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11th GALA 2022: Tampere, Finland
- Kristian Kiili

, Antti Koskinen
, Francesca de Rosa
, Muhterem Dindar, Michael D. Kickmeier-Rust
, Francesco Bellotti
:
Games and Learning Alliance: 11th International Conference, GALA 2022, Tampere, Finland, November 30 - December 2, 2022, Proceedings. Lecture Notes in Computer Science, Springer International Publishing 2022, ISBN 978-3-031-22124-8 - Anastasios Theodoropoulos

, Elina Roinioti
, Marios Ilias Dejonai, Yannis Aggelakos, George Lepouras
:
Turtle Heroes: Designing a Serious Game for a VR Interactive Tunnel. 3-10 - Timothy Gallagher

, Bert Slof
, Marieke van der Schaaf
, Ryo Toyoda
, Yusra Tehreem
, Sofia Garcia Fracaro
, Liesbeth Kester
:
Comparison with Self vs Comparison with Others: The Influence of Learning Analytics Dashboard Design on Learner Dashboard Use. 11-21 - Gil Oliveira

, Nicolas Godinot
, Eric Sanchez
, Catherine Bonnat
, Simon Morard
, Sandro Dall'Aglio:
Game Design for a Museum Visit: Insights into the Co-design of AL2049, a Game About Food Systems. 22-31 - Estelle Prior

, Eric Sanchez
, Nadine Mandran
:
Supporting Knowledge Sharing for the Co-design of Digital Learning Games. 32-42 - Fahad Ahmed

, Jesús Requena-Carrión, Francesco Bellotti
, Luca Lazzaroni
, Giacinto Barresi
, Riccardo Berta
:
A Serious Game for Using Socio-Economic and Trust Based Decision-Making Scenarios for Elicitation of Emotional Responses. 43-52 - Kristina Risley

, Zoltán Buzády
:
FLIGBY: The Serious Game Harnessing Flow Experience for Leadership Development. 53-62 - Iza Marfisi-Schottman

, Tomas Longeon, Cindy Furnon, Bertrand Marne
:
10 Commandments of the Serious Game Padawan: Lessons Learned After 4 Years of Professional Training. 63-73 - Roberto Vallejo-Imbaquingo

, Silvia Ortiz
, Angel Torres-Toukoumidis
:
Microcosmos® 3.0 Perception of Teachers in Outdoor Hybrid Playing Based on Mobile Learning for Natural Sciences. 77-85 - Karina Knauf, Lara Deidersen, Heinrich Söbke

, Christian Springer:
An Autoethnographic Perspective on Teaching Soft Skills Using Multiplayer Online Games. 86-95 - Simon Hoermann

, Sriparna Saha
, Nikita Mae Harris
, Clara Bah
, Jonathan Davidson
, Alexander Nichols
, Ben Kennedy
, Erik Brogt
:
Evaluating the Expectations and Motivational Drivers in an Undergraduate Geology Classroom Using the Magma Pop Serious Game. 96-106 - Lilly Kassner, Avo Schönbohm:

A Serious Game to Improve Phishing Awareness. 109-117 - Rene Roepke, Vincent Drury, Philipp Peeß, Tobias Johnen, Ulrike Meyer, Ulrik Schroeder:

More Than Meets the Eye - An Anti-Phishing Learning Game with a Focus on Phishing Emails. 118-126 - Phuong Bui

, Minna M. Hannula-Sormunen
, Boglárka Brezovszky
, Erno Lehtinen
, Jake McMullen
:
Promoting Adaptive Number Knowledge Through Deliberate Practice in the Number Navigation Game. 127-136 - Jessica Maisey, Georgios Thoma, Korbinian Moeller

, Kristian Kiili
, Manuel Ninaus
:
Effects of a Game-Based Fraction Estimation Task on Math Anxiety. 137-146 - Kristian Kiili

, Juho Siuko
, Elizabeth B. Cloude, Muhterem Dindar:
Motivation and Emotions in a Health Literacy Game: Insights from Co-occurrence Network Analysis. 149-159 - Sotirios Piliouras

