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László Szirmay-Kalos
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Books and Theses
- 2008
- [b1]László Szirmay-Kalos
, László Szécsi, Mateu Sbert
:
GPU-Based Techniques for Global Illumination Effects. Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers 2008, ISBN 978-3-031-79524-4
Journal Articles
- 2023
- [j46]László Szirmay-Kalos
, Milán Magdics
, Dóra Varnyú
:
Direct dynamic tomographic reconstruction without explicit blood input function. Biomed. Signal Process. Control. 80(Part): 104313 (2023) - [j45]Mateu Sbert
, László Szirmay-Kalos:
A linear heuristic for multiple importance sampling. EURASIP J. Adv. Signal Process. 2023(1): 31 (2023) - 2022
- [j44]Mateu Sbert
, László Szirmay-Kalos:
Robust Multiple Importance Sampling with Tsallis φ-Divergences. Entropy 24(9): 1240 (2022) - [j43]László Szirmay-Kalos
, Ágota Kacsó, Milán Magdics, Balázs Tóth:
Robust compartmental model fitting in direct emission tomography reconstruction. Vis. Comput. 38(2): 655-668 (2022) - [j42]László Szirmay-Kalos
, Milán Magdics:
Adapting Game Engines to Curved Spaces. Vis. Comput. 38(12): 4383-4395 (2022) - 2021
- [j41]László Szirmay-Kalos
:
Higher Order Automatic Differentiation with Dual Numbers. Period. Polytech. Electr. Eng. Comput. Sci. 65(1): 1-10 (2021) - 2018
- [j40]László Szirmay-Kalos, Milán Magdics, Mateu Sbert:
Multiple Scattering in Inhomogeneous Participating Media Using Rao-Blackwellization and Control Variates. Comput. Graph. Forum 37(2): 63-74 (2018) - [j39]László Szirmay-Kalos, Ágota Kacsó, Milán Magdics, Balázs Tóth:
Dynamic PET Reconstruction on the GPU. Period. Polytech. Electr. Eng. Comput. Sci. 62(4): 134-143 (2018) - [j38]Mateu Sbert
, Vlastimil Havran, László Szirmay-Kalos:
Multiple importance sampling revisited: breaking the bounds. EURASIP J. Adv. Signal Process. 2018: 15 (2018) - [j37]Tamás Umenhoffer
, László Szirmay-Kalos, László Szécsi, Zoltán Lengyel, Gabor Marinov:
An image-based method for animated stroke rendering. Vis. Comput. 34(6-8): 817-827 (2018) - [j36]Mateu Sbert
, Vlastimil Havran
, László Szirmay-Kalos
, Víctor Elvira
:
Multiple importance sampling characterization by weighted mean invariance. Vis. Comput. 34(6-8): 843-852 (2018) - 2017
- [j35]László Szirmay-Kalos
, László Szécsi:
Improved stratification for Metropolis light transport. Comput. Graph. 68: 11-20 (2017) - [j34]László Szirmay-Kalos
, Iliyan Georgiev
, Milán Magdics, Balázs Molnár, Dávid Légrády:
Unbiased Light Transport Estimators for Inhomogeneous Participating Media. Comput. Graph. Forum 36(2): 9-19 (2017) - [j33]László Szirmay-Kalos
, Milán Magdics, Balázs Tóth:
Volume enhancement with externally controlled anisotropic diffusion. Vis. Comput. 33(3): 331-342 (2017) - 2016
- [j32]Mateu Sbert
, Vlastimil Havran, László Szirmay-Kalos
:
Variance Analysis of Multi-sample and One-sample Multiple Importance Sampling. Comput. Graph. Forum 35(7): 451-460 (2016) - 2014
- [j31]Attila T. Áfra, László Szirmay-Kalos
:
Stackless Multi-BVH Traversal for CPU, MIC and GPU Ray Tracing. Comput. Graph. Forum 33(1): 129-140 (2014) - [j30]László Szirmay-Kalos
, Milán Magdics, Balázs Tóth:
Multiple Importance Sampling for PET. IEEE Trans. Medical Imaging 33(4): 970-978 (2014) - 2013
- [j29]Jesús Gumbau, Mateu Sbert
, László Szirmay-Kalos
, Miguel Chover
, Carlos González:
Smooth shadow boundaries with exponentially warped Gaussian filtering. Comput. Graph. 37(3): 214-224 (2013) - [j28]László Szirmay-Kalos
, Milán Magdics, Balázs Tóth, Tamás Bükki:
