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Digital Creativity, Volume 21
Volume 21, Number 1, 2010
- Simon Penny:

Introduction to the special issue DAC09 After media: embodiment and context. 1-3 - Falk Heinrich

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On the belief in avatars: what on earth have the aesthetics of the Byzantine icons to do with the avatar in social technologies? 4-10 - Karen Tanenbaum, Theresa Jean Tanenbaum

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Agency as commitment to meaning: communicative competence in games. 11-17 - Jason E. Lewis

, Bruno Nadeau:
Post PostScript please. 18-29 - Kathy Cleland:

Mixed reality interaction: audience responses to robots and virtual characters. 30-38 - Svitlana Matviyenko:

Cyberbody as drag. 39-45 - Eric Kabisch:

Mobile after-media: trajectories and points of departure. 46-54 - Conor McGarrigle

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The construction of locative situations: locative media and the Situationist International, recuperation or redux? 55-62 - Lea Schick, Lone Malmborg:

Bodies, embodiment and ubiquitous computing. 63-69 - Jan Rod, Denisa Kera

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From agency and subjectivity to animism: phenomenological and Science Technology Studies (STS) approach to design of large techno-social systems. 70-76
Volume 21, Number 2, 2010
- Darren Tofts:

Courting emotional contagion: Tina Gonsalves' Chameleon. 77-84 - Jason Freeman

, Mark Godfrey:
Creative collaboration between audiences and musicians in Flock. 85-99 - Umut Burcu Tasa

, Tülin Görgülü:
Meta-art: art of the 3-D user-created virtual worlds. 100-111 - Paul Brafield:

Brainstorm: software and habitus in digital design. 112-126 - Metin Çavus, Oguzhan Özcan:

To watch from distance: an interactive film model based on Brechtian film theory. 127-140
Volume 21, Number 3, 2010
- Ida Engholm

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The good enough revolution - the role of aesthetics in user experiences with digital artefacts. 141-154 - Jenny Bergström, Brendon Clark, Alberto Frigo, Ramia Mazé

, Johan Redström, Anna Vallgårda:
Becoming materials: material forms and forms of practice. 155-172 - Kerem Rizvanoglu

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Generating guidelines for choosing appropriate metaphors in GUIs through the analysis of cross-cultural understanding of metaphorical icons: an explorative study with French and Turkish users on an e-learning site. 173-185 - Kim Halskov

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Kinds of inspiration in interaction design. 186-196 - Simon Penny:

Twenty years of artificial life art. 197-204
Volume 21, Number 4, 2010
- Pia Tikka

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Enactive media - generalising from enactive cinema. 205-214 - Oliver Bown, Jon McCormack:

Taming nature: tapping the creative potential of ecosystem models in the arts. 215-231 - Michael Smyth

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Introduction to the special section Innovative Interactions, papers from Create10 Dialogues in interaction design: complexity, hybridity and the relationship between research and practice. 233-237 - Chris Speed:

An internet of old things. 239-246 - Sarah Kettley

, Tina Downes, Karen Harrigan, Martha Glazzard
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Fit for purpose? Pattern cutting and seams in wearables development. 247-256 - Ernest A. Edmonds:

The art of interaction. 257-264 - Daniel Fallman, Erik Stolterman:

Establishing criteria of rigour and relevance in interaction design research. 265-272

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