


default search action
Entertainment Computing, Volume 16
Volume 16, July 2016
- Jan Derboven

, Bieke Zaman
, David Geerts
, Dirk De Grooff:
Playing educational math games at home: The Monkey Tales case. 1-14 - Valentina Nisi

, Clinton Jorge
, Nuno Jardim Nunes
, Julian Hanna
:
Madeira Story Generator: Prospecting serendipitous storytelling in public spaces. 15-27
- Pepijn Rijnbout

, Mark de Graaf, Tilde Bekker, Ben A. M. Schouten:
The introduction of IMO, an integrated model for designing for open-ended play. 29-39 - Rossana Damiano, Vincenzo Lombardo

, Antonio Lieto
, Davide Borra:
Exploring cultural heritage repositories with creative intelligence. The Labyrinth 3D system. 41-52 - Andrea Bottino

, Andrea Martina, Francesco Strada, Amirhosein Toosi:
GAINE - A portable framework for the development of edutainment applications based on multitouch and tangible interaction. 53-65 - Alejandro Moreno, Robby van Delden

, Ronald Poppe
, Dennis Reidsma
, Dirk Heylen:
Augmenting playspaces to enhance the game experience: A tag game case study. 67-79
- Anand Bhojan, Hong Wei Wong:

TIṬAL - Asynchronous multiplayer shooter with procedurally generated maps. 81-93 - Christoffer Holmgård, Antonios Liapis, Julian Togelius

, Georgios N. Yannakakis
:
Evolving models of player decision making: Personas versus clones. 95-104

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














