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14th ICIDS 2021: Tallinn, Estonia
- Alex Mitchell

, Mirjam Vosmeer
:
Interactive Storytelling - 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Tallinn, Estonia, December 7-10, 2021, Proceedings. Lecture Notes in Computer Science 13138, Springer 2021, ISBN 978-3-030-92299-3
Narrative Systems
- Jonathan Barbara

, Mads Haahr
:
Who Am I that Acts? The Use of Voice in Virtual Reality Interactive Narratives. 3-12 - Mijael R. Bueno Pérez

, Elmar Eisemann
, Rafael Bidarra
:
A Synset-Based Recommender Method for Mixed-Initiative Narrative World Creation. 13-28 - Bruno Caldas Vianna

:
Ressaca and Dispersão: Experiments in Non-linear Cinema. 29-33 - Daniel DeKerlegand, Ben Samuel, Mike Treanor:

Pedagogical Challenges in Social Physics Authoring. 34-47 - Mariana Farias, Carlos Martinho:

An Approach to Multiplayer Interactive Fiction. 48-60 - Susana Gamito, Carlos Martinho:

Highlight the Path Not Taken to Add Replay Value to Digital Storytelling Games. 61-70 - Andrew S. Gordon, Timothy S. Wang:

Narrative Text Generation from Abductive Interpretations Using Axiom-Specific Templates. 71-79 - Tsai-Yen Li

, Wen-Hsuan Wang:
Using Wearable Devices to Participate in 3D Interactive Storytelling. 80-93 - Chris Martens

, Robert J. Simmons:
Inbox Games: Poetics and Authoring Support. 94-106 - Martin Martinelli, Justus Robertson:

A Plan-Based Formal Model of Character Regret. 107-117 - Colin M. Potts

, Arnav Jhala
:
Narraport: Narrative-Based Interactions and Report Generation with Large Datasets. 118-127 - Niels Erik Raursø

, Malte Elkær Rasmussen
, Mikkel Kappel Persson
, Tor Arnth Petersen
, Kristinn Bragi Garðarsson
, Henrik Schoenau-Fog
:
Lean-Back Machina: Attention-Based Skippable Segments in Interactive Cinema. 128-141 - Ben Samuel, Adam Summerville, James Owen Ryan, Liz England:

A Quantified Analysis of Bad News for Story Sifting Interfaces. 142-156 - Ektor Vrettakis, Akrivi Katifori, Yannis E. Ioannidis

:
Digital Storytelling and Social Interaction in Cultural Heritage - An Approach for Sites with Reduced Connectivity. 157-171 - Nelson Zagalo

, Ana Patricia Oliveira
, Pedro Cardoso
:
Beats and Units Framework: A Story-Game Integration Framework for the Ideation Stage of Narrative Design of Serious Games. 172-176
Interactive Narrative Theory
- PS Berge

:
Monster Power. Rebel Heart. Gay Sword - Queer Structures and Narrative Possibility in PbtA Tabletop Roleplaying Games. 179-192 - Kirsty Dunlop

:
Emergent Gameplay, Emergent Essaying. 193-202 - Antonino Frazzitta, Charlie Hargood:

Tale: Defamiliarizing Ludonarrative Puzzles. 203-207 - Jason Grinblat, Cat Manning, Max Kreminski:

Emergent Narrative and Reparative Play. 208-216 - Ritwik Kar

, Garvita Jain, Muskan Aggarwal, Payel C. Mukherjee:
Text, Retelling, and the Digital: Reimagining the Mahabharata Through Interactive Games. 217-221 - Max Kreminski, Michael Mateas:

A Coauthorship-Centric History of Interactive Emergent Narrative. 222-235 - Bjarke Alexander Larsen, Elín Carstensdóttir:

Wrestling with Destiny: Storytelling in Perennial Games. 236-254 - Jonathan Lessard

, Quinn Kybartas
:
Blabbeur - An Accessible Text Generation Authoring System for Unity. 255-259 - Luis Mienhardt, Marco Volpe:

Enhancing Interactivity in Propp-Based Narrative Generation. 260-265 - Luis F. T. Meza

, David Thue
:
The Applicability of Greimassian Semiotics to Meaningful Procedural Quest Generation. 266-279
Interactive Narrative Impact and Applications
- Devi Acharya

, Michael Mateas
, Noah Wardrip-Fruin
:
Interviews Towards Designing Support Tools for TTRPG Game Masters. 283-287 - Jonathan Barbara

