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Eugene Ch'ng
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2020 – today
- 2024
- [j27]Kata Szita, Wyatt Moss-Wellington, Xiaolin Sun, Eugene Ch'ng:
Going to the movies in VR: Virtual reality cinemas as alternatives to in-person co-viewing. Int. J. Hum. Comput. Stud. 181: 103150 (2024) - 2023
- [j26]Danzhao Cheng, Eugene Ch'ng:
Harnessing Collective Differences in Crowdsourcing Behaviour for Mass Photogrammetry of 3D Cultural Heritage. ACM Journal on Computing and Cultural Heritage 16(1): 1-23 (2023) - [j25]Eugene Ch'ng, Shengdan Cai, Pinyuan Feng, Danzhao Cheng:
Social Augmented Reality: Communicating via Cultural Heritage. ACM Journal on Computing and Cultural Heritage 16(2): 1-26 (2023) - [j24]Yue Li, Eugene Ch'ng, Sue Cobb:
Factors Influencing Engagement in Hybrid Virtual and Augmented Reality. ACM Trans. Comput. Hum. Interact. 30(4): 65:1-65:27 (2023) - 2021
- [c29]Eugene Ch'ng, Pinyuan Feng, Hongtao Yao, Zihao Zeng, Danzhao Cheng, Shengdan Cai:
Balancing Performance and Effort in Deep Learning via the Fusion of Real and Synthetic Cultural Heritage Photogrammetry Training Sets. ICAART (1) 2021: 611-621 - 2020
- [j23]Eugene Ch'ng, Yue Li, Shengdan Cai, Fui-Theng Leow:
The Effects of VR Environments on the Acceptance, Experience, and Expectations of Cultural Heritage Learning. ACM Journal on Computing and Cultural Heritage 13(1): 7:1-7:21 (2020) - [c28]Sandra I. Woolley, James Mitchell, Tim Collins, Richard Rhodes, Tendai Rukasha, Erlend Gehlken, Eugene Ch'ng, Ashley Cooke:
Virtual Museum 'Takeouts' and DIY Exhibitions-Augmented Reality Apps for Scholarship, Citizen Science and Public Engagement. EuroMed 2020: 323-333
2010 – 2019
- 2019
- [j22]Hong-Liang Sun, Eugene Ch'ng, Simon See:
Influential spreaders in the political Twitter sphere of the 2013 Malaysian general election. Ind. Manag. Data Syst. 119(1): 54-68 (2019) - [j21]Mengdi Li, Eugene Ch'ng, Alain Yee-Loong Chong, Simon See:
An empirical analysis of emoji usage on Twitter. Ind. Manag. Data Syst. 119(8): 1748-1763 (2019) - [j20]Eugene Ch'ng:
Art by Computing Machinery: Is Machine Art Acceptable in the Artworld? ACM Trans. Multim. Comput. Commun. Appl. 15(2s): 59:1-59:17 (2019) - [c27]Yue Li, Teng Ma, Eugene Ch'ng:
Enhancing VR Experiential Learning through the Design of Embodied Interaction in a Shared Virtual Environment. PACIS 2019: 185 - [c26]Weiqiang Lin, Natasa Milic-Frayling, Ke Zhou, Eugene Ch'ng:
Predicting Outcomes of Active Sessions Using Multi-action Motifs. WI 2019: 9-17 - 2018
- [j19]Mengdi Li, Eugene Ch'ng, Alain Yee-Loong Chong, Simon See:
Multi-class Twitter sentiment classification with emojis. Ind. Manag. Data Syst. 118(9): 1804-1820 (2018) - [j18]Eugene Ch'ng, Yiyu Cai, Harold Thwaites:
Special Issue on VR for Culture and Heritage: The Experience of Cultural Heritage with Virtual Reality: Guest Editors' Introduction. Presence Teleoperators Virtual Environ. 26(3) (2018) - [j17]Eugene Ch'ng, Yiyu Cai, Harold Thwaites:
