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14th ACE 2017: London, UK
- Adrian David Cheok
, Masahiko Inami, Teresa Romão
:
Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings. Lecture Notes in Computer Science 10714, Springer 2018, ISBN 978-3-319-76269-2 - Vlasios Kasapakis
, Damianos Gavalas
, Elena Dzardanova:
Creating Room-Scale Interactive Mixed-Reality Worlds Using Off-the-Shelf Technologies. 1-13 - Daniel Kade
, Rikard Lindell, Hakan Ürey, Oguzhan Özcan:
Evaluation of a Mixed Reality Head-Mounted Projection Display to Support Motion Capture Acting. 14-31 - Mara Dionísio
, Paulo Bala
, Valentina Nisi
, Ian Oakley
, Nuno Nunes
:
Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience. 32-45 - Felix Born, Maic Masuch:
Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body Representation. 46-60 - Gabriel Peñas
, Federico Peinado
:
An Approach to Basic Emotion Recognition Through Players Body Pose Using Virtual Reality Devices. 61-65 - Tomoko Kohori
, Shiho Hirayama, Takenori Hara, Michiko Muramatsu, Hiroyuki Naganuma, Masayuki Yamano, Kazuko Ichikawa, Hiroko Matsumoto, Hiroko Uchiyama:
Development and Evaluation of an Interactive Therapy Robot. 66-83 - Yacintha Aakster, Robby van Delden
, Stefan Lentelink:
Lost Puppy: Towards a Playful Intervention for Wandering Dementia Patients. 84-102 - Damien Mondou, Armelle Prigent, Arnaud Revel:
A Dynamic Scenario by Remote Supervision: A Serious Game in the Museum with a Nao Robot. 103-116 - Diana Leonor Garcês Costa, Yoram Chisik, Ana Lucia dos Santos Faria
:
Hugvie as a Therapeutic Agent in the Improvement of Interaction Skills in Children with Developmental Disabilities: An Exploratory Study. 117-127 - Anna Gardeli
, Spyros Vosinakis
, Konstantinos Englezos
, Dimitra Mavroudi, Manolis Stratis, Modestos Stavrakis
:
A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness. 128-138 - Takuro Shibayama, Hidefumi Ohmura, Tatsuji Takahashi, Kiyoshi Furukawa:
A Tentative Assumption of Electroacoustic Music as an Enjoyable Music for Diverse People. 139-152 - Shoichi Furukawa, Tsukasa Fukusato, Shugo Yamaguchi, Shigeo Morishima
:
Voice Animator: Automatic Lip-Synching in Limited Animation by Audio. 153-171 - Hiroyo Ishikawa, Kunitake Kaneko:
Polymorphic Cataloguing and Interactive 3D Visualization for Multiple Context of Digital Content: MoSaIC. 172-186 - Kieran Hicks, Kathrin Gerling
, Patrick Dickinson, Conor Linehan
, Carl Gowen:
Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games. 187-201 - Isabelle Kniestedt, Elizabeth Camilleri, Marcello A. Gómez Maureira
:
Including Non-gamers: A Case Study Comparing Touch and Motion Input in a 3D Game for Research. 202-218 - João Jacob
, Ana Lopes
, Rui Nóbrega
, Rui Rodrigues
, António Coelho
:
Player Adaptivity and Safety in Location-Based Games. 219-238 - Marta Clavero Jiménez, Amanda M. S. James, Marcello A. Gómez Maureira
, Isabelle Kniestedt:
Dreadful Virtualities: A Comparative Case Study of Player Responses to a Horror Game in Virtual Reality and Flat Screen. 239-260 - Erika Oishi, Masahiro Koge, Takuto Nakamura, Hiroyuki Kajimoto:
HapPull: Enhancement of Self-motion by Pulling Clothes. 261-271 - Oral Kaplan, Goshiro Yamamoto, Takafumi Taketomi, Yasuhide Yoshitake, Alexander Plopski, Christian Sandor
, Hirokazu Kato
:
Promoting Short-Term Gains in Physical Exercise Through Digital Media Creation. 272-277 - João Jacob
, Ana Lopes
, Rui Nóbrega
, Rui Rodrigues
, António Coelho
:
Towards Player Adaptivity in Mobile Exergames. 278-292 - Lucía Vera
, Jesús Gimeno
, Sergio Casas
, Inma García-Pereira, Cristina Portalés
:
A Hybrid Virtual-Augmented Serious Game to Improve Driving Safety Awareness. 293-310 - Yu Matsuura, Sachiko Kodama:
Cheer Me!: A Video Game System Using Live Streaming Text Messages. 311-317 - Marco Cruz
, Teresa Romão
, Pedro Centieiro
, A. Eduardo Dias
:
Exploring the Use of Second Screen Devices During Live Sports Broadcasts to Promote Social Interaction. 318-338 - Kazutaka Kurihara, Akari Itaya, Aiko Uemura, Tetsuro Kitahara, Katashi Nagao:
Picognizer: A JavaScript Library for Detecting and Recognizing Synthesized Sounds. 339-359 - Manuel López-Ibáñez, Nahum Álvarez, Federico Peinado
:
Towards an Emotion-Driven Adaptive System for Video Game Music. 360-367 - Mayuka Doi
, Homei Miyashita
:
Koto Learning Support Method Considering Articulations. 368-383 - Alf Inge Wang
, Kristoffer Hagen
, Torbjørn Høivik
, Gaute Meek Olsen
:
Evaluation of the Game Exermon - A Strength Exergame Inspired by Pokémon Go. 384-405 - Xenia Zürn
, Koen H. B. Damen
, Fabienne van Leiden
