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Kingkarn Sookhanaphibarn
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Journal Articles
- 2013
- [j2]Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank J. Rinaldo, Kuan-Ta Chen:
Spatiotemporal Analysis of Circulation Behaviors Using Path And Residing Time displaY (PARTY). Int. J. Virtual Real. 12(1): 44-56 (2013) - 2006
- [j1]Kingkarn Sookhanaphibarn, Chidchanok Lursinsap:
A new feature extractor invariant to intensity, rotation, and scaling of color images. Inf. Sci. 176(14): 2097-2119 (2006)
Conference and Workshop Papers
- 2024
- [c60]Kantinan Plupattanakit, Pratch Suntichaikul, Pittawat Taveekitworachai, Ruck Thawonmas, Jeremy White, Kingkarn Sookhanaphibarn, Worawat Choensawat:
LLMs in Eduverse: LLM-Integrated English Educational Game in Metaverse. GCCE 2024: 257-258 - [c59]Worawat Choensawat, Kingkarn Sookhanaphibarn:
Innovative Survival Skills Training for Children via Roblox Metaverse. GCCE 2024: 1134-1135 - [c58]Kingkarn Sookhanaphibarn:
Stress Relief Through Voice-Controlled Flappy Bird Gameplay. GCCE 2024: 1140-1141 - 2023
- [c57]Chollakorn Nimpattanavong, Thai Van Nguyen, Ibrahim Khan, Ruck Thawonmas, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Achieving Fairness in DareFightingICE Agents Evaluation Through a Delay Mechanism. CoG 2023: 1-4 - [c56]Ruethaimata Kwangate, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Exploring the Impact of Organizing Events to Self-Learning Behavior on an Online Learning Platform. GCCE 2023: 273-275 - [c55]Norapat Labchurat, Anupun Khumthong
, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Leveraging Exergaming and Standard Webcams for Stroke Rehabilitation. GCCE 2023: 942-943 - [c54]Chollakorn Nimpattanavong
, Pittawat Taveekitworachai
, Ibrahim Khan
, Thai Van Nguyen
, Ruck Thawonmas
, Worawat Choensawat
, Kingkarn Sookhanaphibarn
:
Am I Fighting Well? Fighting Game Commentary Generation With ChatGPT. IAIT 2023: 14:1-14:7 - 2022
- [c53]Thanat Jumneanbun, Marcel Wira, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat:
Rap-Style Commentary Generation in an Audience Participation Fighting Game. GEM 2022: 1-4 - [c52]Nattapon Prajugjit, Piyarat Silapasuphakornwong
, Kingkarn Sookhanaphibarn, Kazutake Uehira:
Friendly Chatbot with IBM Watson Assistant Support Elderly Delightful in Smart Mirror. GCCE 2022: 332-334 - [c51]Corentin Fauchart, Mathias Saconnet, Sami Ferdjani, Kingkarn Sookhanaphibarn, Worawat Choensawat:
A Framework for IoT-Based Audio Recognition of Crying Children to Prevent Trap in a School Van. GCCE 2022: 587-588 - [c50]Mathias Saconnet, Corentin Fauchart, Sami Ferdjani, Kingkarn Sookhanaphibarn, Worawat Choensawat:
Audio Recognition of Crying Children Sounds Using Deep-Learning Technique to Prevent Trap in School Van. GCCE 2022: 589-591 - [c49]Kantinan Plupattanakit, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Visual Aircraft Recognition via Mobile Virtual Reality. GCCE 2022: 944-945 - [c48]Ponlawat Khamlae
, Kingkarn Sookhanaphibarn, Worawat Choensawat:
Document Image Analysis of Salary Payslips. LifeTech 2022: 154-155 - [c47]Chollakorn Nimpattanavong
, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Action Prediction of AI Bot in FightingICE by using Deep Learning Model. LifeTech 2022: 259-262 - [c46]Pahukun Boonparn, Phuriput Bumrungsook, Kingkarn Sookhanaphibarn, Worawat Choensawat:
Social Data Analysis on Play-to-Earn Non-Fungible Tokens (NFT) Games. LifeTech 2022: 263-264 - [c45]Bandit Tirasatian, Arthikhun Rattanaprueksachart, Worawat Choensawat, Kingkarn Sookhanaphibarn:
School Bus Platform for Integrating in a School Van to Avoid Trapped Kindergarten Students. LifeTech 2022: 439-440 - [c44]Chavin Peansuwan, Worawut Pitjitlekha, Anuwat Sinthawanon, Maethas Cheancharadpong, Thanakrit Chanthaworn, Kingkarn Sookhanaphibarn, Piyarat Silapasuphakornwong
, Masahiro Suzuki, Hideyuki Torii, Kazutake Uehira:
