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Tyler Pace
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2010 – 2019
- 2014
- [c20]Jeffrey Bardzell
, Shaowen Bardzell, Guo Zhang, Tyler Pace:
The lonely raccoon at the ball: designing for intimacy, sociability, and selfhood. CHI 2014: 3943-3952 - 2013
- [c19]Shad Gross, Tyler Pace, Jeffrey Bardzell
, Shaowen Bardzell:
Machinima production tools: a vernacular history of a creative medium. CHI 2013: 971-980 - [c18]Tyler Pace, Austin Toombs
, Shad Gross, Tony Pattin, Jeffrey Bardzell
, Shaowen Bardzell:
A tribute to Mad skill: expert amateur visuality and world of Warcraft Machinima. CHI 2013: 2019-2028 - [c17]Tyler Pace, Katie O'Donnell, Natalie DeWitt, Shaowen Bardzell, Jeffrey Bardzell
:
From organizational to community creativity: paragon leadership & creativity stories at etsy. CSCW 2013: 1023-1034 - 2012
- [c16]Tyler Pace:
Creative self-expression in socio-technical systems. CHI Extended Abstracts 2012: 947-950 - [c15]Tyler Pace:
Creative self-expression in socio-technical systems. CSCW (Companion) 2012: 359-362 - [c14]Jeffrey Bardzell
, Jeffrey Nichols, Tyler Pace, Shaowen Bardzell:
Come meet me at Ulduar: progression raiding in world of warcraft. CSCW 2012: 603-612 - 2011
- [j2]Tyler Pace:
Book review: Ken Hillis, Online a Lot of the Time: Ritual, Fetish, Sign, Durham, NC: Duke University Press, 2009, 328 pp. ISBN 9780822344483, $24.95 (pbk). New Media Soc. 13(6): 1025-1027 (2011) - [c13]Tyler Pace, Jeffrey Bardzell, Shaowen Bardzell:
Collective creativity: the emergence of World of Warcraft machinima. BCS HCI 2011: 378-384 - 2010
- [c12]Tyler Pace, Shaowen Bardzell, Jeffrey Bardzell
:
The rogue in the lovely black dress: intimacy in world of warcraft. CHI 2010: 233-242 - [c11]Tyler Pace, Shaowen Bardzell, Geoffrey C. Fox:
Human-centered e-science: A group-theoretic perspective on cyberinfrastructure design. CTS 2010: 153-162 - [c10]Tyler Pace, Shaowen Bardzell, Geoffrey C. Fox:
Practice-centered e-science: a practice turn perspective on cyberinfrastructure design. GROUP 2010: 293-302 - [c9]Jeffrey Bardzell
, Tyler Pace, Jennifer Terrell:
Virtual fashion and avatar design: a survey of consumers and designers. NordiCHI 2010: 599-602
2000 – 2009
- 2009
- [j1]Tyler M. Pace, Aaron R. Houssian, Victoria McArthur
:
Are socially exclusive values embedded in the avatar creation interfaces of MMORPGs? J. Inf. Commun. Ethics Soc. 7(2/3): 192-210 (2009) - [c8]Shaowen Bardzell, Jeffrey Bardzell
, Tyler Pace:
Understanding affective interaction: Emotion, engagement, and internet videos. ACII 2009: 1-8 - [c7]Jeffrey Bardzell
, Tyler Pace, Laura Brunetti, Qian Huang, Nina Perry, Hyewon Gim:
Emerging Standards in Virtual Fashion: An Analysis of Critical Strategies Used in Second Life Fashion Blogs. HICSS 2009: 1-10 - 2008
- [c6]Tyler Pace:
Can an orc catch a cab in stormwind?: cybertype preference in the world of warcraft character creation interface. CHI Extended Abstracts 2008: 2493-2502 - [c5]Jeffrey Bardzell
, Shaowen Bardzell, Tyler Pace, Jeremi Karnell:
Making user engagement visible: a multimodal strategy for interactive media experience research. CHI Extended Abstracts 2008: 3663-3668 - [c4]Shaowen Bardzell, Jeffrey Bardzell
, Tyler Pace, Kayce N. Reed:
Blissfully productive: grouping and cooperation in world of warcraft instance runs. CSCW 2008: 357-360 - [c3]Victoria McArthur
, Tyler M. Pace, Aaron R. Houssian:
Construction of cybertypes in Lineage II: an analysis of game interfaces and support documentation. Future Play 2008: 266-267 - 2007
- [c2]Tyler Pace, Shruti Ramalingam, David Roedl:
Celerometer and idling reminder: persuasive technology for school bus eco-driving. CHI Extended Abstracts 2007: 2085-2090 - [c1]Jeffrey Bardzell, Markus Jakobsson, Shaowen Bardzell, Tyler Pace, Will Odom, Aaron R. Houssian:
Virtual Worlds and Fraud: Approaching Cybersecurity in Massively Multiplayer Online Games. DiGRA Conference 2007
Coauthor Index
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