, Jiaqi Li
, Vivian Imani Dap
, Ilse Arwert
, Ross Towns
, Tessa Verhoef
:
Swarming as a Bird/Fish: Investigating the Effect of First-Person Perspective Simulation on Players' Connectedness with Nature. 160-169 - Ameera Alajlan

, Ahmed Alqunber
, Yahya E. Osais
:
Design of a Novel Serious Game for the Detection and Measurement of Obsessive-Compulsive Disorder. 170-180 - Charlotta Elo

, Mauri Inkinen, Eveliina Autio, Tanja Vihriälä
, Johanna Virkki
:
The Role of Games in Overcoming the Barriers to Paediatric Speech Therapy Training. 181-192 - Mela Kocher

:
Ludic Didactics: For an Inspired, Motivating and Playful Education. 193-201 - Gianluca Guglielmo

, Elisabeth Huis in 't Veld
, Michal Klincewicz
, Pieter Spronck:
Out of the Maze: Investigating Fluid Intelligence and Numeracy as Predictive Factors of Planning Skills Using Video Games. 202-211 - Anastasios Theodoropoulos

, George Kougioumtzoglou, George Lepouras
:
A Virtual Ship Evacuation Serious Game: Assessment of Data and Passenger Training. 212-222 - Alessandro Pighetti

, Luca Forneris
, Luca Lazzaroni
, Francesco Bellotti, Alessio Capello
, Marianna Cossu, Alessandro De Gloria, Riccardo Berta:
High-Level Decision-Making Non-player Vehicles. 223-233 - Simon Morard

, Eric Sanchez
, Catherine Bonnat
:
Influence of a Mixed Reality Game on Students' Personal Epistemology. An Empirical Study. 234-244 - Khaleel Asyraaf Mat Sanusi

, Deniz Iren
, Roland Klemke
:
Experts' Evaluation of a Proposed Taxonomy for Immersive Learning Systems. 247-257 - Mohamed Ez-zaouia, Iza Marfisi-Schottman, Maysa Oueslati, Cendrine Mercier, Aous Karoui

, Sébastien George:
A Design Space of Educational Authoring Tools for Augmented Reality. 258-268 - Stefanie Vanbecelaere

, Febe Demedts
, Bert Reynvoet
, Fien Depaepe
:
The Effectiveness of Adaptive Digital Games for Learning: Calling for a Broader View on Assessment. 269-278 - Jerry B. Stolte, Lise A. van Oortmerssen

, Bé Albronda:
Gamification in Work Teams: A Q Study on How Team Members Experience Gamification. 279-287 - Lionel Alvarez

, Aous Karoui
, Quentin Brumeaud, Thierry Geoffre
:
Flow in a Game-Based Learning Platform Design for K-12. 291-297 - Sanghamitra Das

, Margarita Osipova, Sri Vaishnavi Nakshatram, Heinrich Söbke, Jannicke Baalsrud Hauge, Christian Springer:
Gamification for Spatial Digital Learning Environments in Higher Education: A Rapid Literature Review. 298-303 - Matteo Curcio

:
MMORPGs as Serious Games: Learning and Developing Social Skills Through MMORPGs. 304-309 - Ioana Andreea Stefan, Ancuta Florentina Gheorghe, Jannicke Baalsrud Hauge, Antoniu Stefan, Catalin Radu:

Constructing Gamified Learning Experiences. 310-315 - Annabell Brocker

, Sven Judel, Rene Roepke, Nikol Mihailovska, Ulrik Schroeder:
Gamifying JupyterLab to Encourage Continuous Interaction in Programming Education. 316-322 - Paavo Arvola, Tuulikki Alamettälä

:
Enhancing Information Literacy Skills: A Game Design for Seeking Information and Making Queries. 323-328 - Mikhail Fiadotau

, Michela Tramonti
, Heli Brander, Peadar Callaghan:
BIG GAME: Balancing Player Preferences and Design Considerations in a Serious Game About Environmental Issues. 329-334 - Ilenius Ildephonce

, Claudine A. Allen
:
An Ontological Model to Design the Specifications of Effective Educational Games. 335-341 - Kevin Tan

, Sophie Mobbs, Håvard Vibeto, Meisam Taheri
:
Understanding the Advantages of a Hybrid Setting Over the Virtual Setting in Serious Game Application. 342-346

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