A Mobile Scanner Application for Embedding Data inside 3D Fabricated Objects. LifeTech 2022: 529-532 - [c43]Kunatip Charnsil, Kittapat Choochuen, Peerasak Taweesuk, Nattakorn Kerdprasert, Kingkarn Sookhanaphibarn, Piyarat Silapasuphakornwong
, Kazutake Uehira:
3D-gARt - A New Gachapon 3D-printed Toy Played with Augmented Reality and Story Narration. LifeTech 2022: 533-536 - [c42]Thanapol Khajangthon, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Visual Aircraft Recognition Training via Web Application. LifeTech 2022: 540-541 - [c41]Thanapat Munmanothum, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Visual Representation Enhancement of Aircraft Recognition Training System in Virtual Reality. LifeTech 2022: 542-543 - 2021
- [c40]Tannop Sangvanloy, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat:
Toward a PCG-driven 3D Game for Preclinical Detection of Dementia. GCCE 2021: 711-712 - [c39]Jaturawit Chaiwong, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat:
A Maze Game with Singing Interface to Fight Dementia. GCCE 2021: 847-848 - [c38]Ponlawat Khamlae
, Kingkarn Sookhanaphibarn, Worawat Choensawat:
An Application of Deep-Learning Techniques to Face Mask Detection During the COVID-19 Pandemic. LifeTech 2021: 298-299 - 2020
- [c37]Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, Ruck Thawonmas:
Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Responses. CoG 2020: 686-689 - [c36]Thanat Jumneanbun, Sunee Sae-Lao, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat:
Rap-Style Comment Generation to Entertain Game Live Streaming. CoG 2020: 706-707 - [c35]Ponlawat Khamlae
, Chollakorn Nimpattanavong
, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Visualization System for Air Traffic data. GCCE 2020: 213-214 - [c34]Chollakorn Nimpattanavong
, Ponlawat Khamlae
, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Flight Traffic Visual Analytics during COVID-19. GCCE 2020: 215-217 - [c33]Kingkarn Sookhanaphibarn, Worawat Choensawat:
Educational Games for Cybersecurity Awareness. GCCE 2020: 424-428 - [c32]Tannop Sangvanloy, Kingkarn Sookhanaphibarn:
Automatic Pet Food Dispenser by using Internet of Things (IoT). LifeTech 2020: 132-135 - [c31]Jaturawit Chaiwong, Nattapon Prajugjit, Kingkarn Sookhanaphibarn:
Book Recommendation Website with Chatbot. LifeTech 2020: 193-195 - [c30]Kingkarn Sookhanaphibarn:
Cybersecurity Awareness Learning System via Thai MOOC. LifeTech 2020: 398-399 - 2019
- [c29]Worawat Choensawat, Kingkarn Sookhanaphibarn:
Aircraft Recognition Training Simulator using Virtual Reality. GCCE 2019: 47-48 - [c28]Chonthorn Ariyapitipan, Kingkarn Sookhanaphibarn:
Structural Analysis of Video-Audience-Watching Preference. GCCE 2019: 434-435 - 2018
- [c27]Tossaporn Santad, Piyarat Silapasuphakornwong, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Application of YOLO Deep Learning Model for Real Time Abandoned Baggage Detection. GCCE 2018: 157-158 - [c26]Termpetch Sookhanaphibarn
, Kingkarn Sookhanaphibarn:
Enhancing Table-Tennis Learning Outcome Using Video-Based Self-Recording During Play and Practice. GCCE 2018: 647-648 - [c25]Kingkarn Sookhanaphibarn, Welaiporn Phukongchai, Tossaporn Santad, Worawat Choensawat:
Towards Bilateral Upper-Limb Rehabilitation after Stroke using Kinect Game. GCCE 2018: 818-819 - 2017
- [c24]Anastasios Ballas, Tossaporn Santad, Kingkarn Sookhanaphibarn, Worawat Choensawat:
Game-based system for learning labanotation using Microsoft Kinect. GCCE 2017: 1-3 - [c23]Piyarat Silapasuphakornwong
, Kingkarn Sookhanaphibarn:
A conceptual framework for an elder-supported smart home. GCCE 2017: 1-5 - [c22]Kingkarn Sookhanaphibarn, Vichapol Ketchaikosoal, Chonlathan Kanjanayothin:
Optimum button size and reading character size on mobile user interface for Thai elderly people. GCCE 2017: 1-2 - 2016
- [c21]Kingkarn Sookhanaphibarn, Worawat Choensawat, Pujana Paliyawan, Ruck Thawonmas:
Virtual reality system for fire evacuation training in a 3D virtual world. GCCE 2016: 1-2 - 2015
- [c20]Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, Ruck Thawonmas:
Body motion design and analysis for fighting game interface. CIG 2015: 360-367 - [c19]Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, Ruck Thawonmas:
Towards universal kinect interface for fighting games. GCCE 2015: 332-333 - [c18]Kingkarn Sookhanaphibarn, Utaiwan Chatuporn, Kodchakorn Na Nakornphanom:
User Modeling on Social Media for Art Museums and Galleries. HCI (14) 2015: 89-95 - 2013
- [c17]Worawat Choensawat, Kingkarn Sookhanaphibarn, Chommanad Kijkhun, Kozaburo Hachimura:
Desirability of a Teaching and Learning Tool for Thai Dance Body Motion. HCI (10) 2013: 171-179 - [c16]Kingkarn Sookhanaphibarn, Ekachai Kanyanucharat:
Empirical Study of Routine Structure in University Campus. HCI (26) 2013: 201-209 - [c15]Frank C. Lin, Weiwei Zhu, Kingkarn Sookhanaphibarn, Piyarat Silapasuphakornwong
:
REMOTE: - A satellite based tsunami early detection system. IGARSS 2013: 3694-3697 - 2011
- [c14]Alejandro Toledo, Kingkarn Sookhanaphibarn, Ruck Thawonmas
, Frank J. Rinaldo:
Visual Recommendations from Japanese Historical Diary. Culture and Computing 2011: 191-192 - [c13]Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank J. Rinaldo:
Visualization of Visitor Circulation in Arts and Cultural Exhibition. DH 2011: 365-367 - [c12]Kingkarn Sookhanaphibarn, Frank C. Lin:
Representation of tsunamis in generalized hyperspace. IGARSS 2011: 4355-4358 - 2010
- [c11]Kingkarn Sookhanaphibarn, Ruck Thawonmas
, Frank J. Rinaldo, Kuan-Ta Chen:
Spatiotemporal analysis in virtual environments using eigenbehaviors. Advances in Computer Entertainment Technology 2010: 62-65 - [c10]Kingkarn Sookhanaphibarn, Ruck Thawonmas:
Visualization and Analysis of Visiting Styles in 3D Virtual Museums. DH 2010: 239-243 - [c9]Kingkarn Sookhanaphibarn, Ruck Thawonmas:
An On-Line Classification Approach of Visitors' Movements in 3D Virtual Museums. ECS 2010: 9-20 - 2009
- [c8]Jakarin Smitaveja, Kingkarn Sookhanaphibarn, Chidchanok Lursinsap:
Facial Metrical and Caricature-Pattern-Based Learning in Neural Network System for Face Recognition. ACIS-ICIS 2009: 660-665 - [c7]Dumrong Sutapirat, Kingkarn Sookhanaphibarn, Chidchanok Lursinsap:
Model-Based Book Dewarping Method for Content-Independent Document Images. ICDIP 2009: 190-194 - [c6]Kingkarn Sookhanaphibarn, Ruck Thawonmas
:
A Framework for Design and Evaluation of Digital Museums in Second Life as Learning Institutions. IIH-MSP 2009: 1130-1133 - [c5]Kingkarn Sookhanaphibarn, Ruck Thawonmas
:
A Movement Data Analysis and Synthesis Tool for Museum Visitors' Behaviors. PCM 2009: 144-154 - [c4]Kingkarn Sookhanaphibarn, Ruck Thawonmas
:
A Content Management System for User-Driven Museums in Second life. CW 2009: 185-189 - 2004
- [c3]Kingkarn Sookhanaphibarn, Thanapant Raicharoen, Chidchanok Lursinsap:
A supervised neural network approach to invariant image recognition. ICARCV 2004: 1820-1825 - 2001
- [c2]Kingkarn Sookhanaphibarn, Chidchanok Lursinsap:
Rotation and Scaling Invariant Self-organizing Mapping. FUZZ-IEEE 2001: 203-206 - 1999
- [c1]Kingkarn Sookhanaphibarn, Chidchanok Lursinsap:
Genetic micro-rollback self-recovery synthesis. CEC 1999: 1194-1199
Informal and Other Publications
- 2023
- [i2]Chollakorn Nimpattanavong, Ibrahim Khan, Thai Van Nguyen, Ruck Thawonmas, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Improving Data Transfer Efficiency for AIs in the DareFightingICE using gRPC. CoRR abs/2303.10001 (2023) - [i1]Chollakorn Nimpattanavong, Thai Van Nguyen, Ibrahim Khan, Ruck Thawonmas, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Achieving Fairness in DareFightingICE Agents Evaluation Through a Delay Mechanism. CoRR abs/2312.16010 (2023)
Coauthor Index
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