Averaging and Metropolis Iterations For Positron Emission Tomography. IEEE Trans. Medical Imaging 32(3): 589-600 (2013) - 2011
- [j27]László Szirmay-Kalos
, Balázs Tóth, Milán Magdics:
Free Path Sampling in High Resolution Inhomogeneous Participating Media. Comput. Graph. Forum 30(1): 85-97 (2011) - [j26]Tamás Umenhoffer, László Szécsi, László Szirmay-Kalos
:
Hatching for Motion Picture Production. Comput. Graph. Forum 30(2): 533-542 (2011) - [j25]László Szirmay-Kalos
, Gabor Liktor, Tamás Umenhoffer, Balázs Tóth, Shree Kumar, Glenn Lupton:
Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping. IEEE Trans. Vis. Comput. Graph. 17(2): 146-158 (2011) - 2010
- [j24]László Szirmay-Kalos
, Tamás Umenhoffer, Balázs Tóth, László Szécsi, Mateu Sbert
:
Volumetric Ambient Occlusion for Real-Time Rendering and Games. IEEE Computer Graphics and Applications 30(1): 70-79 (2010) - [j23]Marc Ruiz
, László Szirmay-Kalos
, Tamás Umenhoffer, Imma Boada
, Miquel Feixas
, Mateu Sbert
:
Volumetric ambient occlusion for volumetric models. Vis. Comput. 26(6-8): 687-695 (2010) - 2009
- [j22]László Szirmay-Kalos
, László Szécsi:
Deterministic Importance Sampling with Error Diffusion. Comput. Graph. Forum 28(4): 1055-1064 (2009) - [j21]László Szirmay-Kalos
, Tamás Umenhoffer, Gustavo Patow
, László Szécsi, Mateu Sbert
:
Specular Effects on the GPU: State of the Art. Comput. Graph. Forum 28(6): 1586-1617 (2009) - 2008
- [j20]László Szirmay-Kalos
, Tamás Umenhoffer:
Displacement Mapping on the GPU - State of the Art. Comput. Graph. Forum 27(6): 1567-1592 (2008) - [j19]Roel Martínez, Mateu Sbert
, László Szirmay-Kalos
:
Improving Multipath Radiosity with Bundles of Parallel Lines. Comput. Graph. Forum 27(6): 1632-1646 (2008) - 2006
- [j18]Àlex Méndez-Feliu, Mateu Sbert, László Szirmay-Kalos:
Reusing Frames in Camera Animation. J. WSCG 14(1-3): 97-104 (2006) - 2005
- [j17]László Szirmay-Kalos
, Barnabás Aszódi, István Lazányi, Mátyás Premecz:
Approximate Ray-Tracing on the GPU with Distance Impostors. Comput. Graph. Forum 24(3): 695-704 (2005) - [j16]László Szirmay-Kalos, György Antal, Mateu Sbert:
Go with the Winners Strategy in Path Tracing. J. WSCG 13(2): 49-56 (2005) - 2004
- [j15]Mateu Sbert
, László Szécsi, László Szirmay-Kalos
:
Real-time Light Animation. Comput. Graph. Forum 23(3): 291-300 (2004) - [j14]László Szécsi, Mateu Sbert
, László Szirmay-Kalos
:
Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping. Comput. Graph. Forum 23(3): 585-594 (2004) - 2003
- [j13]György Antal, László Szirmay-Kalos
, Ferenc Csonka, Csaba Kelemen:
Multiple strategy stochastic iteration for architectural walkthroughs. Comput. Graph. 27(2): 285-292 (2003) - 2002
- [j12]Csaba Kelemen, László Szirmay-Kalos
, György Antal, Ferenc Csonka:
A Simple and Robust Mutation Strategy for the Metropolis Light Transport Algorithm. Comput. Graph. Forum 21(3): 531-540 (2002) - 2001
- [j11]László Szirmay-Kalos
, Ferenc Csonka, György Antal:
Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration. Comput. Graph. Forum 20(3): 288-298 (2001) - 2000
- [j10]László Szirmay-Kalos
, Gábor Márton, Tibor Fóris, Tamás Horváth:
Development of process visualization systems: An object-oriented approach. J. Syst. Archit. 46(3): 275-296 (2000) - 1999
- [j9]László Szirmay-Kalos
, Werner Purgathofer:
Global ray-bundle tracing with infinite number of rays. Comput. Graph. 23(2): 193-202 (1999) - [j8]László Szirmay-Kalos
, Balázs Csébfalvi, Werner Purgathofer:
Importance driven quasi-random walk solution of the rendering equation. Comput. Graph. 23(2): 203-211 (1999) - [j7]László Neumann, Attila Neumann, László Szirmay-Kalos
