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The Visual Computer, Volume 22
Volume 22, Number 1, January 2006
- Nadia Magnenat-Thalmann:

Editorial. 1-3 - Nicolas Pronost

, Georges Dumont
, Gilles Berillon, Guillaume Nicolas:
Morphological and stance interpolations in database for simulating bipedalism of virtual humans. 4-13 - Atsushi Kasao, Kazunori Miyata

:
Algorithmic Painter: a NPR method to generate various styles of painting. 14-27 - Jieqing Feng, Jin Shao, Xiaogang Jin, Qunsheng Peng, A. Robin Forrest:

Multiresolution free-form deformation with subdivision surface of arbitrary topology. 28-42 - Liyan Zhang, Anshuman Razdan, Gerald E. Farin, John Femiani, MyungSoo Bae, Charles Lockwood:

3D face authentication and recognition based on bilateral symmetry analysis. 43-55 - Bin Shyan Jong, Juin-Ling Tseng

, Wen Hao Yang:
An efficient and low-error mesh simplification method based on torsion detection. 56-67
Volume 22, Number 2, February 2006
- Deok-Soo Kim, In-Kwon Lee

, Dani Lischinski
, Ayellet Tal:
Guest editorial. 69-69 - Seungwoo Oh, Junghyun Ahn, KwangYun Wohn:

Low damped cloth simulation. 70-79 - Yoo-Joo Choi, Young J. Kim

, Myoung-Hee Kim:
Rapid pairwise intersection tests using programmable GPUs. 80-89 - Laehyun Kim, Se Hyung Park:

Haptic interaction and volume modeling techniques for realistic dental simulation. 90-98 - Ariel Shamir, Lior Shapira, Daniel Cohen-Or:

Mesh analysis using geodesic mean-shift. 99-108 - Joon-Kyung Seong, Ku-Jin Kim, Myung-Soo Kim, Gershon Elber:

Perspective silhouette of a general swept volume. 109-116 - Fu-Che Wu, Wan-Chun Ma, Rung-Huei Liang

, Bing-Yu Chen
, Ming Ouhyoung
:
Domain connected graph: the skeleton of a closed 3D shape for animation. 117-135 - Justin Jang, Peter Wonka, William Ribarsky, Christopher D. Shaw

:
Punctuated simplification of man-made objects. 136-145
Volume 22, Number 3, March 2006
- Guofei Hu, Qunsheng Peng, A. Robin Forrest:

Mean shift denoising of point-sampled surfaces. 147-157 - Maria Ferre, Anna Puig, Dani Tost

:
Decision trees for accelerating unimodal, hybrid and multimodal rendering models. 158-167 - Seyoun Park

, Xiaohu Guo, Hayong Shin, Hong Qin:
Surface completion for shape and appearance. 168-180 - Marco Attene, Bianca Falcidieno, Michela Spagnuolo:

Hierarchical mesh segmentation based on fitting primitives. 181-193 - Pascal Glardon, Ronan Boulic, Daniel Thalmann:

Robust on-line adaptive footplant detection and enforcement for locomotion. 194-209 - Chunxia Xiao, Yongwei Miao, Shu Liu, Qunsheng Peng:

A dynamic balanced flow for filtering point-sampled geometry. 210-219
Volume 22, Number 4, April 2006
- Jukka Arvo:

Penumbra masks. 1-13 - Luc Claustres, Mathias Paulin

, Yannick Boucher:
A wavelet-based framework for acquired radiometric quantity representation and accurate physical rendering. 221-237 - Rui Wang, Wei Hua, Zilong Dong, Qunsheng Peng, Hujun Bao:

Synthesizing trees by plantons. 238-248 - Chuan-Kai Yang, Tzi-cker Chiueh:

Integration of volume decompression and out-of-core iso-surface extraction from irregular volume data. 249-265 - Xiaogang Jin, Juncong Lin, Charlie C. L. Wang

, Jieqing Feng, Hanqiu Sun:
Mesh fusion using functional blending on topologically incompatible sections. 266-275 - Zhihong Mao, Lizhuang Ma, Mingxi Zhao, XueZhong Xiao:

SUSAN structure preserving filtering for mesh denoising. 276-284
Volume 22, Number 5, May 2006
- Nadia Magnenat-Thalmann:

Preface. 299-299 - Yi-Ping Phoebe Chen

, Tat-Seng Chua:
Guest editors' introduction: multimedia modelling. 300-301 - Zouhour Ben Azouz

, Marc Rioux, Chang Shu, Richard Lepage:
Characterizing human shape variation using 3D anthropometric data. 302-314 - Changbo Wang, Zhangye Wang, Tian Xia, Qunsheng Peng:

