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17th SIGGRAPH 1990: Dallas, Texas, USA
- Forest Baskett:

Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1990, Dallas, TX, USA, August 6-10, 1990. ACM 1990, ISBN 0-201-50933-4 - David Baraff:

Curved surfaces and coherence for non-penetrating rigid body simulation. 19-28 - Michael McKenna, David Zeltzer:

Dynamic simulation of autonomous legged locomotion. 29-38 - Brian Von Herzen

, Alan H. Barr, Harold R. Zatz:
Geometric collisions for time-dependent parametric surfaces. 39-48 - Michael Kass, Gavin S. P. Miller:

Rapid, stable fluid dynamics for computer graphics. 49-57 - Nelson L. Max:

Cone-spheres. 59-62 - James Arvo, David Blair Kirk:

Particle transport and image synthesis. 63-66 - David Salesin, Jorge Stolfi:

Rendering CSG models with a ZZ-buffer. 67-76 - John Amanatides, Don P. Mitchell:

Antialiasing of interlaced video animation. 77-85 - Wm. Randolph Franklin, Mohan S. Kankanhalli:

Parallel object-space hidden surface removal. 87-94 - Gershon Elber, Elaine Cohen:

Hidden curve removal for free form surfaces. 95-104 - Mark Segal:

Using tolerances to guarantee valid polyhedral modeling results. 105-114 - Bruce F. Naylor, John Amanatides, William C. Thibault:

Merging BSP trees yields polyhedral set operations. 115-124 - Hong Chen, Enhua Wu:

An efficient radiosity solution for bump texture generation. 125-134 - Shenchang Eric Chen:

Incremental radiosity: an extension of progressive radiosity to an interactive image synthesis system. 135-144 - Paul S. Heckbert:

Adaptive radiosity textures for bidirectional ray tracing. 145-154 - A. T. Campbell III, Donald S. Fussell:

Adaptive mesh generation for global diffuse illumination. 155-164 - Hiroo Iwata:

Artificial reality with force-feedback: development of desktop virtual space with compact master manipulator. 165-170 - Jock D. Mackinlay, Stuart K. Card, George G. Robertson:

Rapid controlled movement through a virtual 3D workspace. 171-176 - Frederick P. Brooks Jr., Ming Ouhyoung

, James J. Batter, P. Jerome Kilpatrick:
Project GROPEHaptic displays for scientific visualization. 177-185 - Sabine Coquillart:

Extended free-form deformation: a sculpturing tool for 3D geometric modeling. 187-196 - Takafumi Saito, Tokiichiro Takahashi:

Comprehensible rendering of 3-D shapes. 197-206 - Paul Haeberli:

Paint by numbers: abstract image representations. 207-214 - Pat Hanrahan, Paul Haeberli:

Direct WYSIWYG painting and texturing on 3D shapes. 215-223 - Michiel van de Panne, Eugene Fiume, Zvonko G. Vranesic:

Reusable motion synthesis using state-space controllers. 225-234 - Lance Williams:

Performance-driven facial animation. 235-242 - Andrew P. Witkin, William Claude Welch:

Fast animation and control of nonrigid structures. 243-252 - Philip Lee, Susanna Wei, Jianmin Zhao, Norman I. Badler:

Strength guided motion. 253-262 - Atsushi Takagi, Hitoshi Takaoka, Tetsuya Oshima, Yoshinori Ogata:

Accurate rendering technique based on colorimetric conception. 263-272 - Pierre Poulin, Alain Fournier:

A model for anisotropic reflection. 273-282 - Gregory D. Abram, Turner Whitted:

Building block shaders. 283-288 - Pat Hanrahan, Jim Lawson:

A language for shading and lighting calculations. 289-298 - David Blair Kirk, Douglas Voorhies:

The rendering architecture of the DN10000VS. 299-307 - Paul Haeberli, Kurt Akeley:

The accumulation buffer: hardware support for high-quality rendering. 309-318 - Anthony C. Barkans:

High speed high quality antialiased vector generation. 319-326 - Jed Lengyel, Mark Reichert, Bruce Randall Donald, Donald P. Greenberg:

Real-time robot motion planning using rasterizing computer graphics hardware. 327-335 - Tomoyuki Nishita, Thomas W. Sederberg, Masanori Kakimoto:

Ray tracing trimmed rational surface patches. 337-345 - Charles T. Loop, Tony DeRose:

Generalized B-spline surfaces of arbitrary topology. 347-356 - David S. Ebert, Richard E. Parent:

Rendering and animation of gaseous phenomena by combining fast volume and scanline A-buffer techniques. 357-366 - Lee Westover:

Footprint evaluation for volume rendering. 367-376 - Mark Watt:

Light-water interaction using backward beam tracing. 377-385 - Kazunori Miyata:

A method of generating stone wall patterns. 387-394 - Eihachiro Nakamae, Kazufumi Kaneda, Takashi Okamoto, Tomoyuki Nishita:

A lighting model aiming at drive simulators. 395-404 - Karl Sims:

Particle animation and rendering using data parallel computation. 405-413

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