:
Compact Metallic Reflectance Models. Comput. Graph. Forum 18(3): 161-172 (1999) - [j6]László Szirmay-Kalos
:
Stochastic Iteration for Non-diffuse Global Illumination. Comput. Graph. Forum 18(3): 233-244 (1999) - [j5]László Neumann, Attila Neumann, László Szirmay-Kalos
:
Reflectance Models with Fast Importance Sampling. Comput. Graph. Forum 18(4): 249-265 (1999) - 1998
- [j4]László Szirmay-Kalos
, Gábor Márton:
Analysis and construction of worst-case optimal ray shooting algorithms. Comput. Graph. 22(2-3): 167-174 (1998) - [j3]László Szirmay-Kalos
, Gábor Márton:
Worst-Case Versus Average Case Complexity of Ray-Shooting. Computing 61(2): 103-132 (1998) - 1997
- [j2]László Szirmay-Kalos
, Tibor Fóris, László Neumann, Balázs Csébfalvi:
An Analysis of Quasi-Monte Carlo Integration Applied to the Transillumination Radiosity Method. Comput. Graph. Forum 16(3): 271-282 (1997) - 1992
- [j1]Tamás Horváth, Gábor Márton, Peter Risztics, László Szirmay-Kalos
:
Ray Coherence Between a Sphere and a Convex Polyhedron. Comput. Graph. Forum 11(2): 163-172 (1992)
Conference and Workshop Papers
- 2022
- [c59]László Szirmay-Kalos, Mateu Sbert:
Robust Sample Budget Allocation for MIS. Eurographics (Short Papers) 2022: 17-20 - 2021
- [c58]László Szirmay-Kalos, Milán Magdics:
Gaming in Elliptic Geometry. Eurographics (Short Papers) 2021: 5-8 - [c57]László Szirmay-Kalos, Márton Tóth:
Bregman Approach to Single Image De-Raining. Eurographics (Short Papers) 2021: 33-36 - 2019
- [c56]Mateu Sbert, Vlastimil Havran, László Szirmay-Kalos:
Optimal Deterministic Mixture Sampling. Eurographics (Short Papers) 2019: 73-76 - 2016
- [c55]László Szirmay-Kalos, Balázs Tóth, Tamás Umenhoffer:
Efficient Voxel Marking for Hierarchical Volumetric Fusion. Eurographics (Posters) 2016: 9-10 - 2013
- [c54]Károly Zsolnai, László Szirmay-Kalos:
Real-time Control and Stopping of Fluids. Eurographics (Posters) 2013: 9-10 - [c53]Károly Zsolnai, László Szirmay-Kalos:
Automatic Parameter Control for Metropolis Light Transport. Eurographics (Short Papers) 2013: 53-56 - [c52]Gábor Jakab, László Szirmay-Kalos
:
Hybrid Monte Carlo CT Simulation on GPU. LSSC 2013: 161-169 - [c51]Milán Magdics, László Szirmay-Kalos
, Balázs Tóth, Anton A. Penzov:
Analysis and Control of the Accuracy and Convergence of the ML-EM Iteration. LSSC 2013: 170-177 - 2011
- [c50]Jesús Gumbau, László Szirmay-Kalos, Mateu Sbert, Miguel Chover Sellés:
Improving Shadow Map Filtering with Statistical Analysis. Eurographics (Short Papers) 2011: 33-36 - [c49]Milán Magdics, László Szirmay-Kalos:
Crystal Scattering Simulation for PET on the GPU. Eurographics (Short Papers) 2011: 61-64 - [c48]Jesús Gumbau, Mateu Sbert
, László Szirmay-Kalos
, Miguel Chover
, Carlos González:
Shadow map filtering with Gaussian shadow maps. VRCAI 2011: 75-82 - 2010
- [c47]László Szirmay-Kalos, Balázs Tóth, Milán Magdics, Balázs Csébfalvi:
Efficient Free Path Sampling in Inhomogeneous Media. Eurographics (Posters) 2010 - [c46]Milán Magdics, László Szirmay-Kalos
, Balázs Tóth, Ádam Csendesi, Anton A. Penzov:
Scatter Estimation for PET Reconstruction. NMA 2010: 77-86 - [c45]László Szécsi, László Szirmay-Kalos
, Murat Kurt, Balázs Csébfalvi:
Adaptive sampling for environment mapping. SCCG 2010: 69-76 - 2009
- [c44]László Szirmay-Kalos, Gabor Liktor, Tamás Umenhoffer, Balázs Tóth, Shree Kumar, Glenn Lupton:
Parallel Solution to the Radiative Transport. EGPGV@Eurographics 2009: 95-102 - [c43]László Szirmay-Kalos, Gabor Liktor, Tamás Umenhoffer, Balázs Tóth:
Fast Approximation of Multiple Scattering in Inhomogeneous Participating Media. Eurographics (Short Papers) 2009: 53-56 - [c42]László Szirmay-Kalos, László Szécsi, Anton A. Penzov:
Importance Sampling with Floyd-Steinberg Halftoning. Eurographics (Short Papers) 2009: 69-72 - [c41]Anton A. Penzov, Ivan Tomov Dimov, László Szirmay-Kalos
, V. N. Koylazov:
Analysis of the Monte Carlo Image Creation by Uniform Separation. LSSC 2009: 419-426 - [c40]László Szirmay-Kalos
, Balázs Tóth, Milán Magdics, Dávid Légrády, Anton A. Penzov:
Gamma Photon Transport on the GPU for PET. LSSC 2009: 435-442 - [c39]Tamás Umenhoffer, Balázs Tóth, László Szirmay-Kalos
:
Efficient methods for ambient lighting. SCCG 2009: 87-94 - 2008
- [c38]Tamás Umenhoffer, László Szirmay-Kalos
, László Szécsi, Balázs Tóth, Mateu Sbert
:
Partial, multi-scale precomputed radiance transfer. SCCG 2008: 75-82 - 2007
- [c37]Ismael García, Gustavo Patow, László Szirmay-Kalos, Mateu Sbert:
Multi-layered Indirect Texturing for Tree Rendering. NPH 2007: 55-62 - 2006
- [c36]Barnabás Aszódi, László Szirmay-Kalos:
Real-time Soft Shadows with Shadow Accumulation. Eurographics (Short Presentations) 2006: 53-56 - [c35]László Szirmay-Kalos, László Szécsi, Mateu Sbert:
GPUGI: Global Illumination Effects on the GPU. Eurographics (Tutorials) 2006: 1201-1278 - [c34]Tamás Umenhoffer, László Szirmay-Kalos, Gábor Szijártó:
Spherical billboards and their application to rendering explosions. Graphics Interface 2006: 57-63 - [c33]László Szécsi, László Szirmay-Kalos, Mateu Sbert:
Light animation with precomputed light paths on the GPU. Graphics Interface 2006: 187-194 - [c32]László Szirmay-Kalos
, István Lazányi:
Indirect diffuse and glossy illumination on the GPU. SCCG 2006: 25-32 - [c31]József Koloszár, László Szirmay-Kalos
, Zsolt Tarján, Dávid Jocha:
Shape based computer aided diagnosis and automated navigation in virtual colonoscopy. SCCG 2006: 113-120 - 2005
- [c30]Tamás Umenhoffer, László Szirmay-Kalos:
Real-Time Rendering of Cloudy Natural Phenomena with Hierarchical Depth Impostors. Eurographics (Short Presentations) 2005: 65-68 - [c29]Ismael García, Mateu Sbert, László Szirmay-Kalos:
Leaf Cluster Impostors for Tree Rendering with Parallax. Eurographics (Short Presentations) 2005: 69-72 - [c28]Szabolcs Czuczor, László Szirmay-Kalos, László Szécsi, László Neumann:
Photon Map Gathering on the GPU. Eurographics (Short Presentations) 2005: 117-120 - [c27]László Szirmay-Kalos, Mateu Sbert, Tamás Umenhoffer:
Real-Time Multiple Scattering in Participating Media with Illumination Networks. Rendering Techniques 2005: 277-282 - [c26]Attila Barsi, László Szirmay-Kalos
, Gábor Szijártó:
Stochastic glossy global illumination on the GPU. SCCG 2005: 187-193 - [c25]István Lazányi, László Szirmay-Kalos:
Fresnel Term Approximations for Metals. WSCG (Short Papers) 2005: 77-80 - 2004
- [c24]István Lazányi, László Szirmay-Kalos:
Speeding up the virtual light sources algorithm. SCCG 2004: 112-120 - [c23]Barnabás Aszódi, Szabolcs Czuczor, László Szirmay-Kalos:
NURBS Fairing by Knot Vector Optimization. WSCG 2004: 19-26 - [c22]László Szécsi, László Szirmay-Kalos:
Efficient Approximate Visibility Testing Using Occluding Spheres. WSCG 2004: 435-442 - [c21]László Szirmay-Kalos, Balázs Benedek, Mateu Sbert:
Metropolis Iteration for Global Illumination. WSCG 2004: 451-458 - 2003
- [c20]Alexander Keller, Thomas Kollig, Mateu Sbert, László Szirmay-Kalos:
Efficient Monte Carlo and Quasi-Monte Carlo Rendering Techniques. Eurographics (Tutorials) 2003 - [c19]László Szirmay-Kalos, László Szécsi:
Improved Indirect Photon Mapping withWeighted Importance Sampling. Eurographics (Short Presentations) 2003 - [c18]Roel Martínez, László Szirmay-Kalos
, Mateu Sbert
:
A Multiple Depth Buffer Implementation for Radiosity. ICCSA (3) 2003: 346-355 - [c17]László Szirmay-Kalos, György Antal, Balázs Benedek:
Global Illumination Animation with Random Radiance Representation. Rendering Techniques 2003: 64-73 - [c16]Benedek Balázs, László Szirmay-Kalos
, György Antal:
Weighted importance sampling in shooting algorithms. SCCG 2003: 177-184 - [c15]György Antal, Roel Martínez, Ferenc Csonka, Mateu Sbert
, László Szirmay-Kalos
:
Combining global and local global-illumination algorithms. SCCG 2003: 185-192 - [c14]László Szécsi, Balázs Benedek, László Szirmay-Kalos
:
Accelerating animation through verification of shooting walks. SCCG 2003: 231-238 - [c13]Balázs Csébfalvi, László Szirmay-Kalos:
Monte Carlo Volume Rendering. IEEE Visualization 2003: 449-456 - [c12]Csaba Kelemen, Balázs Benedek, László Szirmay-Kalos:
Bi-directional Rays in Global Illumination. WSCG 2003 - [c11]László Szécsi, László Szirmay-Kalos, Csaba Kelemen:
Variance Reduction for Russian-roulette. WSCG 2003 - 2002
- [c10]Ferenc Csonka, László Szirmay-Kalos, Csaba Kelemen, György Antal:
Dependent Tests Driven Filtering in Monte-Carlo Global Illumination. Eurographics (Short Presentations) 2002 - [c9]György Antal, László Szirmay-Kalos
, Ferenc Csonka:
Hemicube shooting for non-diffuse global illumination. SCCG 2002: 89-96 - [c8]László Szirmay-Kalos
, Vlastimil Havran, Benedek Balázs, László Szécsi:
On the efficiency of ray-shooting acceleration schemes. SCCG 2002: 97-106 - [c7]György Antal, László Szirmay-Kalos, Ferenc Csonka:
Weighted Multi-pass Method Based on Stochastic Iteration and Random Walk Methods. WSCG 2002: 24-31 - 2001
- [c6]Csaba Kelemen, László Szirmay-Kalos:
A Microfacet Based Coupled Specular-Matte BRDF Model with Importance Sampling. Eurographics (Short Presentations) 2001 - [c5]Ali Mohamed Abbas, László Szirmay-Kalos, Gábor Szijártó, Tamás Horváth, Tibor Fóris:
Quadratic Interpolation in Hardware Phong Shading and Texture Mapping. SCCG 2001: 181-189 - [c4]Roel Martínez, László Szirmay-Kalos, Mateu Sbert, Ali Mohamed Abbas:
Parallel Implementation of Stochastic Iteration Algorithms. WSCG 2001: 344-351 - [c3]László Szirmay-Kalos, György Antal, Mateu Sbert:
Progressive Light Path Building. WSCG 2001: 411-418 - [c2]László Szirmay-Kalos, László Kovács, Ali Mohamed Abbas:
Testing Monte-Carlo Global Illumination Methods with Analytically Computable Scenes. WSCG 2001: 419- - 1998
- [c1]László Szirmay-Kalos
, Werner Purgathofer:
Global Ray-Bundle Tracing with Hardware Acceleration. Rendering Techniques 1998: 247-258
Parts in Books or Collections
- 2010
- [p2]László Szirmay-Kalos
, László Szécsi, Anton A. Penzov:
Environment Mapping with Floyd-Steinberg Halftoning. GPU Pro 2010: 291-304 - 1994
- [p1]László Szirmay-Kalos:
Dynamic Layout Algorithm to Display General Graphs. Graphics Gems 1994: 505-517
Editorship
- 2013
- [e2]Mateu Sbert, László Szirmay-Kalos:
34th Annual Conference of the European Association for Computer Graphics, Eurographics 2013 - State of the Art Reports, Girona, Spain, May 6-10, 2013. Eurographics Association 2013 [contents] - 2003
- [e1]Kenneth I. Joy, László Szirmay-Kalos:
Proceedings of the 19th Spring Conference on Computer Graphics, SCCG 2003, Budmerice, Slovakia, April 24-26, 2003. ACM 2003 [contents]
Coauthor Index
![](https://dblp.dagstuhl.de/img/cog.dark.24x24.png)
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