, Mendel Broekhuijsen
, Panos Markopoulos
:
Photo Curation Practices on Smartphones. 406-414 - Stefan Brückner
, Yukiko Sato
, Shuichi Kurabayashi
, Ikumi Waragai:
The Handling of Personal Information in Mobile Games. 415-429 - Ivo Anjos
, Margarida Grilo, Mariana Ascensão
, Isabel Guimarães, João Magalhães, Sofia Cavaco
:
A Serious Mobile Game with Visual Feedback for Training Sibilant Consonants. 430-450 - Hiroyuki Osone, Takatoshi Yoshida, Yoichi Ochiai:
Optimized HMD System for Underwater VR Experience. 451-461 - Kevin Stanley Bielawski, Nur Ellyza Abd Rahman, Azhri Azhar, Kasun Karunanayaka
, Mohammed Rabea Taleb Banalzwaa, Ibrahim Gamal Mahmoud Moteir, Adrian David Cheok
:
Magnetic Table for Levitating Food for Entertainment. 462-469 - Kohei Ikeda
, Naoya Koizumi
, Takeshi Naemura
:
FunCushion: Fabricating Functional Cushion Interfaces with Fluorescent-Pattern Displays. 470-487 - Najereh Shirzadian, Judith A. Redi, Thomas Röggla, Alice Panza, Frank Nack, Pablo César
:
Immersion and Togetherness: How Live Visualization of Audience Engagement Can Enhance Music Events. 488-507 - Fernando Bevilacqua
, Henrik Engström
, Per Backlund
:
Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior. 508-530 - Christopher McCutcheon
, Michael Hitchens
, Anders Drachen
:
eSport vs irlSport. 531-542 - Suzanne de Kock, Marcello A. Gómez Maureira
:
Heritage Hunt: Developing a Role-Playing Game for Heritage Museums. 543-556 - Simone Ashby
, Julian Hanna
, Sónia Matos
, Ricardo Rodrigues
:
Words in Freedom: A Manifesto Machine as Critical Design. 557-566 - Jaakko Hakulinen
, Tuuli Keskinen
, Ville Mäkelä
, Santeri Saarinen
, Markku Turunen
:
Omnidirectional Video in Museums - Authentic, Immersive and Entertaining. 567-587 - Shunsuke Sugasawara, Yasuyuki Kono:
Photographing System Employing a Shoulder-Mounted PTZ Camera for Capturing the Composition Designated by the User's Hand Gesture. 588-600 - Mitsuru Minakuchi:
Roulette++: Integrating Physical Lottery Process with Digital Effects. 601-607 - Ksenia Konstantinova, Denis Bulygin, Paul Okopny
, Ilya Musabirov:
Online Communication of eSports Viewers: Topic Modeling Approach. 608-613 - Bantita Treepong
, Panut Wibulpolprasert
, Hironori Mitake, Shoichi Hasegawa
:
The Development of an Augmented Virtuality for Interactive Face Makeup System. 614-625 - Shunnosuke Ando
, Haruhiro Katayose:
UPP (Unreal Prank Painter): Graffiti System Focusing on Entertainment of Mischievous Play. 626-636 - Victor de Boer
, Josien Jansen, Ana-Liza Tjon-A.-Pauw, Frank Nack:
Interactive Dance Choreography Assistance. 637-652 - Naoya Iwamoto, Takuya Kato, Hubert P. H. Shum
, Ryo Kakitsuka, Kenta Hara, Shigeo Morishima
:
DanceDJ: A 3D Dance Animation Authoring System for Live Performance. 653-670 - Shuhei Tsuchida
, Satoru Fukayama
, Masataka Goto
:
Automatic System for Editing Dance Videos Recorded Using Multiple Cameras. 671-688 - Insook Choi
:
Structured Reciprocity for Musical Performance with Swarm Agents as a Generative Mechanism. 689-712 - Joe Geigel:
Creating a Theatrical Experience on a Virtual Stage. 713-725 - Rui Neves Madeira
, André Antunes
, Octavian Postolache, Nuno Correia
:
Serious...ly! Just Kidding in Personalised Therapy Through Natural Interactions with Games. 726-745 - Akash Mohan, Pranalika Arya, Sandeep Athavale:
Building Virtual World for a Project Management Game - A Case Study. 746-760 - Christoph Pressler, Helmut Hlavacs:
Timebender: A Multiplayer Game Featuring Bullet Time Mechanics. 761-773 - Leif Oppermann
, Steffen Schaal, Manuela Eisenhardt, Constantin Brosda, Heike Müller
, Silke Bartsch
:
Move, Interact, Learn, Eat - A Toolbox for Educational Location-Based Games. 774-794 - G. Tanner Jackson, Lindsay Grace
, Patricia Inglese, Jennifer Wain, Robert Hone:
Awkward Annie: Game-Based Assessment of English Pragmatic Skills. 795-808 - Mauricio Loachamín-Valencia
, M. Carmen Juan
, Magdalena Méndez-López
, Elena Pérez-Hernández
:
Using a Serious Game to Assess Spatial Memory in Children and Adults. 809-829 - Shuo Xiong, Wenlin Li, Xinting Mao, Hiroyuki Iida
:
Mafia Game Setting Research Using Game Refinement Measurement. 830-846 - Philipp Sykownik
, Katharina Emmerich
, Maic Masuch:
Exploring Patterns of Shared Control in Digital Multiplayer Games. 847-867 - Meng Zhu
, Alf Inge Wang
:
RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure Game. 868-881 - Rubén D. Fonnegra
, Gloria M. Díaz
:
Speech Emotion Recognition Based on a Recurrent Neural Network Classification Model. 882-892

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