Special Issue on VR for Culture and Heritage: The Experience of Cultural Heritage with Virtual Reality (Part II): Guest Editors' Introduction. Presence Teleoperators Virtual Environ. 26(4) (2018) - [j16]Eugene Ch'ng:
The First Original Copy and the Role of Blockchain in the Reproduction of Cultural Heritage. Presence Teleoperators Virtual Environ. 27(1): 151-162 (2018) - [c25]Shengdan Cai, Eugene Ch'ng, Yue Li:
A Comparison of the Capacities of VR and 360-Degree Video for Coordinating Memory in the Experience of Cultural Heritage. DigitalHERITAGE/VSMM 2018: 1-4 - [c24]Yue Li, Eugene Ch'ng, Shengdan Cai, Simon See:
Multiuser Interaction with Hybrid VR and AR for Cultural Heritage Objects. DigitalHERITAGE/VSMM 2018: 1-8 - [c23]Weiqiang Lin, Pedro Saleiro, Natasa Milic-Frayling, Eugene Ch'ng:
Social Media Brand Engagement as a Proxy for E-Commerce Activities: A Case Study of Sina Weibo and JD. WI 2018: 375-382 - [i6]Weiqiang Lin, Pedro Saleiro, Natasa Milic-Frayling, Eugene Ch'ng:
Social Media Brand Engagement as a Proxy for E-commerce Activities: A Case Study of Sina Weibo and JD. CoRR abs/1810.05944 (2018) - 2017
- [j15]Alain Yee-Loong Chong, Eugene Ch'ng, Martin J. Liu, Boying Li:
Predicting consumer product demands via Big Data: the roles of online promotional marketing and online reviews. Int. J. Prod. Res. 55(17): 5142-5156 (2017) - [j14]Eugene Ch'ng, Dew Harrison, Samantha Moore:
Shift-Life Interactive Art: Mixed-Reality Artificial Ecosystem Simulation. Presence Teleoperators Virtual Environ. 26(2) (2017) - [c22]Tim Collins, Sandra I. Woolley, Eugene Ch'ng, Luis Hernandez-Munoz, Erlend Gehlken, David Nash, Andrew Lewis, Laurence Hanes:
A Virtual 3D Cuneiform Tablet Reconstruction Interaction. BCS HCI 2017 - [c21]Sandra I. Woolley, Eugene Ch'ng, Luis U. Hernandez Munoz, Erlend Gehlken, Tim Collins, David Nash, Andrew Lewis, Laurence Hanes:
A Collaborative Artefact Reconstruction Environment. BCS HCI 2017 - [c20]Eugene Ch'ng, Ziyang Chen, Simon See:
Real-time GPU-accelerated social media sentiment processing and visualization. DS-RT 2017: 212-215 - [c19]Xinyu Fu, Eugene Ch'ng, Uwe Aickelin, Simon See:
CRNN: A Joint Neural Network for Redundancy Detection. SMARTCOMP 2017: 1-8 - [c18]Tim Collins, Sandra I. Woolley, Erlend Gehlken, Eugene Ch'ng:
Computational aspects of model acquisition and join geometry for the virtual reconstruction of the atrahasis cuneiform tablet. VSMM 2017: 1-6 - [i5]Xinyu Fu, Eugene Ch'ng, Uwe Aickelin, Simon See:
CRNN: A Joint Neural Network for Redundancy Detection. CoRR abs/1706.01069 (2017) - 2016
- [j13]Boying Li, Eugene Ch'ng, Alain Yee-Loong Chong, HaiJun Bao:
Predicting online e-marketplace sales performances: A big data approach. Comput. Ind. Eng. 101: 565-571 (2016) - [j12]Eugene Ch'ng, Vincent Gaffney, Gido Hakvoort:
Stigmergy in comparative settlement choice and palaeoenvironment simulation. Complex. 21(3): 59-73 (2016) - [c17]Matthew Pike, Eugene Ch'ng:
Evaluating virtual reality experience and performance: a brain based approach. VRCAI 2016: 469-474 - [c16]Eugene Ch'ng, Vincent Gaffney, Paul Garwood, Henry Chapman, Richard Bates, Wolfgang Neubauer:
