


default search action
14th ACE 2017: London, UK
- Adrian David Cheok

, Masahiko Inami, Teresa Romão
:
Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings. Lecture Notes in Computer Science 10714, Springer 2018, ISBN 978-3-319-76269-2 - Vlasios Kasapakis

, Damianos Gavalas
, Elena Dzardanova:
Creating Room-Scale Interactive Mixed-Reality Worlds Using Off-the-Shelf Technologies. 1-13 - Daniel Kade

, Rikard Lindell, Hakan Ürey, Oguzhan Özcan:
Evaluation of a Mixed Reality Head-Mounted Projection Display to Support Motion Capture Acting. 14-31 - Mara Dionísio

, Paulo Bala
, Valentina Nisi
, Ian Oakley
, Nuno Nunes
:
Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience. 32-45 - Felix Born, Maic Masuch:

Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body Representation. 46-60 - Gabriel Peñas

, Federico Peinado
:
An Approach to Basic Emotion Recognition Through Players Body Pose Using Virtual Reality Devices. 61-65 - Tomoko Kohori

, Shiho Hirayama, Takenori Hara, Michiko Muramatsu, Hiroyuki Naganuma, Masayuki Yamano, Kazuko Ichikawa, Hiroko Matsumoto, Hiroko Uchiyama:
Development and Evaluation of an Interactive Therapy Robot. 66-83 - Yacintha Aakster, Robby van Delden

, Stefan Lentelink:
Lost Puppy: Towards a Playful Intervention for Wandering Dementia Patients. 84-102 - Damien Mondou, Armelle Prigent, Arnaud Revel:

A Dynamic Scenario by Remote Supervision: A Serious Game in the Museum with a Nao Robot. 103-116 - Diana Leonor Garcês Costa, Yoram Chisik

, Ana Lúcia dos Santos Faria
:
Hugvie as a Therapeutic Agent in the Improvement of Interaction Skills in Children with Developmental Disabilities: An Exploratory Study. 117-127 - Anna Gardeli

, Spyros Vosinakis
, Konstantinos Englezos
, Dimitra Mavroudi, Manolis Stratis, Modestos Stavrakis
:
A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness. 128-138 - Takuro Shibayama, Hidefumi Ohmura, Tatsuji Takahashi, Kiyoshi Furukawa:

A Tentative Assumption of Electroacoustic Music as an Enjoyable Music for Diverse People. 139-152 - Shoichi Furukawa, Tsukasa Fukusato, Shugo Yamaguchi, Shigeo Morishima

:
Voice Animator: Automatic Lip-Synching in Limited Animation by Audio. 153-171 - Hiroyo Ishikawa, Kunitake Kaneko:

Polymorphic Cataloguing and Interactive 3D Visualization for Multiple Context of Digital Content: MoSaIC. 172-186 - Kieran Hicks, Kathrin Gerling

, Patrick Dickinson, Conor Linehan
, Carl Gowen:
Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games. 187-201 - Isabelle Kniestedt, Elizabeth Camilleri, Marcello A. Gómez Maureira

:
Including Non-gamers: A Case Study Comparing Touch and Motion Input in a 3D Game for Research. 202-218 - João Jacob

, Ana Lopes
, Rui Nóbrega
, Rui Rodrigues
, António Coelho
:
Player Adaptivity and Safety in Location-Based Games. 219-238 - Marta Clavero Jiménez, Amanda M. S. James, Marcello A. Gómez Maureira

, Isabelle Kniestedt:
Dreadful Virtualities: A Comparative Case Study of Player Responses to a Horror Game in Virtual Reality and Flat Screen. 239-260 - Erika Oishi, Masahiro Koge, Takuto Nakamura, Hiroyuki Kajimoto:

HapPull: Enhancement of Self-motion by Pulling Clothes. 261-271 - Oral Kaplan, Goshiro Yamamoto, Takafumi Taketomi, Yasuhide Yoshitake, Alexander Plopski, Christian Sandor

, Hirokazu Kato
:
Promoting Short-Term Gains in Physical Exercise Through Digital Media Creation. 272-277 - João Jacob

, Ana Lopes
, Rui Nóbrega
, Rui Rodrigues
, António Coelho
:
Towards Player Adaptivity in Mobile Exergames. 278-292 - Lucía Vera

, Jesús Gimeno
, Sergio Casas
, Inma García-Pereira, Cristina Portalés
:
A Hybrid Virtual-Augmented Serious Game to Improve Driving Safety Awareness. 293-310 - Yu Matsuura, Sachiko Kodama:

Cheer Me!: A Video Game System Using Live Streaming Text Messages. 311-317 - Marco Cruz

, Teresa Romão
, Pedro Centieiro
, A. Eduardo Dias
:
Exploring the Use of Second Screen Devices During Live Sports Broadcasts to Promote Social Interaction. 318-338 - Kazutaka Kurihara, Akari Itaya, Aiko Uemura, Tetsuro Kitahara, Katashi Nagao:

Picognizer: A JavaScript Library for Detecting and Recognizing Synthesized Sounds. 339-359 - Manuel López-Ibáñez, Nahum Álvarez, Federico Peinado

:
Towards an Emotion-Driven Adaptive System for Video Game Music. 360-367 - Mayuka Doi

, Homei Miyashita
:
Koto Learning Support Method Considering Articulations. 368-383 - Alf Inge Wang

, Kristoffer Hagen
, Torbjørn Høivik
, Gaute Meek Olsen
:
Evaluation of the Game Exermon - A Strength Exergame Inspired by Pokémon Go. 384-405 - Xenia Zürn

