


default search action
GRAPP 2006: Setúbal, Portugal
- José Braz, Joaquim A. Jorge, Miguel Sales Dias, Adérito Marcos:

GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, Setúbal, Portugal, February 25-28, 2006. INSTICC - Institute for Systems and Technologies of Information, Control and Communication 2006, ISBN 972-8865-39-2
Keynote Lectures
- Peter Robinson:

Video user interfaces. GRAPP 2006 - Ken Perlin:

Computer graphics and the illusion of life. GRAPP 2006 - André Gagalowicz:

Use of computer vision/computer graphics collaboration techniques for post-production applications. GRAPP 2006 - Marc Alexa:

Laplacian shape modeling. GRAPP 2006
Computer graphics theory and applications
- Mathias Holst, Heidrun Schumann:

Efficient rendering of high-detailed objects using a reduced multi-resolution hierarchy. GRAPP 2006: 3-10 - Marta Franquesa-Niubó, Omar Rodríguez González:

Sphere-trees generation as needed in real time. GRAPP 2006: 11-18 - Hidetoshi Ando, Nobutaka Torigoe, Koji Toriyama, Koichi Ichimiya:

Real-time rendering of high quality glare images using vertex texture fetch on GPU. GRAPP 2006: 19-25 - Manuel N. Gamito, Steve C. Maddock:

A progressive refinement approach for the visualisation of implicit surfaces. GRAPP 2006: 26-33 - Jaya Sreevalsan-Nair, Bernd Hamann, Lars Linsen:

Using ray intersection for dual isosurfacing. GRAPP 2006: 34-42 - Susana Mata, Luis Pastor, Angel Rodríguez:

Silhouette detection for adaptive polygonal mesh simplification using distance transforms. GRAPP 2006: 43-50 - Esmeide A. Leal Narváez, Nallig Eduardo Leal Narváez:

Point cloud denoising using robust principal component analysis. GRAPP 2006: 51-58 - Gaurav Khanduja, Bijaya B. Karki:

A systematic approach to multiple datasets visualization of scalar volume data. GRAPP 2006: 59-66 - Chen Chen, Zhiyong Huang, Hang Yu, Ee-Chien Chang:

Progressive transmission and rendering of foveated volume data. GRAPP 2006: 67-75 - Jocelyn Fréchot:

Realistic simulation of ocean surface using wave spectra. GRAPP 2006: 76-83 - Greg Coombe, Anselmo Lastra:

An incremental weighted least squares approach to surface lights fields. GRAPP 2006: 84-91 - Yinghua Hu:

Visual simulating dichromatic vision in CIE space. GRAPP 2006: 92-97 - Daniel G. Aliaga, Yi Xu, Voicu Popescu:

Lag camera: A moving multi-camera array for scene acquisition. GRAPP 2006: 98-107 - Shalini Aggarwal, Stephen Mann:

A comparison of cylindrical pasting methods. GRAPP 2006: 108-115 - Uwe Berner, Thomas Rieger:

Surface simplification guided by morph-targets. GRAPP 2006: 116-121 - John Brosz, Faramarz F. Samavati, Mario Costa Sousa:

Terrain synthesis by-example. GRAPP 2006: 122-133 - Sandrine Lanquetin, Marc Neveu:

A new non-uniform loop scheme. GRAPP 2006: 134-141 - Ayellet Tal, Emanuel Zuckerberger:

Mesh retrieval by components. GRAPP 2006: 142-149 - Zur Izhakian:

Algebraic curves in parallel coordinates - avoiding the "over-plotting" problem. GRAPP 2006: 150-157 - Youngsup Park, Kyunghyun Yoon:

Motion map generation for maintaining the temporal coherence of brush strokes. GRAPP 2006: 158-167 - Lars Schjøth, Ole Fogh Olsen, Jon Sporring:

Diffusion based photon mapping. GRAPP 2006: 168-175 - Biswarup Choudhury, Sharat Chandran:

A survey of image-based relighting techniques. GRAPP 2006: 176-183 - Dmitry Sokolov, Dimitri Plemenos, Karim Tamine:

Viewpoint quality and global scene exploration strategies. GRAPP 2006: 184-191 - Frank Steinicke, Timo Ropinski, Klaus H. Hinrichs, Jörg Mensmann:

Urban city planning in semi-immersive virtual reality systems. GRAPP 2006: 192-199 - Helmut Seibert, Patrick Dähne:

System architecture of a mixed reality framework. GRAPP 2006: 200-207 - Fotis Liarokapis, David M. Mountain, Stelios Papakonstantinou, Vesna Brujic-Okretic, Jonathan Raper:

Mixed reality for exploring urban environments. GRAPP 2006: 208-215 - Tiago João Vieira Guerreiro, Joaquim Armando Pires Jorge:

EMG as a daily wearable interface. GRAPP 2006: 216-223 - Davy Vanacken, Joan De Boeck, Chris Raymaekers, Karin Coninx:

NIMMIT: A notation for modeling multimodal interaction techniques. GRAPP 2006: 224-231 - Pascal Müller, Simon Schubiger-Banz, Stefan Müller Arisona, Matthias Specht:

