![](https://dblp.dagstuhl.de/img/logo.ua.320x120.png)
![](https://dblp.dagstuhl.de/img/dropdown.dark.16x16.png)
![](https://dblp.dagstuhl.de/img/peace.dark.16x16.png)
Остановите войну!
for scientists:
![search dblp search dblp](https://dblp.dagstuhl.de/img/search.dark.16x16.png)
![search dblp](https://dblp.dagstuhl.de/img/search.dark.16x16.png)
default search action
Computer Science Education, Volume 23
Volume 23, Number 1, 2013
- Ibrahim Çetin
:
Visualization: a tool for enhancing students' concept images of basic object-oriented concepts. 1-23 - Richard Gluga, Judy Kay, Raymond Lister, Simon
, Sabina Kleitman
:
Mastering cognitive development theory in computer science education. 24-57 - Judy Robertson:
The influence of a game-making project on male and female learners' attitudes to computing. 58-83
Volume 23, Number 2, 2013
- Peter Drake:
Games, computer science, and education. 85-86
- Andreas Schäfer, Jan Holz, Thiemo Leonhardt
, Ulrik Schroeder
, Philipp Brauner, Martina Ziefle:
From boring to scoring - a collaborative serious game for learning and practicing mathematical logic for computer science education. 87-111 - Mark Claypool:
Dragonfly: strengthening programming skills by building a game engine from scratch. 112-137 - Stan Kurkovsky
:
Mobile game development: improving student engagement and motivation in introductory computing courses. 138-157 - Monica McGill, Amber Settle, Adrienne Decker:
Demographics of undergraduates studying games in the United States: a comparison of computer science students and the general population. 158-185 - Adrian A. de Freitas, Michelle M. de Freitas:
Classroom Live: a software-assisted gamification tool. 186-206
Volume 23, Number 3, 2013
- Juha Sorva, Jan Lönnberg, Lauri Malmi:
Students' ways of experiencing visual program simulation. 207-238 - Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari:
Learning computer science concepts with Scratch. 239-264 - Janet Rountree, Anthony V. Robins, Nathan Rountree:
Elaborating on threshold concepts. 265-289
Volume 23, Number 4, 2013
- Jennifer S. Kay
, Tom Lauwers:
Robotics in computer science education. 291-295 - Raina Mason
, Graham Cooper:
Mindstorms robots and the application of cognitive load theory in introductory programming. 296-314 - Allison S. Liu
, Christian D. Schunn
, Jesse Flot, Robin Shoop:
The role of physicality in rich programming environments. 315-331 - Mark Moll
, Janice Bordeaux, Lydia E. Kavraki
:
Software for project-based learning of robot motion planning. 332-348 - David S. Touretzky
:
Robotics for computer scientists: what's the big idea? 349-367 - H. Levent Akin
, Çetin Meriçli, Tekin Meriçli:
Introduction to autonomous mobile robotics using Lego Mindstorms NXT. 368-386
![](https://dblp.dagstuhl.de/img/cog.dark.24x24.png)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.