, Koen H. B. Damen
, Fabienne van Leiden
, Mendel Broekhuijsen
, Panos Markopoulos
:
Photo Curation Practices on Smartphones. 406-414 - Stefan Brückner

, Yukiko Sato
, Shuichi Kurabayashi
, Ikumi Waragai:
The Handling of Personal Information in Mobile Games. 415-429 - Ivo Anjos

, Margarida Grilo, Mariana Ascensão
, Isabel Guimarães
, João Magalhães, Sofia Cavaco
:
A Serious Mobile Game with Visual Feedback for Training Sibilant Consonants. 430-450 - Hiroyuki Osone, Takatoshi Yoshida, Yoichi Ochiai:

Optimized HMD System for Underwater VR Experience. 451-461 - Kevin Stanley Bielawski, Nur Ellyza Abd Rahman, Azhri Azhar, Kasun Karunanayaka

, Mohammed Rabea Taleb Banalzwaa, Ibrahim Gamal Mahmoud Moteir, Adrian David Cheok
:
Magnetic Table for Levitating Food for Entertainment. 462-469 - Kohei Ikeda

, Naoya Koizumi
, Takeshi Naemura
:
FunCushion: Fabricating Functional Cushion Interfaces with Fluorescent-Pattern Displays. 470-487 - Najereh Shirzadian, Judith A. Redi, Thomas Röggla, Alice Panza, Frank Nack, Pablo César

:
Immersion and Togetherness: How Live Visualization of Audience Engagement Can Enhance Music Events. 488-507 - Fernando Bevilacqua

, Henrik Engström
, Per Backlund
:
Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior. 508-530 - Christopher McCutcheon

, Michael Hitchens
, Anders Drachen
:
eSport vs irlSport. 531-542 - Suzanne de Kock, Marcello A. Gómez Maureira

:
Heritage Hunt: Developing a Role-Playing Game for Heritage Museums. 543-556 - Simone Ashby

, Julian Hanna
, Sónia Matos
, Ricardo Rodrigues
:
Words in Freedom: A Manifesto Machine as Critical Design. 557-566 - Jaakko Hakulinen

, Tuuli Keskinen
, Ville Mäkelä
, Santeri Saarinen
, Markku Turunen
:
Omnidirectional Video in Museums - Authentic, Immersive and Entertaining. 567-587 - Shunsuke Sugasawara, Yasuyuki Kono:

Photographing System Employing a Shoulder-Mounted PTZ Camera for Capturing the Composition Designated by the User's Hand Gesture. 588-600 - Mitsuru Minakuchi:

Roulette++: Integrating Physical Lottery Process with Digital Effects. 601-607 - Ksenia Konstantinova, Denis Bulygin, Paul Okopny

, Ilya Musabirov:
Online Communication of eSports Viewers: Topic Modeling Approach. 608-613 - Bantita Treepong

, Panut Wibulpolprasert
, Hironori Mitake, Shoichi Hasegawa
:
The Development of an Augmented Virtuality for Interactive Face Makeup System. 614-625 - Shunnosuke Ando

, Haruhiro Katayose:
UPP (Unreal Prank Painter): Graffiti System Focusing on Entertainment of Mischievous Play. 626-636 - Victor de Boer

, Josien Jansen, Ana-Liza Tjon-A.-Pauw, Frank Nack:
Interactive Dance Choreography Assistance. 637-652 - Naoya Iwamoto, Takuya Kato, Hubert P. H. Shum

, Ryo Kakitsuka, Kenta Hara, Shigeo Morishima
:
DanceDJ: A 3D Dance Animation Authoring System for Live Performance. 653-670 - Shuhei Tsuchida

, Satoru Fukayama
, Masataka Goto
:
Automatic System for Editing Dance Videos Recorded Using Multiple Cameras. 671-688 - Insook Choi

:
Structured Reciprocity for Musical Performance with Swarm Agents as a Generative Mechanism. 689-712 - Joe Geigel:

Creating a Theatrical Experience on a Virtual Stage. 713-725 - Rui Neves Madeira

, André Antunes
, Octavian Postolache, Nuno Correia
:
Serious...ly! Just Kidding in Personalised Therapy Through Natural Interactions with Games. 726-745 - Akash Mohan, Pranalika Arya, Sandeep Athavale:

Building Virtual World for a Project Management Game - A Case Study. 746-760 - Christoph Pressler, Helmut Hlavacs:

Timebender: A Multiplayer Game Featuring Bullet Time Mechanics. 761-773 - Leif Oppermann

, Steffen Schaal, Manuela Eisenhardt, Constantin Brosda, Heike Müller
, Silke Bartsch
:
Move, Interact, Learn, Eat - A Toolbox for Educational Location-Based Games. 774-794 - G. Tanner Jackson, Lindsay Grace

, Patricia Inglese, Jennifer Wain, Robert Hone:
Awkward Annie: Game-Based Assessment of English Pragmatic Skills. 795-808 - Mauricio Loachamín-Valencia

, M. Carmen Juan
, Magdalena Méndez-López
, Elena Pérez-Hernández
:
Using a Serious Game to Assess Spatial Memory in Children and Adults. 809-829 - Shuo Xiong, Wenlin Li, Xinting Mao, Hiroyuki Iida

:
Mafia Game Setting Research Using Game Refinement Measurement. 830-846 - Philipp Sykownik

, Katharina Emmerich
, Maic Masuch:
Exploring Patterns of Shared Control in Digital Multiplayer Games. 847-867 - Meng Zhu

, Alf Inge Wang
:
RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure Game. 868-881 - Rubén D. Fonnegra

, Gloria M. Díaz
:
Speech Emotion Recognition Based on a Recurrent Neural Network Classification Model. 882-892

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