Interactive media and design editing for live visuals applications. GRAPP 2006: 232-242 - Masahiro Tada, Masahide Naemura:

Dance evaluation system based on motion analysis. GRAPP 2006: 243-250 - Dean Vucinic, Danny Deen, Emil Oanta, Zvonimir Batarilo, Chris Lacor:

Distributed 3D information visualization - towards integration of the dynamic 3D graphics and web services. GRAPP 2006: 251-258 - Lorenz Ammon, Hanspeter Bieri:

Collaboration on scene graph based 3D data. GRAPP 2006: 259-266 - Yu Zhang:

An efficient texture generation technique for human head cloning and morphing. GRAPP 2006: 267-278 - Hermann Birkholz, Stefan Rahn:

Adaptive level of detail with occlusion culling. GRAPP 2006: 279-284 - Francesca Taponecco:

Local control for temporal evolution of textured images. GRAPP 2006: 285-292 - Nordin Zakaria, Bahari Belaton, Abdullah Zawawi Talib:

Simple and fast ray tracing of point-based geometry. GRAPP 2006: 293-298 - Won-Il Hwang, Pyung-Jun Lee, Bong-Kyung Chun, Dong-Sung Ryu, Hwan-Gue Cho:

Cinema comics: Cartoon generation from video stream. GRAPP 2006: 299-304 - J. F. Sanjuan-Estrada, Leocadio G. Casado, Inmaculada García:

Reliable computation of roots to render real polynomials in complex space. GRAPP 2006: 305-312 - Azam Bastanfard, Nadia Magnenat-Thalmann:

Skin modeling and rendering based on visual perception. GRAPP 2006: 313-318 - Shaojun Liu, Jia Li, Xiaojun Jing:

Surface construction using tricolor marching cubes. GRAPP 2006: 319-324 - Thibault Marzais, Yan Gérard, Rémy Malgouyres:

LP fitting approach for reconstructing parametric surfaces from points clouds. GRAPP 2006: 325-330 - Junta Doi, Wataru Sato, Masahiko Hoshi, Shinji Morishita, Tomohiro Morita, Kota Sudo, Youhei Nakanishi:

Precise modeling of archeological artifacts. GRAPP 2006: 331-334 - Markus Lipp, Stefan Maierhofer, Robert F. Tobler:

A flexible real-time framework for pre-calculated global illumination solutions. GRAPP 2006: 335-341 - Hanxu Sun, Jingzhou Song, Qingxuan Jia, Gao Xin, Fusheng Yao, Tao Cheng:

A new method for building large-format tiled displays systems. GRAPP 2006: 342-348 - Annie Luciani, Matthieu Evrard, Damien Couroussé, Nicolas Castagné, Claude Cadoz, Jean-Loup Florens:

A basic gesture and motion format for virtual reality multisensory applications. GRAPP 2006: 349-356 - Aitor Moreno, Carlos Toro, Iosu Arizkuren, Alvaro Segura, Jorge Posada, Marcelino Novo, Juanjo Falcón, Nieves Alcaín:

A geometric representation for the real-time simulation of NC machining processes. GRAPP 2006: 357-363 - Tommy Jensen, Mikkel Sandberg Andersen, Claus B. Madsen:

Real-time image based lighting for outdoor augmented reality under dynamically changing illumination conditions. GRAPP 2006: 364-371 - Danilo Medeiros Eler, Patrícia Shirley Herrera Cateriano, Luis Gustavo Nonato, Maria Cristina Ferreira de Oliveira, Haim Levkowitz:

Empowering iso-surfaces with volume data. GRAPP 2006: 372-377 - Mark R. Titchener:

Towards visual-bandwidth: Getting close to one's experiment data. GRAPP 2006: 378-383 - Tatiana Alexandrova, Olivier Terraz, Djamchid Ghazanfarpour:

Interaction between water and dynamic soft bodies. GRAPP 2006: 384-391 - Li Han, Raffaele De Amicis, Giuseppe Conti:

Adaptive constraint and 3D sketch-based deformation for interactive free form surface styling. GRAPP 2006: 392-399 - Lai Chui Yen, Daut Daman, Mohd Shafry Mohd Rahim:

Image matching using relational graph representation. GRAPP 2006: 400-406 - Huiying Xu:

Data processing and compact representation of measured isotropic spectral BRDF. GRAPP 2006: 407-414 - Xavier Heurtebise, Sébastien Thon:

Discrete tools for virtual sculpture. GRAPP 2006: 415-422 - Nuttachai Tipprasert, Pizzanu Kanongchaiyos:

An interactive method for refractive water caustics rendering using color and depth textures. GRAPP 2006: 423-428 - Anupam Agrawal, M. Radhakrishna, R. C. Joshi:

Out-of-core construction and 3D visualization of level-of-detail terrains populated with large collection of heterogeneous objects. GRAPP 2006: 429-435 - Romain Raffin, Guillaume Thibault, Gilles Gesquière:

Simple and efficient tools for virsculpt. GRAPP 2006: 436-440

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














