


default search action
International Journal of Game-Based Learning, Volume 12
Volume 12, Number 1, 2022
- Tanja von Leipzig, Eric Lutters

, Vera Hummel, Corne Schutte
:
An Architecture for Bidirectional Learning Games. 1-22 - Gamze Kaya

, Hatice Cilsalar Sagnak
:
Gamification in English as Second Language Learning in Secondary Education Aged Between 11-18: A Systematic Review Between 2013-2020. 1-14 - Papia Bawa:

Why Games?: Use of Massively Multiplayer Online Games in English and Business Courses in Higher Education - Administrator and Faculty Perceptions. 1-12 - Liping Sun

, Heli Ruokamo, Marjaana Kangas
, Pirkko Siklander:
Effects of Collaborative Digital Gameplay on Students' Three Dimensions of Engagement in Mathematics. 1-16 - László Szendroi

, Krishna S. Dhir, Katalin Czakó:
Implementing Gamified Teaching: Exploring the Effects of Gamification and Personal Types in an Economics Course. 1-19 - Arpit Bawa:

The Quest for Motivation: Tabletop Role Playing Games in the Educational Arena. 1-12 - Ee Wen Teh, Gengeswari Krishnapillai

, Ling Meng Chan
:
Tertiary Student Experiences With Digital Language Games for Enhancing the English Language. 1-18 - Garry Gorman, Nigel McKelvey, Thomas C. Dowling:

Gamification of Computer Programming Tasks to Promote the Growth Mind-Set in a Disadvantaged School. 1-24 - Marc C. DeArmond

, Brett E. Shelton
, Yu-Chang Hsu:
The Gap Between Korean Esports and Educational Gaming. 1-12 - Tomas Kratochvil

, Martin Vaculík
, Jakub Prochazka
, Juho Hamari:
Gamification in Academia: Does Psychological Engagement Boost Performance? 1-18 - Pin Luarn, Ya-Cing Jhan, Hong-Wen Lin

:
A Contemporary Research on Learners' Expectations: Innovative Attributes on Beer Game With Means-End Chains Theory. 1-22 - Luis E. Pérez-Cortés

, Yuchan (blanche) Gao, Taylor M. Kessner, Jeremy Bernier
, Elisabeth Gee:
Playfixing Broken Games: A Design-Oriented Activity for Engaging in Designerly Ways of Thinking. 1-21 - Elissa Arterburn Adame, Karlee A. Posteher, Alaina M. Hansom, Scott N. Wilson, Francisco J. E. Cecena, William M. Thompson, Ryan L. Ralston, David M. Thomas:

Serious Games and Growth Mindsets: An Experimental Investigation of a Serious Gaming Intervention. 1-12 - Emre Yildiz, Ümit Simsek:

A Study on the Effect of Educational Games and Cooperative Learning Applications on Solving Students' Learning Problems. 1-25 - Katie Bainbridge

, Ginny L. Smith
, Valerie J. Shute
, Sidney D'Mello:
Designing and Testing Affective Supports in an Educational Game. 1-32 - Kristian Stancin

, Natasa Hoic-Bozic
, Sanja Skocic Mihic:
Key Characteristics of Digital Educational Games for Students With Intellectual Disabilities. 1-15 - Huy Anh Nguyen, Xinying Hou, J. Elizabeth Richey

, Bruce M. McLaren:
The Impact of Gender in Learning With Games: A Consistent Effect in a Math Learning Game. 1-29 - Ginny L. Smith

, Curt Fulwider
, Zhichun Liu
, Xi Lu, Valerie J. Shute
, Jiawei Li:
Examining Students' Perceived Competence, Gender, and Ethnicity in a Digital STEM Learning Game. 1-17

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














