52nd SIGGRAPH 2025: Vancouver, BC, Canada - Conference Paper Track

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Linear & Non-Linear AI Designs

Sample and Simulate: Make Some Noise

Stabilize and Personalize Your Pixels

This is Fluid Simulation

All About Motion & Deformation

Moving, Seeing, Touching & Eating in VR

Reconstruct it All

What's the Point?

Cloth & Other Th in Th ings

Get a Head

Learning and Shapes

Beautiful Effects

Interactive Reality & Perception

Tailor Made

Illuminating Light

Motion from X

Cages, Deformation, & Interpolation

Video Generation

Differentiable & Inverse Rendering

Do it with Style & Fashion

Reconstruction & Neural Fields

Stable & Accurate Elasticity

Diffusion & Generation

Monte-Carlo Rendering & Sampling

Robots in the World

Avatars

Deep Image Editing

Directions in Parameterization

Splatting Bigger, Faster, and Adaptive

CAD & B-Reps

Light & Relight

Numerics & Parallelization

Rigging & Interaction

Gaussian Reconstruction

Image Representation, Editing, & Generation

Microstructures & Materials

Physics-Based Human Characters

Beautiful Materials

Filtering Super-Res, & Visual Quality

Lightning Fast Geometry

The Shape of You

Loco/Motion Capture

Meshes: Extract & Repair

Very Vivid Videos

Geometry in Action

Neural Materials & LOD

More Than it Looks Like

Packing in Structure