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Computer Science Education, Volume 26
Volume 26, Number 1, 2016
- Sally Hamouda

, Clifford A. Shaffer:
Crib sheets and exam performance in a data structures course. 1-26 - Ibrahim Çetin, Christine Andrews-Larson

:
Learning sorting algorithms through visualization construction. 27-43 - Lauren E. Margulieux

, Richard Catrambone, Mark Guzdial
:
Employing subgoals in computer programming education. 44-67 - Raina Mason

, Carolyn Seton
, Graham Cooper:
Applying cognitive load theory to the redesign of a conventional database systems course. 68-87
Volume 26, Numbers 2-3, 2016
- Judith Gal-Ezer, Mark B. Trakhtenbrot:

Identification and addressing reduction-related misconceptions. 89-103 - Stephen Nutbrown, Colin Higgins:

Static analysis of programming exercises: Fairness, usefulness and a method for application. 104-128 - M. Prigmore, R. Taylor, D. De Luca:

A case study of autonomy and motivation in a student-led game development project. 129-147 - Brett A. Becker

, Graham Glanville, Ricardo Iwashima, Claire McDonnell
, Kyle Goslin, Catherine Mooney
:
Effective compiler error message enhancement for novice programming students. 148-175 - Andreas Mühling

:
Aggregating concept map data to investigate the knowledge of beginning CS students. 176-191 - Maria Svedin, Olle Bälter:

Gender neutrality improved completion rate for all. 192-207 - Maya Israel

, Quentin M. Wherfel, Saadeddine Shehab, Evan A. Ramos, Adam Metzger, George C. Reese:
Assessing collaborative computing: development of the Collaborative-Computing Observation Instrument (C-COI). 208-233
Volume 26, Number 4, 2017
- Aman Yadav

, Sarah Gretter, Susanne E. Hambrusch, Phil Sands
:
Expanding computer science education in schools: understanding teacher experiences and challenges. 235-254 - Seth James Nielson:

PLAYGROUND: preparing students for the cyber battleground. 255-276 - Kathleen J. Lehman, Linda J. Sax, Hilary B. Zimmerman:

Women planning to major in computer science: Who are they and what makes them unique? 277-298 - Billy Wong

:
'I'm good, but not that good': digitally-skilled young people's identity in computing. 299-317

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