recovery of Excavated Relics. 6-11 - Henry Sowizral, Michael F. Deering:

The Java 3D API and Virtual Reality. 12-15 - Eleftherios Koutsofios, Stephen C. North, Daniel A. Keim:

Visualizing Large Telecommunication Data Sets. 16-19 - Parvati Dev

:
Guest Editor's Introduction: Imaging in Medical Education. 20 - Parvati Dev

:
Tutorial: Imaging and Visualization in Medical Education. 21-31 - Steven Senger:

Visualizing and Segmenting Large Volumetric Data Sets. 32-37 - James F. Brinkley, Benjamin A. Wong, Kevin P. Hinshaw, Cornelius Rosse:

Design of an Anatomy Information System. 38-48 - Yong Zhou, Paul M. Thompson

, Arthur W. Toga
:
Extracting and Representing the Cortical Sulci. 49-55 - Stephen T. C. Wong, Kent Soo Hoo:

Digital Teaching Files in Diagnostic Imaging. 56-65 - James R. Miller:

Vector Geometry for Computer Graphics. 66-73 - Jintae Lee:

Simulating Oriental Black-Ink Painting. 74-81 - Andrew S. Glassner:

An Open and Shut Case. 82-92 - James F. Blinn:

Inferring Transforms. 93-98
Volume 19, Number 4, July 1999
- Jeffrey Abouaf:

Adventure Game Tools Get Smarter-"Prince of Persia 3D". 4-5 - Turner Whitted:

Draw on the Wall. 6-9 - Philip R. Cohen

, David McGee, Sharon L. Oviatt, Lizhong Wu, Josh Clow, Rob King, Simon Julier, Lawrence J. Rosenblum:
Multimodal Interaction for 2D and 3D Environments. 10-13 - Y. Arthur Lin:

Parametric Wafer Map Visualization. 14-17 - Philip K. Robertson, Jürgen Schönhut:

Guest Editors' Introduction: Color in Computer Graphics. 18-19 - Lindsay W. MacDonald:

Tutorial: Using Color Effectively in Computer Graphics. 20-35 - Roy Hall:

Comparing Spectral Color Computation Methods. 36-45 - Garrett M. Johnson, Mark D. Fairchild:

Full-Spectral Color Calculations in Realistic Image Synthesis. 47-53 - Patrick Emmel, Roger D. Hersch:

Towards A Color Prediction Model for Printed Patches. 54-60 - Yinlong Sun, F. David Fracchia, Thomas W. Calvert, Mark S. Drew:

Deriving Spectra from Colors and Rendering Light Interference. 61-67 - James R. Miller:

Applications of Vector Geometry for Robustness and Speed. 68-73 - Matthew D. Segall, Dan Z. Reinstein

, Neil F. Johnson:
Visualizing VHF Ultrasound of the Human Cornea. 74-82 - James F. Blinn:

How Many Rational Parametric Cubic Curves Are There? Part 1: Inflection Points. 84-87 - Andrew Glasner:

O Say, Can You See?. 88-93
Volume 19, Number 5, September 1999
- Margaret Weatherford:

Animal, Vegetable, Digital. 4-5 - Keri Schreiner:

Night Vision: Infrared Takes to the Road. 6-10 - Patrick S. McCormick, Ji Qiang, Robert D. Ryne:

Visualizing High-Resolution Accelerator Physics. 11-13 - Julien Berta:

Integrating VR and CAD. 14-19 - Pak Chung Wong:

Guest Editor's Introduction: Visual Data Mining. 20-21 - Alexander Hinneburg, Daniel A. Keim, Markus Wawryniuk:

HD-Eye: Visual Mining of High-Dimensional Data. 22-31 - William Ribarsky, Jochen Katz, Frank Jiang, Aubrey Holland:

Discovery Visualization Using Fast Clustering. 32-39 - Randall M. Rohrer, John L. Sibert, David S. Ebert

:
A Shape-Based Visual Interface for Text Retrieval. 40-46 - Kwan-Liu Ma, Frits H. Post:

Guest Editors' Introduction: Visualization Case Studies-Drawing a Roadmap for Future Visualization. 48-49 - Elisha Sacks, Charles J. Pisula, Leo Joskowicz

:
Visualizing 3D Configuration Spaces for Mechanical Design. 50-53 - Norman D. Cook, Takefumi Hayashi, Nobuaki Yoshida:

Visualizing the Atomic Nucleus. 54-60 - Paul Chapman, Derek Wills, Graham R. Brookes, Peter Stevens:

Visualizing Underwater Environments Using Multifrequency Sonar. 61-65 - Philip D. Heermann:

First-Generation ASCI Production Visualization Environment. 66-71 - Lloyd Treinish:

Task-Specific Visualization Design. 72-77 - Andrew S. Glassner:

Celtic Knotwork, Part I. 78-84
Volume 19, Number 6, November 1999
- F. Kenton Musgrave:

Towards a Synthetic Universe. 4-5 - Michael V. Capps, Kent Watsen, Michael Zyda:

Cyberspace and Mock Apple Pie: A Vision of the Future of Graphics and Virtual Environments. 8-11 - Ben Delaney:

The NYSE's 3D Trading Floor. 12-15 - Frederick P. Brooks Jr.:

What's Real About Virtual Reality? 16-27 - Peter Astheimer, Lawrence J. Rosenblum:

Guest Editors' Introduction: A Business View of Virtual Reality. 28-29 - Hiroo Iwata:

The Torus Treadmill: Realizing Locomotion in VEs. 30-35 - Suya You, Ulrich Neumann, Ronald T. Azuma:

Orientation Tracking for Outdoor Augmented Reality Registration. 36-42 - Sankar Jayaram, Uma Jayaram, Yong Wang, Hrishikesh Tirumali, Kevin W. Lyons, Peter Hart:

VADE: A Virtual Assembly Design Environment. 44-50 - Joseph L. Gabbard

, Deborah Hix, J. Edward Swan II:
User-Centered Design and Evaluation of Virtual Environments. 51-59 - Andrew E. Johnson

, Thomas G. Moher, Stellan Ohlsson, Mark Gillingham:
The Round Earth Project-Collaborative VR for Conceptual Learning. 60-69 - Judith R. Brown, Andy van Dam, Rae A. Earnshaw, José L. Encarnação, Richard Guedj, Jennifer Preece, Ben Shneiderman, John A. Vince:

Human-Centered Computing, Online Communities, and Virtual Environments. 70-74 - Gershon Elber, Myung-Soo Kim:

Computing Rational Bisectors. 76-81 - Andrew S. Glassner:

Celtic Knots, Part 2. 82-86 - James F. Blinn:

How Many Different Parametric Cubic Curves Are There? Part 2: The "Same" Game. 88-92

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