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Bruce Blumberg
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Journal Articles
- 2005
- [j5]Cynthia Breazeal, Daphna Buchsbaum, Jesse Gray, David Gatenby, Bruce Blumberg:
Learning From and About Others: Towards Using Imitation to Bootstrap the Social Understanding of Others by Robots. Artif. Life 11(1-2): 31-62 (2005) - 2002
- [j4]Yuri A. Ivanov, Bruce Blumberg:
Solving weak transduction with EM. Robotics Auton. Syst. 39(3-4): 129-143 (2002) - [j3]Bruce Blumberg, Marc Downie, Yuri A. Ivanov, Matt Berlin, Michael Patrick Johnson, Bill Tomlinson
:
Integrated learning for interactive synthetic characters. ACM Trans. Graph. 21(3): 417-426 (2002) - 2000
- [j2]Claudio S. Pinhanez
, James W. Davis, Stephen S. Intille, Michael Patrick Johnson, Andrew D. Wilson, Aaron F. Bobick, Bruce Blumberg:
Physically interactive story environments. IBM Syst. J. 39(3&4): 438-455 (2000) - 1997
- [j1]Pattie Maes, Trevor Darrell, Bruce Blumberg, Alex Pentland:
The ALIVE System: Wireless, Full-Body Interaction with Autonomous Agents. Multim. Syst. 5(2): 105-112 (1997)
Conference and Workshop Papers
- 2005
- [c32]Peter Gorniak, Bruce Blumberg:
Sequence Learning by Backward Chaining in Synthetic Characters. AIIDE 2005: 51-56 - [c31]Daphna Buchsbaum, Bruce Blumberg, Cynthia Breazeal, Andrew N. Meltzoff
:
A simulation-theory inspired social learning system for interactive characters. RO-MAN 2005: 85-90 - [c30]Daphna Buchsbaum, Bruce Blumberg:
Imitation as a first step to social learning in synthetic characters: a graph-based approach. Symposium on Computer Animation 2005: 9-18 - 2004
- [c29]Daphna Buchsbaum, Bruce Blumberg, Cynthia Breazeal:
Social Learning in Humans, Animals and Agents. AAAI Technical Report (5) 2004: 9-16 - [c28]Daphna Buchsbaum, Bruce Blumberg:
Imitation and social intelligence for synthetic characters. SIGGRAPH Sketches 2004: 98 - 2002
- [c27]Robert C. Burke, Bruce Blumberg:
Using an ethologically-inspired model to learn apparent temporal causality for planning in synthetic creatures. AAMAS 2002: 326-333 - [c26]Damian A. Isla, Bruce Blumberg:
Object persistence for synthetic creatures. AAMAS 2002: 1356-1363 - [c25]Bill Tomlinson, Marc Downie, Matt Berlin, Jesse Gray, Derek Lyons, Jennie Cochran, Bruce Blumberg:
Leashing the AlphaWolves: mixing user direction with autonomous emotion in a pack of semi-autonomous virtual characters. Symposium on Computer Animation 2002: 7-14 - [c24]Damian A. Isla, Bruce Blumberg:
"Low level" intelligence for "low level" character animation. SIGGRAPH Abstracts and Applications 2002: 211 - [c23]Bill Tomlinson
, Bruce Blumberg:
AlphaWolf: Social Learning, Emotion and Development in Autonomous Virtual Agents. WRAC 2002: 35-45 - 2001
- [c22]Bruce Blumberg, Bill Tomlinson
, Marc Downie:
Multiple Conceptions of Character-Based Interactive Installations. Computer Graphics International 2001: 5-12 - [c21]Yuri A. Ivanov, Bruce Blumberg, Alex Pentland:
Expectation Maximization for Weakly Labeled Data. ICML 2001: 218-225 - [c20]Damian A. Isla, Robert C. Burke, Marc Downie, Bruce Blumberg:
A Layered Brain Architecture for Synthetic Creatures. IJCAI 2001: 1051-1058 - [c19]Bruce Blumberg:
Learning in Character: Building Autonomous Animated Characters That Learn What They Ought to Learn. International Conference on Virtual Storytelling 2001: 113-126 - 2000
- [c18]Song-Yee Yoon, Robert C. Burke, Bruce Blumberg, Gerald E. Schneider:
Interactive Training for Synthetic Characters. AAAI/IAAI 2000: 249-254 - [c17]Christopher Kline, Bruce Blumberg:
Observation-based expectation generation and response for believable reactive agents. Agents 2000: 46-47 - [c16]Bill Tomlinson
, Bruce Blumberg, Delphine Nain:
Expressive autonomous cinematography for interactive virtual environments. Agents 2000: 317-324 - [c15]Song-Yee Yoon, Bruce Blumberg, Gerald E. Schneider:
Motivation driven learning for interactive synthetic characters. Agents 2000: 365-372 - 1999
- [c14]Kenneth B. Russell, Bruce Blumberg:
Behavior-Friendly Graphics. Computer Graphics International 1999: 44- - [c13]Michael Patrick Johnson, Andrew D. Wilson, Bruce Blumberg, Christopher Kline, Aaron F. Bobick:
Sympathetic Interfaces: Using a Plush Toy to Direct Synthetic Characters. CHI 1999: 152-158 - [c12]Bruce Blumberg:
(void*): a cast of characters. SIGGRAPH Abstracts and Applications 1999: 169 - 1998
- [c11]Bruce Blumberg:
Synthetic Characters: Behaving in Character (Abstract). AMCP 1998: 451 - [c10]Bruce Blumberg:
Jury statement. SIGGRAPH Abstracts and Applications 1998: 105 - [c9]Bruce Blumberg:
Swamped! using plush toys to direct autonomous animated characters. SIGGRAPH Abstracts and Applications 1998: 109 - 1997
- [c8]Bruce Blumberg:
Go with the Flow: Synthetic Vision for Autonomous Animated Creatures. Agents 1997: 538-539 - [c7]Bruce Blumberg:
Autonomous Animated Interactive Characters: Do We Need Them?. Computer Graphics International 1997: 29- - [c6]Bruce Blumberg, Tinsley A. Galyean:
Multi-level Control for Animated Autonomous Agents: Do the Right Thing...Oh, Not That... Creating Personalities for Synthetic Actors 1997: 74-82 - 1996
- [c5]Kenneth B. Russell, Bruce Blumberg, Alex Pentland, Pattie Maes:
Distributed ALIVE. SIGGRAPH Visual Proceedings 1996: 141 - 1995
- [c4]Pattie Maes, Trevor Darrell, Bruce Blumberg, Alex Pentland:
The ALIVE system: full-body interaction with autonomous agents. CA 1995: 11-18 - [c3]Pattie Maes, Bruce Blumberg, Trevor Darrell, Alex Pentland, Alan Wexelblat:
Modeling Interactive Agents in ALIVE. IJCAI 1995: 2073-2074 - [c2]Bruce Blumberg, Tinsley A. Galyean:
Multi-level direction of autonomous creatures for real-time virtual environments. SIGGRAPH 1995: 47-54 - 1994
- [c1]Pattie Maes, Trevor Darrell, Bruce Blumberg, Alex Pentland:
ALIVE: Artificial Life Interactive Video Environment. AAAI 1994: 1506
Informal and Other Publications
- 2024
- [i1]Cathy Mengying Fang, Krzysztof Zielinski, Pattie Maes, Joe A. Paradiso, Bruce Blumberg, Mikkel Baun Kjærgaard:
Enabling Waypoint Generation for Collaborative Robots using LLMs and Mixed Reality. CoRR abs/2403.09308 (2024)
Coauthor Index
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