


default search action
CHI PLAY 2024: Tampere, Finland
- Oguz 'Oz' Buruk

, Guo Freeman, Juho Hamari:
Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY Companion 2024, Tampere, Finland, October 14-17, 2024. ACM 2024, ISBN 979-8-4007-0692-9
Keynotes
- Jane Perry

:
Deconstructing Performance: The Use of Actors in Games. 1 - Constance Steinkuehler

:
Detoxing Online Games. 2-3
Work in Progress
- Pedro Acevedo

, Minsoo Choi
, Huimin Liu
, Dominic Kao
, Christos Mousas
:
Game Level Design to Evoke Spatial Exploration: The Influence of a Secondary Task. 4-10 - Rachel Baker-Ramos

, Michael Parkin
, Angelica Raza-Furtado
, Alika Spahn Naihe
, Jack Hobbs
, Jeffrey Vierra
, Aaron Ramirez
, Chantel Rubin-Molina
, Cheridean Kaaialii
, Celeste Mason
, Yaman Sangar
, May Okihiro
, Josiah D. Hester
:
Enabling Restorative Hawaiian Futurism via a Tabletop Role-Playing Game and Digital Ha'i Mo'olelo. 11-17 - Annisa Dhia Baswedan

, Satoru Tokuhisa
:
The Adventure in Science Museum: AR Game Featuring Anthropomorphized Companion to Enhance Learning Experience in Science Museum. 18-23 - Prabhav Bhatnagar

, Markus Laattala
, Supriya Dutta
, Perttu Hämäläinen
:
Understanding the Design of Emotionally Impactful Game Feel. 24-30 - Thom Bongaards

, Maurits Adriaanse
, Julian Frommel
:
Personalized Matchmaking Restrictions for Reduced Exposure to Toxicity: Preliminary Insights from an Interview Study. 31-36 - Eleonora Chitti

, Riccardo Iervolino
, N. Alberto Borghese
:
Exploring AR Experience with Thermojelly: a Competitive AR Board-game with Tangible Interfaces. 37-42 - Donald Degraen

, Elena Werny
, Marc Schubhan
, Maximilian Altmeyer
, Antonio Krüger
:
EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual Garden. 43-49 - Dion Deng

, Radoslaw Trepanowski
, Mingrui Li
, Yin Zhang
, Mila Bujic
, Juho Hamari
:
Streaks and Coping: Decoding Player Performance in League of Legends Using Big Data from Top Players' Matches. 50-55 - Linus Eisele

, Giovanni Apruzzese
:
"Are Crowdsourcing Platforms Reliable for Video Game-related Research?" A Case Study on Amazon Mechanical Turk. 56-63 - Mohsen Ensafjoo

, Alexander Bakogeorge
, Chau Nguyen
, Alexander Verni
, Finch Gabriel Assadoullaev
, Vivian Fung
, David McFarlane
, Paul H. Dietz
, Fanny Chevalier
, Ali Mazalek
:
Hydrone: Bringing Interactivity to Small Water Features. 64-70 - Daniel Fernández Galeote

, Nikoletta Zampeta Legaki
, Juho Hamari
:
Climate Change at Your Doorstep: An Experiment Using a Digital Game and Distance Framing. 71-77 - Sílvia Fornós

, Sofie Beier
:
A Game Design Approach to Failure to Enhance Learning Games. 78-84 - Nils Gallist

, Manuel Lattner
, Michael Lankes
, Jürgen Hagler
:
Stage & Play: Using Game Technologies in the Context of Digitally-mediated Theater Performances. 85-90 - Fengsen Gao

, Ke Fang
, Wai Kin (Victor) Chan
:
Humanizing Artifacts: An Educational Game For Cultural Heritage Artifacts and History Using Generative AI: Humanizing Artifacts. 91-96 - Çaglar Genç, Ferran Altarriba Bertran

, Oguz 'Oz' Buruk
, Sangwon Jung
, Velvet Spors
, Juho Hamari
:
Shroom Cards: Playful Exploration of Human Positionalities for More-than-Human Design. 97-103 - Masaki Goda

, Goshiro Yamamoto
, Chang Liu
, Kazumasa Kishimoto
, Sho Mitarai
, Yukiko Mori
, Tomohiro Kuroda
:
Virtual Patientization: A Playable Design for Clinical Ultrasound Training by Embedding Virtual Lesions. 104-108 - Hilda Hadan

, Leah Zhang-Kennedy
, Lennart E. Nacke
:
Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary Investigation. 109-123 - Botao Amber Hu