Real-time snowing simulation. 315-323 - Hamid Laga, Hiroki Takahashi, Masayuki Nakajima:

Spherical parameterization and geometry image-based 3D shape similarity estimation (CGS 2004 special issue). 324-331 - HyungSeok Kim

, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann:
Device-based decision-making for adaptation of three-dimensional content. 332-345 - Tomoyuki Nieda, Alexander A. Pasko

, Tosiyasu L. Kunii:
Detection and classification of topological evolution for linear metamorphosis. 346-356 - Xiao-Dong Yu, Lei Wang

, Qi Tian, Ping Xue:
A novel multi-resolution video representation scheme based on kernel PCA. 357-370
Volume 22, Number 6, June 2006
- Hanspeter Pfister

, Dimitris Samaras:
Guest Editorial. 371-371 - Pablo Diaz-Gutierrez, Anusheel Bhushan, M. Gopi, Renato Pajarola

:
Single-strips for fast interactive rendering. 372-386 - Gaojin Wen

, Zhaoqi Wang, Shihong Xia, Dengming Zhu:
Least-squares fitting of multiple M-dimensional point sets. 387-398 - Pascal Glardon, Ronan Boulic, Daniel Thalmann:

Dynamic obstacle avoidance for real-time character animation. 399-414 - Kyoko Murakami, Reiji Tsuruno, Etsuo Genda:

Natural-looking strokes for drawing applications. 415-423 - Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu:

View-dependent refinement of multiresolution meshes using programmable graphics hardware. 424-433 - Suejung B. Huh, Dimitris N. Metaxas:

A collision resolution algorithm for clump-free fast moving cloth. 434-444
Volume 22, Number 7, July 2006
- Yisong Chen, Horace Ho-Shing Ip

:
Single view metrology of wide-angle lens images. 445-455 - Ruigang Yang

, David Guinnip, Liang Wang:
View-dependent textured splatting. 456-467 - Xiaoliang Li, Jie Yang, Yuemin Zhu

:
Combining estimators for Monte Carlo volume rendering with shading. 468-477 - Andrew Soon, Won-Sook Lee:

Shape-based detail-preserving exaggeration of extremely accurate 3D faces. 478-492 - Dong Xu, Wei Chen, Hongxin Zhang, Hujun Bao:

Multi-level differential surface representation based on local transformations. 493-505 - Dmitry Sokolov, Dimitri Plemenos, Karim Tamine:

Methods and data structures for virtual world exploration. 506-516
Volume 22, Number 8, August 2006
- Jens H. Krüger, Jens Schneider

, Rüdiger Westermann:
Compression and rendering of iso-surfaces and point sampled geometry. 517-530 - Joachim Giesen, Frédéric Cazals

, Mark Pauly
, Afra Zomorodian:
The conformal alpha shape filtration. 531-540 - Richard Sharp, Raghu Machiraju:

Accelerating subsurface scattering using Cholesky factorization. 541-549 - Magnus Strengert, Thomas Klein, Ralf Peter Botchen, Simon Stegmaier, Min Chen, Thomas Ertl:

Spectral volume rendering using GPU-based raycasting. 550-561 - Costas Panagiotakis

, Georgios Tziritas:
Snake terrestrial locomotion synthesis in 3D virtual environments. 562-576 - Klaas Tack, Gauthier Lafruit, Francky Catthoor, Rudy Lauwereins:

Platform independent optimisation of multi-resolution 3D content to enable universal media access. 577-590
Volume 22, Numbers 9-11, September 2006
- Nadia Magnenat-Thalmann:

Editorial. 591-592 - Chi-Wan Lim, Tiow Seng Tan:

Surface reconstruction by layer peeling. 593-603 - Yu-Kun Lai, Shi-Min Hu, Ralph R. Martin:

Surface mosaics. 604-611 - Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo:

Variational sphere set approximation for solid objects. 612-621 - Eric B. Lum, James Shearer, Kwan-Liu Ma:

Interactive multi-scale exploration for volume classification. 622-630 - Michael Waschbüsch, Stephan Würmlin, Markus H. Gross:

Interactive 3D video editing. 631-641 - Yaron Caspi, Anat Axelrod, Yasuyuki Matsushita

, Alon Gamliel:
Dynamic stills and clip trailers. 642-652 - Yanlin Weng, Weiwei Xu

, Yanchen Wu, Kun Zhou, Baining Guo:
2D shape deformation using nonlinear least squares optimization. 653-660 - Brian L. Price, William A. Barrett:

Object-based vectorization for interactive image editing. 661-670 - Darko Pavic, Volker Schönefeld, Leif Kobbelt

:
Interactive image completion with perspective correction. 671-681 - Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang

, Bing-Yu Chen
:
Real-time triple product relighting using spherical local-frame parameterization. 682-692 - Abhijeet Ghosh, Wolfgang Heidrich:

Correlated visibility sampling for direct illumination. 693-701 - Naoki Tamura, Henry Johan, Bing-Yu Chen

, Tomoyuki Nishita:
A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields. 702-712 - Jiaping Wang, Kun Xu, Kun Zhou, Stephen Lin, Shi-Min Hu, Baining Guo:

Spherical harmonics scaling. 713-720 - Guodong Liu, Leonard McMillan

:
Estimation of missing markers in human motion capture. 721-728 - Tong-Yee Lee, Yu-Shuen Wang, Tai-Guang Chen:

Segmenting a deforming mesh into near-rigid components. 729-739 - Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Baining Guo, Hujun Bao:

Geometrically based potential energy for simulating deformable objects. 740-748 - Xinyu Zhang, Minkyoung Lee, Young J. Kim

:
Interactive continuous collision detection for non-convex polyhedra. 749-760 - Katsutsugu Matsuyama, Tadahiro Fujimoto, Norishige Chiba:

Real-time animation of spark discharge. 761-771 - Sung-Eui Yoon, Christian Lauterbach, Dinesh Manocha

:
R-LODs: fast LOD-based ray tracing of massive models. 772-784 - Johannes Günther, Heiko Friedrich, Hans-Peter Seidel, Philipp Slusallek

:
Interactive ray tracing of skinned animations. 785-792 - Gershon Elber, Elaine Cohen:

Probabilistic silhouette based importance toward line-art non-photorealistic rendering. 793-804 - Jung-Ju Choi, Hwan-Jik Lee:

Rendering stylized highlights using projective textures. 805-813 - Hyung Woo Kang, Charles K. Chui, Uday K. Chakraborty:

A unified scheme for adaptive stroke-based rendering. 814-824 - Idan Shatz, Ayellet Tal, George Leifman:

Paper craft models from meshes. 825-834 - Andrei Sharf

, Marina Blumenkrants, Ariel Shamir, Daniel Cohen-Or:
SnapPaste: an interactive technique for easy mesh composition. 835-844 - Yu-Ming Cheng, Chung-Ming Wang:

A high-capacity steganographic approach for 3D polygonal meshes. 845-855 - Jinwook Kim, Soojae Kim, Heedong Ko, Demetri Terzopoulos:

Fast GPU computation of the mass properties of a general shape and its application to buoyancy simulation. 856-864 - Shuhua Lai, Fuhua (Frank) Cheng:

Similarity based interpolation using Catmull-Clark subdivision surfaces. 865-873 - Huawei Wang, Kaihuai Qin, Kai Tang

:
Efficient wavelet construction with Catmull-Clark subdivision. 874-884 - Guillermo D. Cañas, Steven J. Gortler:

Surface remeshing in arbitrary codimensions. 885-895 - Norimasa Yoshida

, Takafumi Saito
:
Interactive aesthetic curve segments. 896-905 - Ming Li, Xiao-Shan Gao, Shang-Ching Chou:

Quadratic approximation to plane parametric curves and its application in approximate implicitization. 906-917 - Jianwei Han, Kun Zhou, Li-Yi Wei, Minmin Gong, Hujun Bao, Xinming Zhang

, Baining Guo:
Fast example-based surface texture synthesis via discrete optimization. 918-925 - Jean-Michel Dischler, Florence Zara

:
Real-time structured texture synthesis and editing using image-mesh analogies. 926-935 - Jianbing Shen

, Xiaogang Jin, Xiaoyang Mao
, Jieqing Feng:
Completion-based texture design using deformation. 936-945
Volume 22, Number 12, December 2006
- Hock Soon Seah:

Guest editor's introduction. 947-948 - Tosiyasu L. Kunii, Kenji Ohmori:

Cyberworlds: architecture and modeling by an incrementally modular abstraction hierarchy. 949-964 - Anton Nijholt

, Rutger Rienks, Job Zwiers, Dennis Reidsma
:
Online and off-line visualization of meeting information and meeting support. 965-976 - Qi Liu, Alexei Sourin

:
Function-defined shape metamorphoses in visual cyberworlds. 977-990 - Nuno Correia

, Luís Romero
:
Storing user experiences in mixed reality using hypermedia. 991-1001 - Luca Chittaro, Lucio Ieronutti, Roberto Ranon:

Adaptable visual presentation of 2D and 3D learning materials in web-based cyberworlds. 1002-1014 - Ekaterina Prasolova-Førland, Alexei Sourin

, Olga Sourina:
Cybercampuses: design issues and future directions. 1015-1028

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