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17th ICEC 2018: Poznan, Poland
- Esteban Clua, Licínio Roque, Artur Lugmayr, Pauliina Tuomi:
Entertainment Computing - ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17-20, 2018, Proceedings. Lecture Notes in Computer Science 11112, Springer 2018, ISBN 978-3-319-99425-3
Full Papers
- Ryohei Nakatsu, Ningfeng Yang, Hirokazu Takata, Takashi Nakanishi, Makoto Kitaguchi, Naoko Tosa:
Dynamic Projection Mapping on Multiple Non-rigid Moving Objects for Stage Performance Applications. 3-15 - Gabriel Ferreira Alves, Emerson Vitor Souza, Daniela Gorski Trevisan, Anselmo Antunes Montenegro, Luciana Cardoso de Castro Salgado, Esteban Walter Gonzalez Clua:
Applying Design Thinking for Prototyping a Game Controller. 16-27 - Andreas Hackl, Helmut Hlavacs:
Diminishing Reality. 28-39 - Luiz Velho, Leonardo Carvalho, Djalma Lucio:
Live Probabilistic Editing for Virtual Cinematography. 40-51 - Wesley Oliveira, Werner Gaisbauer, Michelle Tizuka, Esteban Clua, Helmut Hlavacs:
Virtual and Real Body Experience Comparison Using Mixed Reality Cycling Environment. 52-63 - Jacques Barnard, Magda Huisman, Günther Drevin:
Aspects that Need to Be Addressed During the Development of Location-Based Games. 64-75 - Marcello A. Gómez Maureira, Isabelle Kniestedt:
Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosity. 76-89 - Teguh Budianto, Hyunwoo Oh, Takehito Utsuro:
Learning to Identify Rush Strategies in StarCraft. 90-102 - Joana Silva, Elsa Oliveira, Dinis Moreira, Francisco Nunes, Martina Caic, João Madureira, Eduardo Pereira:
Design and Evaluation of a Fall Prevention Multiplayer Game for Senior Care Centres. 103-114 - Oskari Kallio, Masood Masoodian:
Comedy in the Ludonarrative of Video Games. 115-126 - Petar Jercic, Johan Hagelbäck, Craig Lindley:
Physiological Affect and Performance in a Collaborative Serious Game Between Humans and an Autonomous Robot. 127-138 - Sagguneswaraan Thavamuni, Hadzariah Ismail, Hiroyuki Iida:
Analysis of the Effect of Number of Players on the Excitement of the Game with Respect to Fairness. 139-151 - Zvezdan Vukanovic:
The Influence of Digital Convergence/Divergence on Digital Media Business Models. 152-163 - Sari Järvinen, Johannes Peltola, Paul Kemppi:
Sensor Ball Raffle - Gamification of Billboard Advertising: How to Engage the Audience? 164-174 - Yudai Tsujino, Ryosuke Yamanishi:
Dance Dance Gradation: A Generation of Fine-Tuned Dance Charts. 175-187
Short Papers
- Kota Gushima, Tatsuo Nakajima:
Playful Information Access Through Virtual Creatures. 191-197 - Nuno Barreto, Rui Craveirinha, Licínio Roque:
Validating the Creature Believability Scale for Videogames. 198-204 - Patrik Vostinár, Dana Horváthová, Nika Klimová:
The Programmable Drone for STEM Education. 205-210 - Quentin Gyger, Nicolas Szilas:
A Taxonomy of Synchronous Communication Modalities in Online Games. 211-216 - Yoichi Nagashima:
Realtime Musical Composition System for Automatic Driving Vehicles. 217-222 - Mirjam Vosmeer, Alyea Sandovar:
Circus Noel: A Case Study into Interaction and Interface Design for Cinematic VR. 223-227 - Yuki Ueda, Kazuma Nagata, Soh Masuko, Junichi Hoshino:
Reorientation Method to Suppress Simulator Sickness in Home VR Contents Using HMD. 228-234 - Dirk J. J. Sweere, Martin P. Hughes, Martijn G. van Laar, Lisa E. Rombout:
A.R.M. - Augmented Reality Muscularity. 235-240 - Koen H. B. Damen, Erik D. Van der Spek:
Virtual Reality as e-Mental Health to Support Starting with Mindfulness-Based Cognitive Therapy. 241-247 - Sergio Estupiñán, Kasper Ingdahl Andkjær, Nicolas Szilas:
Engagement in Interactive Digital Storytelling: Sampling Without Spoiling. 248-253 - Sindre B. Skaraas, Javier Gómez, Letizia Jaccheri:
Playing with Empathy Through a Collaborative Storytelling Game. 254-259 - Kazuma Nagata, Soh Masuko, Junichi Hoshino:
Construction of Mixed Reality Story Environment Based on Real Space Shape. 260-265 - Robert J. Wierzbicki:
Digital Therapies. 266-273
Posters
- Stephan Feichter, Helmut Hlavacs:
Data Reduction of Indoor Point Clouds. 277-283 - Kyoung Lee Swearingen, Scott Swearingen:
Designing 'Wall Mounted Level' - A Cooperative Mixed-Reality Game About Reconciliation. 284-288 - Kenji Furukawa, Susumu Nakata:
Automatic Generation of the Periodic Hair Motion of 3D Characters for Anime Production. 289-292 - Jorge Ferraz de Abreu, Pedro Almeida, Ana Velhinho, Sílvia Fernandes, Rafael Guedes:
An iTV Prototype for Content Unification. 293-296 - Jorge Ferraz de Abreu, Pedro Almeida, Sílvia Fernandes, Ana Velhinho, Ana Rodrigues:
Content Unification: A Trend Reshaping the iTV Ecosystem. 297-300 - Jan K. Argasinski:
Creating Art Installation in Virtual Reality. The Stilleben Project. 301-304 - Tiago França Melo de Lima, João Paulo Ferreira Beltrame, Carlos Ramos Niquini, Breno Gonçalves Barbosa, Clodoveu Augusto Davis Jr.:
Design of a Mixed-Reality Serious Game to Tackle a Public Health Problem. 305-309 - Yangjinbo Zhang:
Converging Data Storytelling and Visualisation. 310-316 - Tiago França Melo de Lima, Clodoveu Augusto Davis Jr.:
A Systematic Mapping of Game-Based Methods to Tackle a Public Health Problem. 317-323 - David Obdrzálek, Richard Balogh, Artur Lugmayr:
Workshop on Robot Competitions. 324-326
Demonstration
- Nobumitsu Shikine, Toshimasa Yamanaka, Letizia Jaccheri, Javier Gómez, Junichi Hoshino:
NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics. 329-333
Art Exhibition
- Aleksandra Vasovic:
Imperceptible Art. 337-339 - Letizia Jaccheri, Javier Gómez, Sindre B. Skaraas:
Tappetina: An Ecosystem of Art, Software, and Research. 340-342
Workshops
- Paula Alexandra Silva, Masood Masoodian:
Designing Entertainment for the Aging Population. 345-348 - Leah Burns, Masood Masoodian:
Storytelling: A Medium for Co-design of Health and Well-Being Services for Seniors. 349-354 - Isabelle Kniestedt, Stephan G. Lukosch, Frances M. T. Brazier:
User-Centered Design of an Online Mobile Game Suite to Affect Well-Being of Older Adults. 355-361 - Thomas Rist, Andreas Seiderer, Elisabeth André:
Providing Life-Style-Intervention to Improve Well-Being of Elderly People. 362-367 - Ana Carla Amaro, Lídia Oliveira, Vania Baldi:
Intergenerational Joint Media Engagement - Pre-testing Interviews, Activities and Tablet's Applications. 368-373 - Paula Alexandra Silva:
Physical Activity Among Older Adults: A Meta-review of EU-Funded Research Projects. 374-387 - Javier Gómez, Letizia Jaccheri, Jannicke Baalsrud Hauge:
Entertainment Computing - A Key for Improving Inclusion and Reducing Gender Gap? 388-391 - Letizia Jaccheri, Soudabeh Khodambashi, Katrien De Moor, Özlem Özgöbek, Katina Kralevska:
Who Will Be the Leaders in Top Academic Positions in Entertainment Computing? 392-396 - Guadalupe Montero, Javier Gómez:
Serious Games in Special Education. A Practitioner's Experience Review. 397-401 - Jannicke Baalsrud Hauge, Neil Judd, Ioana Andreea Stefan, Antoniu Stefan:
Perspectives on Accessibility in Digital Games. 402-406 - Serena Lee-Cultura, Katerina Mangaroska, Kshitij Sharma:
Adult Perception of Gender-Based Toys and Their Influence on Girls' Careers in STEM. 407-410
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