, Hartmut Koenitz
, Ágnes Karolina Bakk
:
The Ethics of Virtual Reality Interactive Digital Narratives in Cultural Heritage. 288-292 - Erik Blokland, Caroline Cullinan, Doreen Mulder, Willie Overman, Marin Visscher

, Amir Zaidi, Mijael R. Bueno Pérez, Rafael Bidarra
:
Exploring Multiple Perspectives in Citizenship Education with a Serious Game. 293-306 - Serge Bouchardon, Erika Fülöp:

Digital Narrative and Temporality. 307-311 - Sarah Anne Brown

, Sharon Lynn Chu
:
"You Write Your Own Story": Design Implications for an Interactive Narrative Authoring Tool to Support Reflection for Mental Health in College Students. 312-321 - Kenny K. N. Chow:

Applying Animated Parables to Gamification in Daily Context: An Expert Evaluation Study. 322-332 - Diego L. Faverio

, Iulia V. Popescu
, Matthew Mosher:
Creativity and Collaboration During COVID-19: Creating an Alternate Reality Game in the Face of a Pandemic. 333-337 - Marta Ferreira

, Nuno Nunes
, Valentina Nisi
:
Interacting with Climate Change: A Survey of HCI and Design Projects and Their Use of Transmedia Storytelling. 338-348 - Asim Hameed

, Øyvind Sørdal Klungre
, Andrew Perkis
, Gøran Bolme, Andrew Brownridge
:
User Evaluation of a Storytelling Application Assisting Visitors in Protected Nature Areas. 349-359 - Sarah Harmon

, Hazel Gale, Elitsa Dermendzhiyska:
The Magic of the In-Between: Mental Resilience Through Interactive Narrative. 360-364 - Nele Kadastik

, Luis Emilio Bruni
:
A Transmedia Narrative Framework for Pediatric Hearing Counseling. 365-378 - Megan Mott, Bradford W. Mott, Jonathan P. Rowe

, Elizabeth Ozer, Alison Giovanelli, Mark Berna, Marianne Pugatch, Kathleen Tebb, Carlos Penilla, James C. Lester:
"What's Important to You, Max?": The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change. 379-392 - John T. Murray

, Mark C. Marino
:
Transfordance: The Decentering Effect of Transformative Affordances in Virtual Reality in The Hollow Reach. 393-398 - Jovana Plavsic

, Ilija Miskovic:
Contextualization of Design Qualities in Interactive Story-Based Visualization Applied to Engineering. 399-409 - Hélène Sellier:

Encouraging Self-expression and Debate in RecovR: A Research-Creation Project to Build a Ludo-Narrative Model for a Sustainable Impact on Cultural Diversity and Inclusivity. 410-415 - Andy Smith

, Danielle Boulden
, Bradford W. Mott
, Aleata Hubbard Cheuoua
, James Minogue, Kevin M. Oliver
, Cathy Ringstaff
:
Supporting Interactive Storytelling with Block-Based Narrative Programming. 416-424 - Zijing Song

, Yating Sun, Vincent Ruijters, Ray LC
:
Climate Influence: Implicit Game-Based Interactive Storytelling for Climate Action Purpose. 425-429 - Mirjam Vosmeer

:
VR for Diversity: Amelia's Dream. 430-434 - Mirjam Vosmeer, Christian Roth:

Exploring Narrative Novelties in VR. 435-444
The Interactive Narrative Research Discipline and Contemporary Practice
- Byung-Chull Bae, Suji Jang, Youngjune Kim, Seyoung Park:

A Preliminary Survey on Story Interestingness: Focusing on Cognitive and Emotional Interest. 447-453 - Colette Daiute

, Daniel Cox
, John T. Murray
:
Imagining the Other for Interactive Digital Narrative Design Learning in Real Time in Sherlock. 454-461 - Joshua A. Fisher

, Janice Tisha Samuels
:
A Proposed Curriculum for an Introductory Course on Interactive Digital Narratives in Virtual Reality. 462-477 - Noam Knoller

, Christian Roth
, Dennis Haak:
The Complexity Analysis Matrix. 478-487 - Hartmut Koenitz

, Jonathan Barbara
, Mirjam Palosaari Eladhari
:
Interactive Digital Narratives (IDN) as Representations of Complexity: Lineage, Opportunities and Future Work. 488-498 - Max Kreminski, Michael Mateas:

Toward Narrative Instruments. 499-508 - David E. Millard

, Charlie Hargood
:
Hypertext as a Lens into Interactive Digital Narrative. 509-524 - Tonguc Ibrahim Sezen

, Digdem Sezen
:
A Pilot Study on Analyzing Critical Retellings Using Digital Humanities Tools. 525-529

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