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Daniel Livingstone
Person information
- affiliation: The Glasgow School of Art, UK
- affiliation: University of the West of Scotland, Paisley, UK
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Journal Articles
- 2018
- [j7]Andreas Stiegler, Keshav P. Dahal, Johannes Maucher, Daniel Jack Livingstone:
Symbolic Reasoning for Hearthstone. IEEE Trans. Games 10(2): 113-127 (2018) - 2016
- [j6]Kirsten Sinclair, Daniel Livingstone:
Accurate Complex Systems Design: Integrating Serious Games with Petri Nets. Int. J. Serious Games 3(1) (2016) - 2010
- [j5]Daniel Livingstone, Paul A. Hollins:
Virtual Worlds, Standards and Interoperability. Int. J. IT Stand. Stand. Res. 8(2): 45-59 (2010) - 2009
- [j4]Jeremy W. Kemp, Daniel Livingstone, Peter Russell Bloomfield:
SLOODLE: Connecting VLE tools with emergent teaching practice in Second Life. Br. J. Educ. Technol. 40(3): 551-555 (2009) - [j3]Hanno Hildmann, Anika Uhlemann, Daniel Livingstone:
Simple mobile phone-based games to adjust the player's behaviour and social norms. Int. J. Mob. Learn. Organisation 3(3): 289-305 (2009) - 2007
- [j2]Daniel Livingstone:
Second Life Education Workshop at the Second Life Community Convention, San Francisco, August 20, 2006. eLearn Mag. 2007(3): 4 (2007) - 2006
- [j1]Daniel Livingstone:
Turing's test and believable AI in games. Comput. Entertain. 4(1): 6 (2006)
Conference and Workshop Papers
- 2023
- [c13]Austin Wolfe, Sandy Louchart, Daniel Livingstone:
Measuring Narrative Engagement in Interactive Cinematic VR Experiences. ICIDS (1) 2023: 374-394 - 2015
- [c12]Alexander G. McRoberts, Daniel Livingstone, Daisy Abbott:
Another View of the Empire - Camera Control for Heritage Applications. Intelligent Environments (Workshops) 2015: 345-352 - 2013
- [c11]Andreas Stiegler, Daniel Jack Livingstone:
AI and human player cooperation in RTS games. FDG 2013: 449-450 - 2009
- [c10]Peter Russell Bloomfield, Daniel Livingstone:
Multi-Modal Learning and Assessment in Second Life with quizHUD. VS-GAMES 2009: 217-218 - [c9]Malcolm K. Crowe, Daniel Livingstone:
Collaborative Web-Browsing in a Virtual World. VS-GAMES 2009: 221-222 - 2008
- [c8]Hanno Hildmann, Anika Uhlemann, Daniel Livingstone:
A Mobile Phone Based Virtual Pet to Teach Social Norms and Behaviour to Children. DIGITEL 2008: 15-17 - 2005
- [c7]Daniel Livingstone:
Coevolution in Hierarchical AI for Strategy Games. CIG 2005 - 2004
- [c6]Darryl Charles, Daniel Livingstone:
AI: the Missing Link in Digital Game Interface Design? ICEC 2004: 351-354 - 2003
- [c5]Daniel Livingstone, Robert McDowell:
Fast Marching and Fast Driving: Combining Off-Line Search and Reactive AI. GAME-ON 2003: 197- - 1999
- [c4]Daniel Livingstone, Colin Fyfe:
Modelling the Evolution of Linguistic Diversity. ECAL 1999: 704-708 - [c3]Daniel Livingstone, Colin Fyfe:
Dialect and Learned Systems of Communication in Multi-Agent Systems. IIA/SOCO 1999 - 1997
- [c2]David Jenkins, Daniel Livingstone, D. Maclean, Andrew Reglinski:
Supporting Safety-Related Projects with a Designer's Assistant. Agents 1997: 528-529 - [c1]David Jenkins, Brian Lees, Daniel Livingstone, Andrew Reglinski:
Managing the Safety Argument using a Memory Prosthesis. SAFECOMP 1997: 98-108
Parts in Books or Collections
- 2017
- [p2]Paul Rea, Daniel Livingstone, Ianto Thorvald Jocks, Cecilie Osnes:
Digitisation of Anatomical Specimens and Historical Pathology Specimens for Educational Benefit. Serious Games and Edutainment Applications 2017: 101-119 - 2010
- [p1]Daniel Livingstone, Peter Russell Bloomfield:
Mixed-Methods and Mixed-Worlds: Engaging Globally Distributed User Groups for Extended Evaluation and Studies. Researching Learning in Virtual Worlds 2010: 159-176
Editorship
- 2010
- [e1]Anna Peachey, Julia Gillen, Daniel Livingstone, Sarah Smith-Robbins:
Researching Learning in Virtual Worlds. Human-Computer Interaction Series, Springer 2010, ISBN 978-1-84996-046-5 [contents]
Coauthor Index
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