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Guillaume Levieux
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Books and Theses
- 2011
- [b1]Guillaume Levieux:
Mesure de la difficulté des jeux vidéo. Conservatoire national des arts et métiers, Paris, France, 2011
Journal Articles
- 2023
- [j3]Cyprien Plateau-Holleville
, Simon Guionnière, Benjamin Boyer, Brian Jiménez-García, Guillaume Levieux, Stéphane Mérillou, Maxime Maria, Matthieu Montès
:
UDock2: interactive real-time multi-body protein-protein docking software. Bioinform. 39(10) (2023) - [j2]Raphaël Bailly
, Guillaume Levieux
:
Genetic-WFC: Extending Wave Function Collapse With Genetic Search. IEEE Trans. Games 15(1): 36-45 (2023) - 2011
- [j1]Maria-Virginia Aponte, Guillaume Levieux
, Stéphane Natkin:
Measuring the level of difficulty in single player video games. Entertain. Comput. 2(4): 205-213 (2011)
Conference and Workshop Papers
- 2022
- [c19]Thomas Constant
, Guillaume Levieux
:
Automated Evaluation of Game Experience based on Game Dynamics and Motives for Play. CHI PLAY 2022: 113-119 - [c18]William Rao Fernandes
, Guillaume Levieux
:
Difficulty Pacing Impact on Player Motivation. ICEC 2022: 140-153 - 2019
- [c17]Thomas Constant
, Guillaume Levieux:
Dynamic Difficulty Adjustment Impact on Players' Confidence. CHI 2019: 463 - [c16]William Rao Fernandes
, Guillaume Levieux:
\delta -logit : Dynamic Difficulty Adjustment Using Few Data Points. ICEC-JCSG 2019: 158-171 - 2017
- [c15]Daniela Craciun, Guillaume Levieux, Matthieu Montès
:
Shape Similarity System driven by Digital Elevation Models for Non-rigid Shape Retrieval. 3DOR@Eurographics 2017 - [c14]Na Song, Daniela Craciun, Charles Christoffer, Xusi Han, Daisuke Kihara, Guillaume Levieux, Matthieu Montès
, Hong Qin, Pranjal Sahu, Genki Terashi, Haiguang Liu:
Protein Shape Retrieval. 3DOR@Eurographics 2017 - [c13]Thibault Allart, Guillaume Levieux
, Michel Pierfitte, Agathe Guilloux, Stéphane Natkin:
Difficulty influence on motivation over time in video games using survival analysis. FDG 2017: 2:1-2:6 - [c12]Thomas Constant
, Guillaume Levieux
, Axel Buendia, Stéphane Natkin:
From Objective to Subjective Difficulty Evaluation in Video Games. INTERACT (2) 2017: 107-127 - 2016
- [c11]Thibault Allart, Guillaume Levieux
, Michel Pierfitte, Agathe Guilloux, Stéphane Natkin:
Design influence on player retention: A method based on time varying survival analysis. CIG 2016: 1-8 - [c10]Stéphanie Mader
, Guillaume Levieux
, Stéphane Natkin:
A Game Design Method for Therapeutic Games. VS-GAMES 2016: 1-8 - 2015
- [c9]Simon Chauvin, Guillaume Levieux
, Jean-Yves Donnart, Stéphane Natkin:
Making sense of emergent narratives: An architecture supporting player-triggered narrative processes. CIG 2015: 91-98 - 2014
- [c8]Clément Pillias, Raphaël Robert-Bouchard, Guillaume Levieux
:
Designing tangible video games: lessons learned from the sifteo cubes. CHI 2014: 3163-3166 - [c7]Simon Chauvin, Guillaume Levieux, Jean-Yves Donnart, Stéphane Natkin:
An out-of-character approach to emergent game narratives. FDG 2014 - 2012
- [c6]Stéphanie Mader
, Stéphane Natkin, Guillaume Levieux
:
How to Analyse Therapeutic Games: The Player / Game / Therapy Model. ICEC 2012: 193-206 - [c5]Guillaume Levieux
, Stéphane Natkin, Alexandre Topol:
Out of Context Augmented Navfields: Designing Crowd Choreographies. ICEC 2012: 326-332 - 2011
- [c4]Maria-Virginia Aponte, Guillaume Levieux
, Stéphane Natkin:
Difficulty in videogames: an experimental validation of a formal definition. Advances in Computer Entertainment Technology 2011: 49 - 2009
- [c3]Maria-Virginia Aponte, Guillaume Levieux
, Stéphane Natkin:
Scaling the Level of Difficulty in Single Player Video Games. ICEC 2009: 24-35 - 2007
- [c2]Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, Guillaume de Fondaumière:
Dialogs taking into account experience, emotions and personality. DIMEA 2007: 9-12 - [c1]Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, Guillaume de Fondaumière, Viviane Gal, Stéphane Natkin, Nicolas Sabouret:
Dialogs Taking into Account Experience, Emotions and Personality. ICEC 2007: 356-362
Coauthor Index
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