default search action
Search dblp
Full-text search
- > Home
Please enter a search query
- case-insensitive prefix search: default
e.g., sig matches "SIGIR" as well as "signal" - exact word search: append dollar sign ($) to word
e.g., graph$ matches "graph", but not "graphics" - boolean and: separate words by space
e.g., codd model - boolean or: connect words by pipe symbol (|)
e.g., graph|network
Update May 7, 2017: Please note that we had to disable the phrase search operator (.) and the boolean not operator (-) due to technical problems. For the time being, phrase search queries will yield regular prefix search result, and search terms preceded by a minus will be interpreted as regular (positive) search terms.
Author search results
no matches
Venue search results
no matches
Refine list
refine by author
- no options
- temporarily not available
refine by venue
- no options
- temporarily not available
refine by type
- no options
- temporarily not available
refine by access
- no options
- temporarily not available
refine by year
- no options
- temporarily not available
Publication search results
found 33 matches
- 2015
- Daniel A. Ashlock, Joseph Alexander Brown, Philip Hingston:
Multiple Opponent Optimization of Prisoner's Dilemma Playing Agents. IEEE Trans. Comput. Intell. AI Games 7(1): 53-65 (2015) - Jorge A. Baier, Adi Botea, Daniel Harabor, Carlos Hernández:
Fast Algorithm for Catching a Prey Quickly in Known and Partially Known Game Maps. IEEE Trans. Comput. Intell. AI Games 7(2): 193-199 (2015) - Hendrik Baier, Mark H. M. Winands:
MCTS-Minimax Hybrids. IEEE Trans. Comput. Intell. AI Games 7(2): 167-179 (2015) - Christian Bauckhage, Anders Drachen, Rafet Sifa:
Clustering Game Behavior Data. IEEE Trans. Comput. Intell. AI Games 7(3): 266-278 (2015) - Christian Bauckhage, Anders Drachen, Christian Thurau:
The Age of Analytics. IEEE Trans. Comput. Intell. AI Games 7(3): 205-206 (2015) - Emiliano G. Castro, Marcos de Sales Guerra Tsuzuki:
Churn Prediction in Online Games Using Players' Login Records: A Frequency Analysis Approach. IEEE Trans. Comput. Intell. AI Games 7(3): 255-265 (2015) - Tristan Cazenave:
Sequential Halving Applied to Trees. IEEE Trans. Comput. Intell. AI Games 7(1): 102-105 (2015) - Jr-Chang Chen, Ting-Yu Lin, Bo-Nian Chen, Tsan-sheng Hsu:
Equivalence Classes in Chinese Dark Chess Endgames. IEEE Trans. Comput. Intell. AI Games 7(2): 109-122 (2015) - Jr-Chang Chen, I-Chen Wu, Wen-Jie Tseng, Bo-Han Lin, Chia-Hui Chang:
Job-Level Alpha-Beta Search. IEEE Trans. Comput. Intell. AI Games 7(1): 28-38 (2015) - Yun-Gyung Cheong, Alaina K. Jensen, Elin Rut Gudnadottir, Byung-Chull Bae, Julian Togelius:
Detecting Predatory Behavior in Game Chats. IEEE Trans. Comput. Intell. AI Games 7(3): 220-232 (2015) - Yun-Gyung Cheong, Robert Michael Young:
Suspenser: A Story Generation System for Suspense. IEEE Trans. Comput. Intell. AI Games 7(1): 39-52 (2015) - Peter I. Cowling, Sam Devlin, Edward Jack Powley, Daniel Whitehouse, Jeff Rollason:
Player Preference and Style in a Leading Mobile Card Game. IEEE Trans. Comput. Intell. AI Games 7(3): 233-242 (2015) - Mustafa Ersen, Sanem Sariel:
Learning Behaviors of and Interactions Among Objects Through Spatio-Temporal Reasoning. IEEE Trans. Comput. Intell. AI Games 7(1): 75-87 (2015) - Yang Gao, Yan Chen, K. J. Ray Liu:
On Cost-Effective Incentive Mechanisms in Microtask Crowdsourcing. IEEE Trans. Comput. Intell. AI Games 7(1): 3-15 (2015) - Frank G. Glavin, Michael G. Madden:
Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning. IEEE Trans. Comput. Intell. AI Games 7(2): 180-192 (2015) - Graham Kendall:
Editorial: IEEE Transactions on Computational Intelligence and AI in Games. IEEE Trans. Comput. Intell. AI Games 7(1): 1-2 (2015) - Brent E. Harrison, David L. Roberts:
An Analytic and Psychometric Evaluation of Dynamic Game Adaption for Increasing Session-Level Retention in Casual Games. IEEE Trans. Comput. Intell. AI Games 7(3): 207-219 (2015) - Diego Perez Liebana, Sanaz Mostaghim, Spyridon Samothrakis, Simon M. Lucas:
Multiobjective Monte Carlo Tree Search for Real-Time Games. IEEE Trans. Comput. Intell. AI Games 7(4): 347-360 (2015) - Raphaël Marczak, Gareth Schott, Pierre Hanna:
Postprocessing Gameplay Metrics for Gameplay Performance Segmentation Based on Audiovisual Analysis. IEEE Trans. Comput. Intell. AI Games 7(3): 279-291 (2015) - Ian Parberry:
Memory-Efficient Method for Fast Computation of Short 15-Puzzle Solutions. IEEE Trans. Comput. Intell. AI Games 7(2): 200-203 (2015) - Jakub Pawlewicz, Ryan B. Hayward, Philip Henderson, Broderick Arneson:
Stronger Virtual Connections in Hex. IEEE Trans. Comput. Intell. AI Games 7(2): 156-166 (2015) - William L. Raffe, Fabio Zambetta, Xiaodong Li, Kenneth O. Stanley:
Integrated Approach to Personalized Procedural Map Generation Using Evolutionary Algorithms. IEEE Trans. Comput. Intell. AI Games 7(2): 139-155 (2015) - Alejandro Jose Ramirez, Vadim Bulitko:
Automated Planning and Player Modeling for Interactive Storytelling. IEEE Trans. Comput. Intell. AI Games 7(4): 375-386 (2015) - Jonathan Roberts, Ke Chen:
Learning-Based Procedural Content Generation. IEEE Trans. Comput. Intell. AI Games 7(1): 88-101 (2015) - Lars Schaefers, Marco Platzner:
Distributed Monte Carlo Tree Search: A Novel Technique and its Application to Computer Go. IEEE Trans. Comput. Intell. AI Games 7(4): 361-374 (2015) - Jiaxing Song, Martin Müller:
An Enhanced Solver for the Game of Amazons. IEEE Trans. Comput. Intell. AI Games 7(1): 16-27 (2015) - Shoshannah Tekofsky, Pieter Spronck, Martijn Goudbeek, Aske Plaat, H. Jaap van den Herik:
Past Our Prime: A Study of Age and Play Style Development in Battlefield 3. IEEE Trans. Comput. Intell. AI Games 7(3): 292-303 (2015) - Di Wang, Ah-Hwee Tan:
Creating Autonomous Adaptive Agents in a Real-Time First-Person Shooter Computer Game. IEEE Trans. Comput. Intell. AI Games 7(2): 123-138 (2015) - Hao Wang, Hao-Tsung Yang, Chuen-Tsai Sun:
Thinking Style and Team Competition Game Performance and Enjoyment. IEEE Trans. Comput. Intell. AI Games 7(3): 243-254 (2015) - Christian Wirth, Johannes Fürnkranz:
On Learning From Game Annotations. IEEE Trans. Comput. Intell. AI Games 7(3): 304-316 (2015)
skipping 3 more matches
loading more results
failed to load more results, please try again later
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.
Unpaywalled article links
Add open access links from to the list of external document links (if available).
Privacy notice: By enabling the option above, your browser will contact the API of unpaywall.org to load hyperlinks to open access articles. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Unpaywall privacy policy.
Archived links via Wayback Machine
For web page which are no longer available, try to retrieve content from the of the Internet Archive (if available).
Privacy notice: By enabling the option above, your browser will contact the API of archive.org to check for archived content of web pages that are no longer available. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Internet Archive privacy policy.
Reference lists
Add a list of references from , , and to record detail pages.
load references from crossref.org and opencitations.net
Privacy notice: By enabling the option above, your browser will contact the APIs of crossref.org, opencitations.net, and semanticscholar.org to load article reference information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Crossref privacy policy and the OpenCitations privacy policy, as well as the AI2 Privacy Policy covering Semantic Scholar.
Citation data
Add a list of citing articles from and to record detail pages.
load citations from opencitations.net
Privacy notice: By enabling the option above, your browser will contact the API of opencitations.net and semanticscholar.org to load citation information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the OpenCitations privacy policy as well as the AI2 Privacy Policy covering Semantic Scholar.
OpenAlex data
Load additional information about publications from .
Privacy notice: By enabling the option above, your browser will contact the API of openalex.org to load additional information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the information given by OpenAlex.
retrieved on 2024-10-20 20:25 CEST from data curated by the dblp team
all metadata released as open data under CC0 1.0 license
see also: Terms of Use | Privacy Policy | Imprint