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Graphics Interface 1998: Vancouver, BC, Canada
- Wayne A. Davis, Kellogg S. Booth, Alain Fournier:

Proceedings of the Graphics Interface 1998 Conference, June 18-20, 1998, Vancouver, BC, Canada. Canadian Human-Computer Communications Society 1998, ISBN 0-9695338-7-X
Rendering
- Daniel Cohen-Or, Eyal Zadicario:

Visiblity Streaming for Network-based Walkthroughs. Graphics Interface 1998: 1-7 - Wolfgang Heidrich, Hans-Peter Seidel:

Ray-tracing Procedural Displacement Shaders. Graphics Interface 1998: 8-16 - Philipp Slusallek, Marc Stamminger, Hans-Peter Seidel:

Lighting Networks - A New Approach for Designing Lighting Algorithms. Graphics Interface 1998: 17-25
Meshing Techniques
- Costa Touma, Craig Gotsman:

Triangle Mesh Compression. Graphics Interface 1998: 26-34 - Stephen Mann:

An Improved Parametric Side-Vertex Triangle Mesh Interpolant. Graphics Interface 1998: 35-42 - Leif Kobbelt, Swen Campagna, Hans-Peter Seidel:

A General Framework for Mesh Decimation. Graphics Interface 1998: 43-50
Invited Speaker
- Alvy Ray Smith:

The alpha gamma delta's of Digital Media Convergence. Graphics Interface 1998: 51-56
Modeling
- David R. Forsey, David Wong:

Multiresolution Surface Reconstruction for Hierarchical B-splines. Graphics Interface 1998: 57-64 - Wayne O. Cochran, John C. Hart, Patrick J. Flynn:

On Approximating Rough Curves with Fractal Functions. Graphics Interface 1998: 65-72 - Katrina Archer, Kevin Coughlan, David R. Forsey, Sonja Struben:

Software Tools for Craniofacial Growth & Reconstruction. Graphics Interface 1998: 73-81 - Marcelo Walter, Alain Fournier, Mark Reimers:

Clonal Mosaic Model for the Synthesis of Mammalian Coat Patterns. Graphics Interface 1998: 82-91
Invited Speaker
- Colin Ware:

Perception & Data Visualization: The Foundations of Experimental Semiotics. Graphics Interface 1998: 92-98
Volume Visualization
- Kevin Chun-Ho Wong, Tommy Yu-Hang Siu, Pheng-Ann Heng, Hanqiu Sun:

Interactive Volume Cutting. Graphics Interface 1998: 99-106 - Insung Ihm, Sanghun Park:

Wavelet-Based 3D Compression Scheme for Very Large Volume Data. Graphics Interface 1998: 107-116 - James Patten, Kwan-Liu Mah:

A Graph Based Interface for Representing Volume Visualization Results. Graphics Interface 1998: 117-124 - Robert W. Sumner, James F. O'Brien, Jessica K. Hodgins:

Animating Sand, Mud & Snow. Graphics Interface 1998: 125-132 - Patrick Fournier, Arash Habibi, Pierre Poulin:

Simulating the Flow of Liquid Droplets. Graphics Interface 1998: 133-142 - Mathieu Desbrun, Marie-Paule Gascuel:

Active Implicit Surface for Animation. Graphics Interface 1998: 143-150 - Nick Torkos, Michiel van de Panne:

Footprint-based Quadruped Motion Synthesis. Graphics Interface 1998: 151-160
Invited Speaker
- Bonnie E. John:

Cognitive Modeling in Human-Computer Interaction. Graphics Interface 1998: 161-167
Human-Computer Interaction
- Tom Bellman, I. Scott MacKenzie:

A Probabilistic Character Layout Strategy for Mobile Text Entry. Graphics Interface 1998: 168-176 - Christopher G. Healey:

On the Use of Perceptual Cues & Data Mining for Effective Visualization of Scientific Datasets. Graphics Interface 1998: 177-184 - Christopher D. Shaw:

Pain and Fatigue in Desktop VR. Graphics Interface 1998: 185-192 - Xiaoyang Mao, Lichan Hong, Arie E. Kaufman, Noboru Fujita, Makoto Kikukawa, Atsumi Imamiya:

Multi-Granularity Noise for Curvilinear Grid LIC. Graphics Interface 1998: 193-200
Invited Speaker
- Marie-Paule Gascuel:

Layered Deformable Models with Implicit Surfaces. Graphics Interface 1998: 201-208
Image-based Techniques
- John W. Buchanan, Lisa M. Steit, Oleg Veryovka:

Edge Enhancement Issues in Half-Toning. Graphics Interface 1998: 209-216 - Kirk L. Duffin, William A. Barrett:

Globally Optimal Image Mosaics. Graphics Interface 1998: 217-222 - Sing Bing Kang, Pavan K. Desikan:

Virtual Navigation of Complex Scenes using Clusters of Cylindrical Panoramic Images. Graphics Interface 1998: 223-232 - Ivan Neulander, Michiel van de Panne:

Rendering Generalized Cylinders with Paintstrokes. Graphics Interface 1998: 233-244

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