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International Journal of Game-Based Learning, Volume 2
Volume 2, Number 1, 2012
- Wee Hoe Tan

, Sean Neill, Sue Johnston-Wilder
:
How do Professionals' Attitudes Differ between what Game-Based Learning could Ideally Achieve and what is Usually Achieved. 1-15 - Vasilis Daloukas, Maria Rigou

, Spiros Sirmakessis
:
Is there a Place for Casual Games in Teaching and Learning?: The Snakes and Ladders Case. 16-32 - Aishah Abdul Razak

, Thomas M. Connolly
, Thomas Hainey:
Teachers' Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence. 33-51 - Jodi Asbell-Clarke, Teon Edwards, Elizabeth Rowe

, Jamie Larsen, Elisabeth Sylvan, Jim Hewitt:
Martian Boneyards: Scientific Inquiry in an MMO Game. 52-76 - William R. Watson, Jun Fang:

PBL as a Framework for Implementing Video Games in the Classroom. 77-89 - Christos Gatzidis:

Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education. 90-91
Volume 2, Number 2, 2012
- Nathalie Charlier

, Bieke De Fraine
:
Game-Based Learning in Teacher Education: A Strategy to Integrate Digital Games into Secondary Schools. 1-12 - Matthew M. White:

Designing Tutorial Modalities and Strategies for Digital Games: Lessons from Education. 13-34 - Jennifer Groff, Cathrin Howells, Sue Cranmer

:
Console Game-Based Pedagogy: A Study of Primary and Secondary Classroom Learning through Console Video Games. 35-54 - Tracey J. Mehigan

, Ian J. Pitt:
Detecting Learning Style through Biometric Technology for Mobile GBL. 55-74 - Ricardo Javier Rademacher Mena:

Player Types, Play Styles, and Play Complexity: Updating the Entertainment Grid. 75-89 - Dovan Rai, Joseph E. Beck:

Math Learning Environment with Game-Like Elements: An Experimental Framework. 90-110
Volume 2, Number 3, 2012
- David Richard Moore, E.-ling Hsiao

:
Concept Learning and the Limitations of Arcade-Style Games. 1-10 - John M. Quick, Robert K. Atkinson, Lijia Lin

:
Empirical Taxonomies of Gameplay Enjoyment: Personality and Video Game Preference. 11-31 - Alex Moseley:

An Alternate Reality for Education?: Lessons to be Learned from Online Immersive Games. 32-50 - Jon A. Preston, Jeffrey W. Chastine, Casey O'Donnell

, Tony Tseng, Blair MacIntyre:
Game Jams: Community, Motivations, and Learning among Jammers. 51-70 - César García-García, José Luis Fernández-Robles

, Victor M. Larios-Rosillo
, Hervé Luga
:
ALFIL: A Crowd Simulation Serious Game for Massive Evacuation Training and Awareness. 71-86 - Barbara Chamberlin

, Jesús Trespalacios, Rachel Gallagher:
The Learning Games Design Model: Immersion, Collaboration, and Outcomes-Driven Development. 87-110
Volume 2, Number 4, 2012
- Payal Arora

, Sorina Itu:
Arm Chair Activism: Serious Games usage by INGOs for Educational Change. 1-17 - Amer Ibrahim, Francisco Luis Gutiérrez Vela

, Patricia Paderewski-Rodríguez
, José Luis González Sánchez, Natalia Padilla Zea
:
Playability Guidelines for Educational Video Games: A Comprehensive and Integrated Literature Review. 18-40 - Pauline Rooney:

A Theoretical Framework for Serious Game Design: Exploring Pedagogy, Play and Fidelity and their Implications for the Design Process. 41-60 - Josef Wiemeyer

, Philipp Schneider:
Applying Serious Games to Motor Learning in Sport. 61-73 - Mark Young, Melanie Killen

, Jennie Lee-Kim, Yoonjung Park:
Introducing Cool School: Where Peace Rules and Conflict Resolution can be Fun. 74-83

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