, Yuemin Huang
, Mingze Chai
, Xiaobo Aaron Hu
, Yilan Elan Tao
:
GravField: Towards Designing an Inter-bodily Live-Coding Performance System within Collocated Mixed Reality Field. 124-130 - Madalyn Javier

, Sara Wheeler
, Qianhui Ni
, Magdalayna Drivas
, Katelyn G. Wong
, Sofia Fitzsimmons
, Ria Panda
, Tierney Burke
, Saunder Salazar
, Jessie Jiang
, Lynn C. Miller
, David C. Jeong
:
The Alt-Self: Investigating the Inclusivity of Self-Avatar Representations in Social VR. 131-138 - Sol Klapztein

, Ana Cláudia Guimarães Santos
, Wilk Oliveira
, J. Tuomas Harviainen
, André Ribeiro de Oliveira
, Juho Hamari
:
Game Design Concepts: A Tertiary Literature Review. 139-144 - Bastian Kordyaka

, Nicole A. Beres
, Rachel Kowert
, Samuli Laato
, Regan L. Mandryk
:
Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online Games. 145-150 - JaeJun Lee

, Soyoun Eom
, Chenyu Yan
:
Paying Customer, not Necessarily a Retained Customer in Freemium Games. 151-156 - Chris Elvis Leisi

, Ulrich Götz
:
Virtual Real Spaces: In-Home Gaming Experiences Bridging Reality and Virtuality. 157-162 - Andrii Lenyshyn

, You Zhi Hu
, Mark H. Chignell
, Alex Mariakakis
:
HoleyMoley: A Cognitive Assessment for Emotion Recognition in Virtual Reality. 163-168 - Yingtong Lu

, Zhuying Li
, Ding Ding
:
Light Up Fireflies: Towards Understanding the Design of Interpersonal Bodily Intertwinement in Bodily Play. 169-174 - Arka Majhi

, Aparajita Mondal
, Satish B. Agnihotri
:
Refresher Training through Digital and Physical, Card-Based Game for Accredited Social Health Activists (ASHAs) and Anganwadi Workers (AWWs) in India. 175-180 - Sai Siddartha Maram

, Yash Malegaonkar
, Mário Escarce Junior
, Magy Seif El-Nasr
:
Shloka: Developing Climate Change interventions through a lens of Religion and Videogames. 181-187 - Aska Mayer

, Marcel Thiel-Woznica
:
Dance and Mind Control in The Lands Between. Video-based Study-in-progress of Alternative Game Interfaces in Elden Ring Livestreaming. 188-193 - Sho Mitarai

, Chang Liu
, Goshiro Yamamoto
, Nagisa Munekata
:
Facilitative Agents with Deliberate Handicaps in Traditional Competitive Games for Improved Playability. 194-199 - Maria F. Montoya

, Aryan Saini
, Nathalie Overdevest
, Benjamin Randall
, Sarah Jane Pell
, Florian 'Floyd' Mueller
:
Exploring the Design of Playful Devices for Surfing. 200-207 - Ataru Nihei

, Reo Hirano
, Keita Watanabe
:
Intuitive Brain-Computer Interface Control Using Onomatopoeia for an Enhanced Gaming Experience. 208-214 - Iina Nikkarikoski

, Johanna Pehkonen
, Iiris Kivelä
, Paula Alavesa
, Mikko Korkiakoski
:
Galaxy Escape: A Game as a Tabletop Holographic Digital Twin Interface. 215-220 - Puru Ojha

, Y. Raghu Reddy
:
ACMGVR: Architecturally Consistent Mazes for Games in Virtual Reality. 221-226 - Olaoluwa Oyedokun

, Syed Tanzim Mubarrat
, Amogh Joshi
, Christos Mousas
, Dominic Kao
:
Exploring the Influence of Avatar Skin Tone in VR Educational Games. 227-234 - Emma Sophie Reichert

, Anna-Lena Babl
, Michael Pickl
, Michael Lankes
, Martin Kocur
:
Day 'n' Nite: Investigating the Effects of Day and Night Time in the Real World and Game Worlds on Cognitive Performance. 235-241 - Xingran Ruan

, Kangcheng Wang
, Charaka Palansuriya
, Aurora Constantin
:
Identifying Children Metacognitive Monitoring Performance Through Facial Expressions. 242-248 - Maryam Samadi

, Cody J. Phillips
, Madison Klarkowski
:
Space Oddity: A Demonstration of the Self-Efficacy Game Elements Framework. 249-255 - Samira Soltani

