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Brent Burley
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Journal Articles
- 2019
- [j6]Delio Vicini, David Adler, Jan Novák, Fabrice Rousselle, Brent Burley:
Denoising Deep Monte Carlo Renderings. Comput. Graph. Forum 38(1): 316-327 (2019) - 2018
- [j5]Brent Burley, David Adler, Matt Jen-Yuan Chiang, Hank Driskill, Ralf Habel, Patrick Kelly, Peter Kutz, Yining Karl Li, Daniel Teece:
The Design and Evolution of Disney's Hyperion Renderer. ACM Trans. Graph. 37(3): 33 (2018) - 2016
- [j4]Matt Jen-Yuan Chiang, Benedikt Bitterli, Chuck Tappan, Brent Burley:
A Practical and Controllable Hair and Fur Model for Production Path Tracing. Comput. Graph. Forum 35(2): 275-283 (2016) - 2013
- [j3]Christian Eisenacher, Gregory Nichols, Andrew Selle, Brent Burley:
Sorted Deferred Shading for Production Path Tracing. Comput. Graph. Forum 32(4): 125-132 (2013) - 2008
- [j2]Brent Burley, Dylan Lacewell:
Ptex: Per-Face Texture Mapping for Production Rendering. Comput. Graph. Forum 27(4): 1155-1164 (2008) - 2007
- [j1]Dylan Lacewell, Brent Burley:
Exact Evaluation of Catmull-Clark Subdivision Surfaces Near B-Spline Boundaries. J. Graph. Tools 12(3): 7-15 (2007)
Conference and Workshop Papers
- 2024
- [c18]Yining Karl Li, Charlotte Zhu, Gregory Nichols, Peter Kutz, Wei-Feng Wayne Huang, David Adler, Brent Burley, Daniel Teece:
Cache Points for Production-Scale Occlusion-Aware Many-Lights Sampling and Volumetric Scattering. DigiPro 2024: 6 - [c17]Brent Burley, Brian Green, Daniel Teece:
Dynamic Screen Space Textures for Coherent Stylization. SIGGRAPH Talks 2024: 50 - 2023
- [c16]Kendall Litaker, Brent Burley, Dan Lipson, Mason Khoo:
Splat: Developing a "Strange" Shader. SIGGRAPH Talks 2023: 28:1-28:2 - [c15]Zackary Misso, Yining Karl Li, Brent Burley, Daniel Teece, Wojciech Jarosz:
Progressive null-tracking for volumetric rendering. SIGGRAPH (Conference Paper Track) 2023: 31:1-31:10 - 2019
- [c14]Matt Jen-Yuan Chiang, Yining Karl Li, Brent Burley:
Taming the shadow Terminator. SIGGRAPH Talks 2019: 71:1-71:2 - 2018
- [c13]Matt Pharr, Brent Burley, Per H. Christensen, Marcos Fajardo, Luca Fascione, Christopher D. Kulla:
Design and implementation of modern production renderers. SIGGRAPH Panels 2018: 4:1-4:2 - [c12]Matt Jen-Yuan Chiang, Brent Burley:
Plausible iris caustics and limbal arc rendering. SIGGRAPH Talks 2018: 15:1-15:2 - 2017
- [c11]Luca Fascione, Johannes Hanika, Marcos Fajardo, Per H. Christensen, Brent Burley, Brian Green:
Path tracing in production - part 1: production renderers. SIGGRAPH Courses 2017: 13:1-13:39 - 2016
- [c10]Brent Burley, Marcos Fajardo, Alexander Keller, Philippe Leprince, Maurice van Swaaij, Eric Tabellion, Michael Reed:
What makes a production renderer in 2016. SIGGRAPH Panels 2016: 1:1-1:2 - [c9]Matt Jen-Yuan Chiang, Peter Kutz, Brent Burley:
Practical and controllable subsurface scattering for production path tracing. SIGGRAPH Talks 2016: 49:1-49:2 - 2015
- [c8]Stephen Hill, Stephen McAuley, Brent Burley, Danny Chan, Luca Fascione, Michal Iwanicki, Naty Hoffman, Wenzel Jakob, David Neubelt, Angelo Pesce, Matt Pettineo:
Physically based shading in theory and practice. SIGGRAPH Courses 2015: 22:1-22:8 - [c7]Matt Jen-Yuan Chiang, Benedikt Bitterli, Chuck Tappan, Brent Burley:
A practical and controllable hair and fur model for production path tracing. SIGGRAPH Talks 2015: 23:1 - 2012
- [c6]Stephen McAuley, Stephen Hill, Naty Hoffman, Yoshiharu Gotanda, Brian E. Smits, Brent Burley, Adam Martinez:
Practical physically-based shading in film and game production. SIGGRAPH Courses 2012: 10:1-10:7 - 2011
- [c5]John McDonald Jr., Brent Burley:
Per-face texture mapping for real-time rendering. SIGGRAPH Studio Talks 2011: 3:1 - [c4]John McDonald Jr., Brent Burley:
Per-face texture mapping for real-time rendering. SIGGRAPH Talks 2011: 10 - 2010
- [c3]Christian Eisenacher, Chuck Tappan, Brent Burley, Daniel Teece, Arthur Shek:
Example-based texture synthesis on Disney's Tangled. SIGGRAPH Talks 2010 - 2006
- [c2]Brent Burley:
Shadow map bias cone and improved soft shadows: Disney bonus section. SIGGRAPH Courses 2006: 6 - [c1]Tal Lancaster, Brent Burley:
Computing dP/ds accurately in PRMan: Disney bonus section. SIGGRAPH Courses 2006: 7
Coauthor Index
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