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David Thue
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- affiliation: Carleton University, School of Information Technology, Ottawa, ON, Canada
- affiliation: Reykjavik University, Department of Computer Science, Iceland
- affiliation: University of Alberta, Department of Computing Science, Edmonton, AB, Canada
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2020 – today
- 2024
- [c33]Alexander Keith Eady, Alfrancis Guerrero, Victor Cheung, David Thue, Audrey Girouard:
BendAide: A Deformable Interface to Augment Touchscreen Mobile Devices. Graphics Interface 2024: 2:1-2:10 - [c32]Hannah Johnston, David Thue:
Understanding Visual Artists' Values and Attitudes towards Collaboration, Technology, and AI. Graphics Interface 2024: 34:1-34:9 - 2023
- [c31]Pallavi Sodhi, Audrey Girouard, David Thue:
Accessible Play: Towards Designing a Framework for Customizable Accessibility in Games. CHI PLAY (Companion) 2023: 49-55 - [c30]Jinay Shah, David Thue:
Representing Player Behaviour via Graph Embedding Techniques: A Case Study in Dota 2. CoG 2023: 1-8 - [i2]Justin Stevens, Vadim Bulitko, David Thue:
Solving Witness-type Triangle Puzzles Faster with an Automatically Learned Human-Explainable Predicate. CoRR abs/2308.02666 (2023) - 2022
- [c29]Giulio Mori, David Thue, Stephan Schiffel:
EM-Glue: A Platform for Decoupling Experience Managers and Environments. AIIDE 2022: 266-274 - 2021
- [c28]David Thue:
Supporting the Design of Flexible Game Systems. CHI PLAY 2021: 216-221 - [c27]Luis F. T. Meza, David Thue:
The Applicability of Greimassian Semiotics to Meaningful Procedural Quest Generation. ICIDS 2021: 266-279 - [c26]Priscilla Lo, David Thue, Elín Carstensdóttir:
What Is a Game Mechanic? ICEC 2021: 336-347 - [e4]David Thue, Stephen G. Ware:
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021, virtual, October 11-15, 2021. AAAI Press 2021, ISBN 978-1-57735-871-8 [contents] - [i1]Louis Castricato, Stella Biderman, Rogelio E. Cardona-Rivera, David Thue:
Towards a Formal Model of Narratives. CoRR abs/2103.12872 (2021) - 2020
- [c25]David Thue:
What Might an Action do? Toward a Grounded View of Actions in Interactive Storytelling. ICIDS 2020: 212-220 - [e3]Levi Lelis, David Thue:
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020, virtual, October 19-23, 2020. AAAI Press 2020, ISBN 978-1-57735-849-7 [contents]
2010 – 2019
- 2019
- [c24]Michelangelo Diamanti, David Thue:
Automatic Abstraction and Refinement for Simulations with Adaptive Level of Detail. AIIDE 2019: 17-23 - [c23]Giulio Mori, David Thue, Stephan Schiffel:
A Structured Analysis of Experience Management Techniques. AIIDE 2019: 174-180 - [c22]Francesca Foffano, David Thue:
Changes of user experience in an adaptive game: a study of an AI manager. FDG 2019: 99:1-99:8 - 2018
- [c21]David Thue, Vadim Bulitko:
Toward a Unified Understanding of Experience Management. AIIDE 2018: 130-137 - [c20]Ingibergur Sindri Stefnisson, David Thue:
Mimisbrunnur: AI-Assisted Authoring for Interactive Storytelling. AIIDE 2018: 236-242 - [c19]David Thue, Elín Carstensdóttir:
Getting to the Point: Resolving Ambiguity in Intelligent Narrative Technologies. INT/WICED@AIIDE 2018 - [c18]Marta Lárusdóttir, David Thue, Hannes Högni Vilhjálmsson:
User Evaluations of Virtually Experiencing Mount Everest. HCSE 2018: 294-307 - 2017
- [c17]Oscar Puerto, David Thue:
A Model of Inter-musician Communication for Artificial Musical Intelligence. ICCC 2017: 221-228 - [c16]Luis Flores, David Thue:
Level of Detail Event Generation. ICIDS 2017: 75-86 - [c15]David Thue, Stephan Schiffel, Tryggvi Þór Guðmundsson, Guðni Fannar Kristjánsson, Kári Eiríksson, Magnús Vilhelm Björnsson:
Open World Story Generation for Increased Expressive Range. ICIDS 2017: 313-316 - 2016
- [c14]Friðrik Aðalsteinn Friðriksson, Halldór Snaer Kristjánsson, Daníel Arnar Sigurðsson, David Thue, Hannes Högni Vilhjálmsson:
Become your Avatar: Fast Skeletal Reconstruction from Sparse Data for Fully-tracked VR. ICAT-EGVE (Posters and Demos) 2016: 19-20 - [c13]David Thue, Stephan Schiffel, Ragnar Adolf Árnason, Ingibergur Sindri Stefnisson, Birgir Steinarsson:
Delayed Roles with Authorable Continuity in Plan-Based Interactive Storytelling. ICIDS 2016: 258-269 - 2015
- [c12]David Thue, Kári Halldórsson:
Opportunities for Integration in Interactive Storytelling. ICIDS 2015: 374-377 - 2014
- [e2]Alex Mitchell, Clara Fernández-Vara, David Thue:
Interactive Storytelling - 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, November 3-6, 2014, Proceedings. Lecture Notes in Computer Science 8832, Springer 2014, ISBN 978-3-319-12336-3 [contents] - 2013
- [c11]David Thue, Vadim Bulitko, Howard J. Hamilton:
Implementation Cost and Efficiency for AI Experience Managers. Intelligent Narrative Technologies 2013 - 2012
- [c10]David Thue, Vadim Bulitko:
Procedural Game Adaptation: Framing Experience Management as Changing an MDP. INT@AIIDE 2012 - 2011
- [c9]David Thue, Vadim Bulitko, Marcia Spetch, Trevon Romanuik:
A Computational Model of Perceived Agency in Video Games. AIIDE 2011 - [e1]Mei Si, David Thue, Elisabeth André, James C. Lester, Theresa Jean Tanenbaum, Veronica Zammitto:
Interactive Storytelling - Fourth International Conference on Interactive Digital Storytelling, ICIDS 2011, Vancouver, Canada, November 28 - 1 December, 2011. Proceedings. Lecture Notes in Computer Science 7069, Springer 2011, ISBN 978-3-642-25288-4 [contents] - 2010
- [c8]David Thue, Vadim Bulitko, Marcia Spetch, Michael Webb:
Socially Consistent Characters in Player-Specific Stories. AIIDE 2010 - [c7]David Thue, Vadim Bulitko, Marcia Spetch, Trevon Romanuik:
Player Agency and the Relevance of Decisions. ICIDS 2010: 210-215
2000 – 2009
- 2009
- [c6]David Thue, Vadim Bulitko, Marcia Spetch, Michael Webb:
Exaggerated Claims for Interactive Stories. ICIDS 2009: 179-184 - 2008
- [c5]David Thue, Vadim Bulitko, Marcia Spetch:
PaSSAGE: A Demonstration of Player Modeling in Interactive Storytelling. AIIDE 2008 - [c4]David Thue, Vadim Bulitko, Marcia Spetch:
Making Stories Player-Specific: Delayed Authoring in Interactive Storytelling. ICIDS 2008: 230-241 - 2007
- [c3]David Thue, Vadim Bulitko, Marcia Spetch, Eric Wasylishen:
Learning Player Preferences to Inform Delayed Authoring. AAAI Fall Symposium: Intelligent Narrative Technologies 2007: 159-162 - [c2]David Thue, Vadim Bulitko, Marcia Spetch, Eric Wasylishen:
Interactive Storytelling: A Player Modelling Approach. AIIDE 2007: 43-48 - 2006
- [c1]David Thue, Vadim Bulitko:
Modeling Goal-Directed Players in Digital Games. AIIDE 2006: 86-91
Coauthor Index
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last updated on 2024-10-24 20:30 CEST by the dblp team
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