, Daniel Harley
:
Paintings in the Age of VR Reproductions: Examining the Design of Virtual Reality Galleries. 256-262 - Nina Tepponen

, Prabhav Bhatnagar
, Perttu Hämäläinen
:
Towards Understanding Waiting in Video Games. 263-268
Perspectives on Play
- Oguz 'Oz' Buruk

, Ahmet Börütecene
:
PingPonGPT: Write Your Next Paper while Playing Table Tennis with the Help of AI. 269-271 - Hilda Hadan

, Sabrina A. Sgandurra
, Leah Zhang-Kennedy
, Lennart E. Nacke
:
Culture Clash: When Deceptive Design Meets Diverse Player Expectations. 272-275 - Erica Kleinman

, Casper Harteveld
:
The Untapped Potential of Escape Rooms as Gamified Research Environments. 276-278 - Elisa D. Mekler

:
Five CHI PLAY Papers I Like: On Championing Published Work That Has Merit. 279-281 - Susanne Poeller

, Raquel B. Robinson
:
Mute, Block, Punish, Reward? A Call to Shift the Research Focus From Concealing Toxicity in Games to Promoting Genuine Positive Behavior. 282-284 - Mattia Thibault

:
Design Kitsch. 285-287
Interactivity Track
- Eunsol Sol Choi

, Yi Xie
, Sihao Chen
, Elín Carstensdóttir
, Edward F. Melcer
:
Scented Days: Exploring the Capacity of Smell Narratives. 288-293 - Botao Amber Hu

, Yilan Elan Tao
, Yuchen Zhang
, Sizheng Hao
, Rem Rungu Lin
:
MOFA The Ghost: Demonstrating an Asymmetrical Social Exertion Game in Spontaneous Collocated Mixed Reality. 294-299 - Daeun Hwang

, Edward F. Melcer
:
Mindfulness Techniques Taught Through Game Mechanics. 300-305 - Markus Laattala

, Perttu Hämäläinen
:
Duet: VR Pair Dancing with Partner Movement Manipulation. 306-311 - Merlin Steven Opp

, Kathrin Gerling
, Meshaiel M. Alsheail
, Dmitry Alexandrovsky
, Marvin Wolf
:
Snarky's Adventure: A Research Tool to Explore How Children Understand Playtime and Experience Closure When Disengaging From Games. 312-317 - Sophia Ppali

, Yun Jung Jang
, Marina Pasia
, Andreas Papallas
, Panayiotis Zaphiris
, Alexandra Covaci
:
Tingbao: A musical Immersive Experience Inspired by Environmental Themes. 318-323 - Zhiwen Qiu

, Hsin-Ming Chao
, Mengye Zhu
, Chaoyu Wang
, Saleh Kalantari
:
EncoreLife: A Gamified Platform to Enhance Older Adults' Social Connections and Daily Life Structure during Transition to Retirement: A Gamified Platform to Enhance Post-Retirement Life for Older Adults. 324-330 - Ali Haider Rizvi

, Oliver Schneider
, Mark Hancock
:
Proteus Card Deck: Enabling Remote Play with A Physical Card Deck. 331-335 - Raquel Breejon Robinson

, Alberto Alvarez
, Elisa D. Mekler
:
Chi Play Bingo. 336-339 - Ville-Veikko Uhlgren

, Samuli Laato
, Tuomas Yrttimaa
, Philip Chambers
, Mikko Vastaranta
, Timo Nummenmaa
:
Space Probe Retrieval: A LiDAR-Based Augmented Reality Game for Forest Data Collection. 340-345
Student Game Design Competition
- Vijayanand Banahatti

, Yash Karanjavkar
, Hayat Tamboli
, Deekshaa Nim
, Prasad Bokil
:
Error 409: The Portable Phygital Game Based on Binary to Decimal Number Conversion. 346-351 - Isak de Villiers Bosman

, Ross Tordiffe
, Tianyou 'Jackie' Huang
, Oguz 'Oz' Buruk
, Kristine Jørgensen
, Juho Hamari
:
SoundTrek: A Virtual Reality Audio Perspective-Switching Game. 352-358 - Prajwal D'Souza

, Daniel Fernández Galeote
, Nikoletta Zampeta Legaki
, Juho Hamari
:
Edutainment in the Context of Science Communication in Virtual Reality. 359-364 - Linas K. Gabrielaitis

, Oguz 'Oz' Buruk
:
Playing Esker Formations: Additive Games with a 3D Printer. 365-371 - Isadora Krsek

