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Gavin S. P. Miller
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2010 – 2019
- 2017
- [j9]Matthew J. P. Regan, Gavin S. P. Miller:
The Problem of Persistence with Rotating Displays. IEEE Trans. Vis. Comput. Graph. 23(4): 1295-1301 (2017) - [c17]Yufei Wang, Zhe Lin, Xiaohui Shen, Radomír Mech, Gavin S. P. Miller, Garrison W. Cottrell:
Recognizing and Curating Photo Albums via Event-Specific Image Importance. BMVC 2017 - [i1]Yufei Wang, Zhe Lin, Xiaohui Shen, Radomír Mech, Gavin S. P. Miller, Garrison W. Cottrell:
Recognizing and Curating Photo Albums via Event-Specific Image Importance. CoRR abs/1707.05911 (2017) - 2016
- [c16]Yufei Wang, Zhe Lin, Xiaohui Shen, Radomír Mech, Gavin S. P. Miller, Garrison W. Cottrell
:
Event-Specific Image Importance. CVPR 2016: 4810-4819 - 2014
- [j8]Tim Reiner, Nathan A. Carr, Radomír Mech, Ondrej Stava, Carsten Dachsbacher, Gavin S. P. Miller:
Dual-color mixing for fused deposition modeling printers. Comput. Graph. Forum 33(2): 479-486 (2014) - [j7]Juraj Vanek, Jorge A. Garcia Galicia, Bedrich Benes
, Radomír Mech, Nathan A. Carr, Ondrej Stava, Gavin S. P. Miller:
PackMerger: A 3D Print Volume Optimizer. Comput. Graph. Forum 33(6): 322-332 (2014) - 2011
- [j6]Bedrich Benes
, Ondrej Stava, Radomír Mech, Gavin S. P. Miller:
Guided Procedural Modeling. Comput. Graph. Forum 30(2): 325-334 (2011)
2000 – 2009
- 2008
- [j5]Takashi Ijiri, Radomír Mech, Takeo Igarashi, Gavin S. P. Miller:
An Example-based Procedural System for Element Arrangement. Comput. Graph. Forum 27(2): 429-436 (2008) - [c15]Nathan A. Carr, Radomír Mech, Gavin S. P. Miller:
Coherent Layer Peeling for Transparent High-Depth-Complexity Scenes. Graphics Hardware 2008: 33-40 - 2007
- [c14]Huamin Wang
, Gavin S. P. Miller, Greg Turk:
Solving general shallow wave equations on surfaces. Symposium on Computer Animation 2007: 229-238 - 2006
- [c13]Kyle Hegeman, Nathan A. Carr, Gavin S. P. Miller:
Particle-Based Fluid Simulation on the GPU. International Conference on Computational Science (4) 2006: 228-235
1990 – 1999
- 1999
- [j4]Gavin S. P. Miller, Sally Grisedale, Kenneth T. Anderson:
3Desque: interface elements for a 3D graphical user interface. Comput. Animat. Virtual Worlds 10(2): 109-119 (1999) - [c12]Gavin S. P. Miller, Steven M. Rubin, Philip M. Hubbard, Jenny Dana, John Woodfill:
Head-Tracked Light Field Movies: A New Multimedia Data Type. Eurographics Multimedia Workshop 1999: 143-153 - [c11]Matthew J. P. Regan, Gavin S. P. Miller, Steven M. Rubin, Chris Kogelnik:
A Real-Time Low-Latency Hardware Light-Field Renderer. SIGGRAPH 1999: 287-290 - 1998
- [j3]Gavin S. P. Miller, Mark A. Halstead, Michael Clifton:
On-the-Fly Texture Computation for Real-Time Surface Shading. IEEE Computer Graphics and Applications 18(2): 44-58 (1998) - [c10]Gavin S. P. Miller, Marc Mondesir:
Rendering Hyper-Sprites in Real Time. Rendering Techniques 1998: 193-198 - [c9]Gavin S. P. Miller, Steven M. Rubin, Dulce B. Ponceleon:
Lazy Decompression of Surface Light Fields for Precomputed Global Illumination. Rendering Techniques 1998: 281-292 - [c8]Gavin S. P. Miller:
Rondeau. SIGGRAPH Electronic Art and Animation Catalog 1998: 167 - 1994
- [c7]Peter Litwinowicz, Gavin S. P. Miller:
Efficient techniques for interactive texture placement. SIGGRAPH 1994: 119-122 - [c6]Gavin S. P. Miller:
Efficient algorithms for local and global accessibility shading. SIGGRAPH 1994: 319-326 - 1993
- [c5]Ned Greene, Michael Kass, Gavin S. P. Miller:
Hierarchical Z-buffer visibility. SIGGRAPH 1993: 231-238 - 1992
- [j2]Gavin S. P. Miller, Eric Hoffert, Shenchang Eric Chen, Elizabeth Patterson, Dean Blackketter, Steve Rubin, Sally Ann Applin
, Derrick Yim, Jim Hanan
:
The virtual museum: Interactive 3D navigation of a multimedia database. Comput. Animat. Virtual Worlds 3(3): 183-197 (1992) - 1991
- [c4]Shenchang Eric Chen, Holly E. Rushmeier, Gavin S. P. Miller, Douglass Turner:
A progressive multi-pass method for global illumination. SIGGRAPH 1991: 165-174 - 1990
- [c3]Michael Kass, Gavin S. P. Miller:
Rapid, stable fluid dynamics for computer graphics. SIGGRAPH 1990: 49-57
1980 – 1989
- 1989
- [j1]Gavin S. P. Miller, Andrew Pearce:
Globular dynamics: A connected particle system for animating viscous fluids. Comput. Graph. 13(3): 305-309 (1989) - 1988
- [c2]Gavin S. P. Miller:
The motion dynamics of snakes and worms. SIGGRAPH 1988: 169-173 - 1986
- [c1]Gavin S. P. Miller:
The definition and rendering of terrain maps. SIGGRAPH 1986: 39-48
Coauthor Index
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