Merging the real with the virtual: Crowd behaviour mining with virtual environments. VSMM 2016: 1-9 - [c15]Vince Gaffoey, Richard Cuttler, Richard Bates, Chris Gaffney, Eugene Ch'ng, Andrew Wilson:
BradPhys to BradViz or from archaeological science to heritage science. VSMM 2016: 1-9 - [i4]Xinyu Fu, Eugene Ch'ng, Uwe Aickelin, Lanyun Zhang:
An Improved System for Sentence-level Novelty Detection in Textual Streams. CoRR abs/1605.00122 (2016) - 2015
- [j11]Eugene Ch'ng:
The bottom-up formation and maintenance of a Twitter community: Analysis of the #FreeJahar Twitter community. Ind. Manag. Data Syst. 115(4): 612-624 (2015) - [j10]Eugene Ch'ng:
Social information landscapes: Automated mapping of large multimodal, longitudinal social networks. Ind. Manag. Data Syst. 115(9): 1724-1751 (2015) - [j9]Eugene Ch'ng:
Special Issue on Virtual Heritage: Cultural Agents, Environments, and Objects Guest Editor's Introduction. Presence Teleoperators Virtual Environ. 24(3): iii-vii (2015) - [j8]Eugene Ch'ng:
Crowd Behavior Mining with Virtual Environments. Presence Teleoperators Virtual Environ. 24(4): 347-358 (2015) - [c14]Eugene Ch'ng, Neil Cooke:
User Study on 3D Multitouch Interaction (3DMi) and Gaze on Surface Computing. HCI (19) 2015: 425-433 - [c13]Boying Li, Alain Yee-Loong Chong, Eugene Ch'ng:
What Triggers Sharing in Viral Marketing? The Role of Emotion and Social Feature. PACIS 2015: 95 - [i3]Eugene Ch'ng, Vincent Gaffney, Gido Hakvoort:
Stigmergy in Comparative Settlement Choice and Palaeoenvironment Simulation. CoRR abs/1506.05421 (2015) - [i2]Eugene Ch'ng:
Local Interactions and the Emergence of a Twitter Small-World Network. CoRR abs/1508.03594 (2015) - 2014
- [j7]Eugene Ch'ng:
Living Virtual Heritage: Agents and Enhanced Environments. Presence Teleoperators Virtual Environ. 23(3): 339 (2014) - [c12]Eugene Ch'ng, Sandra I. Woolley, Luis U. Hernandez Munoz, Tim Collins, Andrew Lewis, Erlend Gehlken:
The development of a collaborative virtual environment for 3D reconstruction of cuneiform tablets. VSMM 2014: 35-42 - [c11]Tim Collins, Sandra I. Woolley, Luis U. Hernandez Munoz, Andrew Lewis, Eugene Ch'ng, Erlend Gehlken:
Computer-assisted reconstruction of virtual fragmented cuneiform tablets. VSMM 2014: 70-77 - [i1]Eugene Ch'ng:
The Value of Using Big Data Technologies in Computational Social Science. CoRR abs/1408.3170 (2014) - 2013
- [j6]Eugene Ch'ng:
Model resolution in complex systems simulation: Agent preferences, behavior, dynamics and n-tiered networks. Simul. 89(5): 635-659 (2013) - [c10]Gido Hakvoort, Russell Beale, Eugene Ch'ng:
Connect and connectivity: revealing a world of interactions. CHI Extended Abstracts 2013: 1647-1652 - [c9]Hafizuddin Yusof, Eugene Ch'ng, Christopher Baber:
Human Sensing for Tabletop Entertainment System. ICCASA 2013: 283-292 - [p5]Eugene Ch'ng, Vincent L. Gaffney:
Seeing Things: Heritage Computing, Visualisation and the Arts and Humanities. Visual Heritage in the Digital Age 2013: 1-11 - [p4]Eugene Ch'ng, Andrew Lewis, Rolf Erlend Gehlken, Sandra I. Woolley:
A Theoretical Framework for Stigmergetic Reconstruction of Ancient Text. Visual Heritage in the Digital Age 2013: 43-65 - [p3]Eugene Ch'ng, Vincent L. Gaffney:
Simulation and Visualisation of Agent Survival and Settlement Behaviours in the Hunter-Gatherer Colonisation of Mesolithic Landscapes. Visual Heritage in the Digital Age 2013: 235-258 - [p2]Eugene Ch'ng, Vincent L. Gaffney, Henry Chapman:
Digital Heritage: Concluding Thoughts. Visual Heritage in the Digital Age 2013: 349-361 - [e1]Eugene Ch'ng, Vincent Gaffney, Henry Chapman:
Visual Heritage in the Digital Age. Springer Series on Cultural Computing, Springer 2013, ISBN 978-1-4471-5534-8 [contents] - 2012
- [c8]Eugene Ch'ng:
New Ways of Accessing Information Spaces Using 3D Multitouch Tables. CW 2012: 144-150 - [c7]Dew Harrison, Eugene Ch'ng:
Can Darwinian Virtual Objects Behave Well if Left Alone? CW 2012: 290-295 - [c6]Eugene Ch'ng:
Macro and micro environment for diversity of behaviour in artificial life simulation. SCIS&ISIS 2012: 883-889 - 2011
- [j5]Eugene Ch'ng:
Realistic Placement of Plants for Virtual Environments. IEEE Computer Graphics and Applications 31(4): 66-77 (2011) - [j4]Eugene Ch'ng, Henry Chapman, Vincent Gaffney, Phil Murgatroyd, Chris Gaffney, Wolfgang Neubauer:
From Sites to Landscapes: How Computing Technology Is Shaping Archaeological Practice. Computer 44(7): 40-46 (2011) - 2010
- [p1]Eugene Ch'ng:
An Artificial Life-Based Vegetation Modelling Approach for Biodiversity Research. Nature-Inspired Informatics for Intelligent Applications and Knowledge Discovery 2010: 68-118
2000 – 2009
- 2009
- [j3]Eugene Ch'ng:
A Behavioral Agent Model for Synthesizing Vegetation Distribution Patterns on 3D Terrains. Appl. Artif. Intell. 23(1): 78-102 (2009) - 2007
- [b1]Eugene Ch'ng:
Developing artificial life simulations of vegetation to support the virtual reconstruction of ancient landscapes. University of Birmingham, UK, 2007 - 2006
- [j2]Eugene Ch'ng, Robert J. Stone:
Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape. Presence Teleoperators Virtual Environ. 15(3): 341-352 (2006) - [c5]Eugene Ch'ng, Robert J. Stone:
3D Archaeological Reconstruction and Visualisation: An Artificial Life Model for Determining Vegetation Dispersal Patterns in Ancient Landscapes. CGIV 2006: 112-118 - 2005
- [j1]David Chek Ling Ngo, Eugene Ch'ng:
Screen design with dynamic symmetry: A discovery. Comput. Hum. Behav. 21(2): 307-322 (2005) - [c4]Eugene Ch'ng, Robert J. Stone, Theodoros N. Arvanitis:
A Virtual Reality Archaeological Framework for the Investigation and Interpretation of Ancient Landscapes. EuroIMSA 2005: 527-532 - 2004
- [c3]Eugene Ch'ng, Robert J. Stone, Theodoros N. Arvanitis:
The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources. VAST 2004: 125-133 - 2001
- [c2]Eugene Ch'ng, David Chek Ling Ngo:
Evaluating Multimedia and Web based Screen Design with Dynamic Symmetry. IMSA 2001: 133-137 - [c1]Eugene Ch'ng, David Chek Ling Ngo:
A Dynamic Gridding System for Web Page Design Tools. IMSA 2001: 138-142
Coauthor Index
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last updated on 2024-04-25 05:39 CEST by the dblp team
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