, Shuyang Chen
, Sauvik Das
, Jason I. Hong
, Laura Dabbish
:
C.A.L.Y.P.S.O.: Designing Gameplay Features for Improving Player's Cybersecurity Self-Efficacy. 372-377 - Jianan Johanna Liu

, Danlin Huang
, Yuqi Song
, Shan Luo
, Botao Amber Hu
:
Foldiverse: Augmenting Paper Folding Physiotherapy for Children with Autism via Family-Centered Mixed Reality Design. 378-383 - Shan Luo

, Jianan Johanna Liu
, Botao Amber Hu
:
Hearing the Bullseye: An Auditory-Cued Archery Exergame for the Visually Impaired and Their Sighted Family and Friends. 384-391 - Bryce Arthur Moore

, Ming Yau Chan
, Isabella Patricia Mulles Ocampo
, Karen Anne Cochrane
:
"NEXT!": An Interactive Exploration of Familial Duty and Personal Desires through Computer Vision-Powered Gameplay. 392-397 - Maximilian von Detten

, Kevin Pakula
:
Bogtactics: Enhancing Environmental Awareness Through Serious Gaming. 398-403
Doctoral Consortium
- Caiseal Beardow

:
Supporting Computing-centred Intuitions for Quantum Computing through Play. 404-408 - Nancy N. Blackburn

:
Promoting End-User Security and Privacy Through Serious Game Development. 409-412 - Brian Confessor

:
Hiki-game-ori: A Proposed Framework for Therapeutic Game Development for Socially Isolated Audiences. 413-415 - Johanna Eiting

:
In-Car Gaming: Exploring the Global and Psychological Context. 416-419 - Federica S. Giusti

:
The Emotional Landscape of League of Legends: A Gendered Analysis. 420-423 - Kseniia Harshina

:
Developing a Virtual-Reality Game for Empathy Enhancement and Perspective-Taking in the Context of Forced Migration Experiences. 424-426 - Georgia Loewen

:
Exploring Gaming Wearables for Players with Upper Limb Motor Disabilities through Design Fiction and DIY. 427-430 - Luz Alejandra Magre

:
Designing for Engagement: Cozy Gaming for Long Term Goals. 431-433 - Maria F. Montoya

:
Towards the Design of Playful Water Experiences using Interactive Technology. 434-437 - Mark Staun Poulsen

:
Interdisciplinary Game Development: Situating the Professional Expertise and Skill-Building among Danish Game Workers. 438-441 - Ameneh Safari

:
Leveraging Games to Foster Empathy toward Refugees. 442-445 - Tom Tucek

:
Enhancing Empathy Through Personalized AI-Driven Experiences and Conversations with Digital Humans in Video Games. 446-449 - Michel Wijkstra

:
Fighting Toxicity Through Positive and Preventative Intervention. 450-453 - Ya Xiao

:
Investigating the Implementation and Effects of Personalized Gamification in Education. 454-457
Connections Track
- Oguz 'Oz' Buruk

, Shiva Jabari
, Ella Dagan
, Benedikt Morschheuser
, Santeri Saarinen
, Emma Varjo
, Nikoletta Zampeta Legaki
, Mattia Thibault
:
Identity in New Realities: Future Trajectories for Forming Identities and Social Lives in Extended Realities. 458-461 - Julian Frommel

, Guo Freeman
, Kathrin Gerling
, Daniel Johnson
, Regan L. Mandryk
:
Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024. 462-465 - Erica Kleinman

, Magy Seif El-Nasr
, Johannes Pfau
, Simone Kriglstein
, Günter Wallner
, David Melhart
, Georgios N. Yannakakis
, Jichen Zhu
, Benjamin Watson
, Casper Harteveld
:
Ethics and Transparency in Game Data. 466-470 - Regan L. Mandryk

, Vero Vanden Abeele
, Daniel Johnson
, Lennart E. Nacke
, Kathrin Gerling
, Julian Frommel
, Guo Freeman
:
Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the Conference. 471-474 - Raquel B. Robinson

, Jan B. Vornhagen
, Guo Freeman
, Brendan Keogh
, Regan L. Mandryk
, Brendan Sinclair
:
The Impact of Mass Game Industry Layoffs on the CHI PLAY Community. 475-477 - Maria Törhönen

, Muriel Garreta Domingo
, Nikoletta Zampeta Legaki
:
Games and AI Panel: Current State, Risks, and Future Trajectories. 478-479

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














