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Heather Desurvire
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Journal Articles
- 2013
- [j5]Magy Seif El-Nasr, Heather Desurvire, Bardia Aghabeigi, Anders Drachen:
Game Analytics for Game User Research, Part 1: A Workshop Review and Case Study. IEEE Computer Graphics and Applications 33(2): 6-11 (2013) - [j4]Heather Desurvire, Magy Seif El-Nasr:
Methods for Game User Research: Studying Player Behavior to Enhance Game Design. IEEE Computer Graphics and Applications 33(4): 82-87 (2013) - 1996
- [j3]Heather Desurvire, Lauren Schwartz:
The HCI professional as consultant. ACM SIGCHI Bull. 28(4): 39-41 (1996) - 1992
- [j2]Robin Jeffries, Heather Desurvire:
Usability testing vs. heuristic evaluation: was there a contest? ACM SIGCHI Bull. 24(4): 39-41 (1992) - 1991
- [j1]Heather Desurvire, Debbie Lawrence, Michael E. Atwood:
Empiricism versus Judgement: Comparing User Interface Evaluation Methods on a New telephone-based Interface. ACM SIGCHI Bull. 23(4): 58-59 (1991)
Conference and Workshop Papers
- 2018
- [c11]Heather Desurvire, Max Kreminski:
Are Game Design and User Research Guidelines Specific to Virtual Reality Effective in Creating a More Optimal Player Experience? Yes, VR PLAY. HCI (18) 2018: 40-59 - 2014
- [c10]Lennart E. Nacke, Pejman Mirza-Babaei, Magy Seif El-Nasr, Heather Desurvire, Regina Bernhaupt:
Games and entertainment community SIG: reaching beyond CHI. CHI Extended Abstracts 2014: 1123-1126 - 2013
- [c9]Heather Desurvire, Dennis R. Wixon:
Game principles: choice, change & creativity: making better games. CHI Extended Abstracts 2013: 1065-1070 - 2012
- [c8]Magy Seif El-Nasr, Heather Desurvire, Lennart E. Nacke, Anders Drachen, Licia Calvi, Katherine Isbister, Regina Bernhaupt:
Game user research. CHI Extended Abstracts 2012: 2679-2682 - 2009
- [c7]Charlotte Wiberg, Kalle Jegers, Heather Desurvire:
How Applicable is Your Evaluation Methods - Really? Analysis and Re-design of Evaluation Methods for Fun and Entertainment. ACHI 2009: 324-328 - [c6]Heather Desurvire, Charlotte Wiberg:
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration. HCI (12) 2009: 557-566 - 2008
- [c5]Heather Desurvire, Charlotte Wiberg:
Master of the game: assessing approachability in future game design. CHI Extended Abstracts 2008: 3177-3182 - 2004
- [c4]Heather Desurvire, Martin Caplan, Jozsef A. Toth:
Using heuristics to evaluate the playability of games. CHI Extended Abstracts 2004: 1509-1512 - 1996
- [c3]Lauren Schwartz, Heather Desurvire:
The HCI professional as consultant. CHI Conference Companion 1996: 422 - 1993
- [c2]Jakob Nielsen, Heather Desurvire:
Comparative design review: an exercise in parallel design. INTERCHI 1993: 414-417 - 1992
- [c1]Heather Desurvire, Jim Kondziela, Michael E. Atwood:
What is gained and lost when using methods other than empirical testing. CHI Posters and Short Talks 1992: 125-126
Parts in Books or Collections
- 2015
- [p2]Heather Desurvire, Charlotte Wiberg:
User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles. Game User Experience Evaluation 2015: 169-186 - 2010
- [p1]Heather Desurvire, Charlotte Wiberg:
User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles. Evaluating User Experience in Games 2010: 131-147
Coauthor Index
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